Mentality is a story driven horror fps for release around November 08. The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters. The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined. You as the player fights the battle not only with the virus and its victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had. Brace yourself.
Heres a WIP of the first person hands. They have sleeves on them, but for now heres this:) High poly done in Zbrush 3.1. Low poly done in Maya 8.5.
Look out for these being done soon.
That is very nice. The only thing I might take into consideration is that the nails look a little flat. But then again it might just be becase there is a lack of a texture.
I think its a mix of not textured and angle, from memory they have a bit of a curve to them, but Textures should help alot:) cheers
Are his hands going to reflect how infected he is? Like all healthy, or pale looking etc. Just a thought.
For the moment they are just going to be normal. But perhaps after AVCON we can experiment with showing the infection through the hands.
Yeah, man. That'd be really cool. At first, the skin color changes, but later on, the hands start to deform and the nails grow longer and crrazy, hairy maybe lol.
We did have an initial thought of changing the hands over a period of time. This really comes down to time constraints in my opinion. If we can get most of the game finished i will definitely be doing a series of different textures to represent his health.
I'd just use color correction on the entire screen to show that, multiple skins would just be a hassle.
Sexy
Those look cooler than my hands!