A large-scale graphical and gameplay overhaul of Jedi Academy. Medium of Darkness features brand new content including alterations to weapons, powers and even movement mechanics. Medium of Darkness began as solely a graphical mod, however has since become a testbed for developing new coding skills. MoD will eventually be broken down and divided into a series of gameplay altering mods, each with unique content. The non-gameplay altering sections will also be released separately so that players can experience the graphical changes with JKA's gameplay. Medium of Darkness will be divided into two major sections: One set inside the Star Wars universe, and one with a fantasy theme. Each section will contain different sets of content from MoD.

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Background

Star Wars is a classic tale of good verses evil, betrayal and redemption. Though sometimes the boundaries of good and evil are not so clearly defined. Medium of Darkness's Star Wars section features a band of thieves and assassins as it's protagonists. The Freerunners are the renegade inhabitants of Coruscant's Works district, lead by the brothers Jaz and Vin Freerunner. The broken remains of a once prosperous industrial centre, The Works is now a breeding ground for crime and fear, and the residents of it's many slums are forced to desperate measures in order to survive. Though they follow the path of scum and villainy, The Freerunners are bound by a code of respect and loyalty to one another, and allow of no corruption amongst their ranks.

However, a greater evil rises to threaten life. Partially returned from death, Darth Exhumas's dark spirit is bound to his armour, animating it and channelling him into physical existence. Though powerful, Exhumas must continually feed off the force energy of living beings in order to preserve himself. Defeated along with the rest of the Sith Empire millennia ago, Darth Exhumas now corrupts humanity with the promise of immortality, gathering a legion of followers to restore him to his former glory.

Classes and Abilities

The Star Wars half of Medium of Darkness features five classes. Each of these classes has two distinct sets of powers and upgrades available to them, which may be selected and mixed at will. A player has a limited number of ability points which they may spend as they wish. Points can be spent in both power sets, but a player will have to specialise in one set in order to gain access to the greatest abilities. In this way, a player can choose whether to focus solely on a single set of powers, or balance their abilities to gain lower-level abilities from both sets.

Unlike the fantasy half, both teams have the same classes available to them, and these classes are widely customisable.

Knight
The Knight is a skilled sabre-wielding warrior who excels in sustained melee combat. This class is able to both deal substantial damage at close range and survive intense attacks. The Knight's powers are split between Rage, which focusses on improving speed and ferocity, and Resistance which provides additional protection.

Assassin
Similar to the Knight, the Assassin class uses a lightsabre to deal death at melee range. However the Assassin's skills lie in agility and surprise attacks, rather than resilience. The Assassin's Combat abilities aid his fighting skill, while Evasion abilities allow the Assassin to stay hidden and escape from danger.

Acolyte
Acolytes provide support to their team mates in both offensive and defensive roles. A physically weak class, the Acolyte can use the force to aid his allies, or to weaken enemies. Defiance abilities give the Acolyte defensive and healing capabilities, whilst Mortality allows him to sap an enemy's life and powers.

Destroyer
The Destroyer class wields the force as a vicious weapon. Capable of dealing large amounts of damage from outside of melee range, the Destroyer's weakness is his inability to defend himself when surprised. The Manipulation abilities offer a wide range of telekinetic powers, whilst Animosity opens up various destructive lightning abilities.

Sentry
Sentries use firearms instead of a sabre or force powers in order to cause damage. His force powers are limited to basic mobility powers, but the Sentry can gain multiple weapons and upgrades. Skirmish allows for close range firepower and survivability, while Longshot opens up long-range and suppressive capabilities.

Although each class has a wide array of powers and upgrades available, players will have to carefully select abilities and craft a character which best suits their style. Each power set contains impressive upgrades, but players may wish to combine abilities from both sets. Points can be spent in both sets simultaneously but the sets are split into tiers, and a certain number of points must be placed in a set to open up more tiers.

Gameplay

Medium of Darkness's Star Wars maps are set in the sprawling urban wasteland and industrial sites of The Works, Coruscant. Players score points by defeating members of the opposing team, as in a Team Deathmatch, however various objectives are spread throughout the non-linear environments, which either team can complete to score a large bonus. Objectives vary across different maps, ranging from scavenger hunts and assassinations, to domination and capture the flag style missions. Although a team can achieve victory through combat alone, the missions provide a substantial number of points, and sometimes a tactical bonus to that team.

Combat is fast paced but requires thought and strategy. Players must understand the strengths and weaknesses of different classes in order to fight against or alongside them effectively. While certain abilities grant improved mobility though the world, every player has the chance to master the environment. Movement is no longer restricted to simple a run-and-jump style: ladders, pipes, window ledges and cables can be traversed with a series of new climbing manoeuvres giving combat a lethal extra dimension.

Fantasy Features

Fantasy Features

Feature 2 comments

An overview of the fantasy half of Medium of Darkness.

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Lightning Effects - Version 1

Lightning Effects - Version 1

Effects GFX 2 comments

This download features four different styles of Force Lightning. These are visual only, and do not alter gameplay mechanics. Level 1 + 2 lightning share...

Post comment Comments  (0 - 10 of 27)
MizoreJedi
MizoreJedi - - 103 comments

Could you make a cable hook for single-player? Since I've seen your video on web and cable hook part of the equipment of the jedi.

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TheOneandOnly Creator
TheOneandOnly - - 231 comments

Hey, sorry for the late reply. While technically possible, I've no experience of coding for the single-player game, so I don't know how feasible that would be. If I find the time I'll look into it, but I can't promise anything.

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MizoreJedi
MizoreJedi - - 103 comments

Thanks.

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SecretApprentice
SecretApprentice - - 174 comments

I thought this mod was dead.. if you continue to an update at least once a week ill call this mod active.

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TheOneandOnly Creator
TheOneandOnly - - 231 comments

Call it whatever you like. I work on it when I have time.

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dowdpride
dowdpride - - 144 comments

spiderman with a lightsaber. now the kingpin is truly screwed

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Also_known_as_Peter
Also_known_as_Peter - - 1,400 comments

I didn't get it. Is this mod a MB II style ?

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TheOneandOnly Creator
TheOneandOnly - - 231 comments

Only in as much as both mods have classes which can be customised by individual players. The combat in MoD is more prolonged than MBII, and the strategies employed will have to be different due to the interdependent nature of the classes. Also, while MBII is focussed mainly around gun fights, I'm focussing more on variations of sabre combat and force powers.

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Also_known_as_Peter
Also_known_as_Peter - - 1,400 comments

Lookin' good !

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Dephius
Dephius - - 35 comments

Kiunda hard to see the web, but im sure you'll asdd that later.

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TheOneandOnly Creator
TheOneandOnly - - 231 comments

That's because there isn't a web effect yet. I put it a marker where the line would connect to a target surface, just for testing purposes.

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