A large-scale graphical and gameplay overhaul of Jedi Academy. Medium of Darkness features brand new content including alterations to weapons, powers and even movement mechanics. Medium of Darkness began as solely a graphical mod, however has since become a testbed for developing new coding skills. MoD will eventually be broken down and divided into a series of gameplay altering mods, each with unique content. The non-gameplay altering sections will also be released separately so that players can experience the graphical changes with JKA's gameplay. Medium of Darkness will be divided into two major sections: One set inside the Star Wars universe, and one with a fantasy theme. Each section will contain different sets of content from MoD.
A short range, Skirmish equivalent to the Longshot Sentry's Repeating Rifle. The Blaster Carbine has a high rate of fire and can be upgraded to unleash a sonic blast over a short distance, knocking back unwanted melee attackers.
cool Weapon
Amazing!
in what program can you make models?
I use Blender. It's free, and I find it quite easy to use overall.
Is that an under-barrel grenade launcher, or the "sonic blast" upgrade?
If it's a grenade launcher... where would one insert the grenade? I mean, not behind the trigger at least, as this is blocked by the magazine. Mortar-style frontal loading like the GP-25 perhaps?
In that case, will you include weapon specific reload anims (as in CoD) or weapon class specific anims (as in Battlefront and JKA)?
That's the Sonic Blaster upgrade, so it would be charged directly from a separate energy source (In this case, connected up to the gun's magazine) rather than having anything loaded into it.
As it stands, animating is one of the few things I'm not yet capable of doing myself. Given a dedicated animator, I would like to have different animations for each weapon.