Mentality is a story driven horror fps for release around November 08. The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters. The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined. You as the player fights the battle not only with the virus and its victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had. Brace yourself.
This is a rough test, the textures aren't complete, and there are no normals or specular running on the models. The Arms as well are not complete, still a z-brush model from Pancreas to come.
Ahah
"Bond, James Bond."
I like it!
Hahaha, thank you. Who doesn't like a big fat suppressor.
Woo! Is that your custom pistol?
Are they custom animations?
customcustomcustom?
Yeah that's our custom pistol. The Animations we're using at the moment, are just the standard HalfLife 2 animations. But, we expect to have full customizations to those in weeks to come. For what time we have till AVCON, i think we will just be working on swapping out weapons for all of our current finished models, and polishing animations/adding new ones after the Event.
gratz on getting this done.
Now wheres that trip wire gun? :P
Cool, but um, that magazine must be like a third leg sticking out!
xD
probably
there is 89 bullets remaining and the magazine isnt full =p
Maybe you guys can have something ingame where if you fire your weapon to much it will jam like in farcry 2?