Mentality is a story driven horror fps for release around November 08. The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters. The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined. You as the player fights the battle not only with the virus and its victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had. Brace yourself.
Heres a WIP model of the very basic generic Infected. So far its 4,384 tris. I'm gonna try cut it down to just under 4,000, just so we can squeeze more in a room without effecting performance. He will have hair with clumps missing, like its been torn out from being insanely angry. Soon it'll b unwrapped, normal mapped, textured and rigged. Should be fun:)
There are plans for generic female infected but that will be coming second half of this year. Then we'll start work on the more unique infected. Stay tuned. Comment and critique welcome.
Concept/model - Alex Colvin (Pancreas)
Model looks good so far.
How many different forms of this generic infected will there be? Tt'll look awesome, but will be a bit obvious if there is only one or two skins/models being repeated.
I say go for as many diff alterations as you can, I love it when its not obvious the dude you just killed looks exactly the same as the dude now running at you.
Well for avcon were aiming for the one, but hopefully at the end of it there will be some with different costumes on and variations of colours for each costume. Well id like to anyway. depends on time when it comes down to it. But it's gonna be a mix of a few tifferent generic and then the specialized ones.
The model looks good. The edge flow seems smooth. Nice work!
WOOT!