Mentality is a story driven horror fps for release around November 08. The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters. The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined. You as the player fights the battle not only with the virus and its victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had. Brace yourself.
Here is a concept for one of the faster infected. These are very fast and frantic opponents. These characters carry over bad habits from their old lives, they can often be seen biting their nails until they reach bone. Their finger bones are used as weapons to scratch the player.
More updates to come.
Art by Alex Colvin - Pancreas
Nice idea for why zombies have claws, or weapons - I hate when zombie games/movies just ask us to accept it without reason that zombies have claws or super awesome sharp nails.
Yeah i know what u mean, all of a sudden these things that were ppl can like slash open guts and stuff when they have like normal hands haha. Cheers.
Oh, but i use them everyday :)
i wanna hug him
Oh god! that guy is really scary. ;O