Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between First Person Shooter and Simulation. This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.

Report article MechWarrior: Living Legends - June Update I

Welcome to the ninth overall and first weekly update for June of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS. After last week's fairly huge update, this one is going to be a bit shorter. This time, we've got the textured Atlas, a short video demonstrating the time-of-day-settings on SA_Extremity and a new set of playtest impressions. Enjoy!

Posted by AoP on Jun 9th, 2009 digg this super bookmark


Welcome to the ninth overall and first weekly update for June of 2009, presented by the team of the Crysis total conversion modification MECHWARRIOR: LIVING LEGENDS. After last week's fairly huge update, this one is going to be a bit shorter. This time, we've got the textured Atlas, a short video demonstrating the time-of-day-settings on SA_Extremity and a new set of playtest impressions. Enjoy!

Textured Mech: Inner Sphere Atlas

It's only been a week since we presented to you the four variants of the Inner Sphere's iconic flagship, the Atlas assault Mech. Our artists turned out to be more productive than expected and finished the textures for the Atlas, which is why we're promoting this monster made of 100t of steel again this week. The following screenshot shows the Atlas' new clothes at different times during the day on SA_Clearcut.

Inner Sphere Atlas - Textured Version

Progress Report: SA_Extremity

One of the most unique maps in MWLL's set of confirmed beta release maps, SA_Extremity is making excellent progress in the past days and weeks. While we expected it not to support the impressive "Time of Day"-features that Crysis offers, our level designers still managed to come up with a pretty impressive solution. Check out the short video clip below to see how the skybox changes during the day. The screenshot is a still impression of some of the new assets and terrain that Inner Sphere and Clans will be fighting on. The music for this video has yet again been created for MWLL by Mike Jennings from Sunpost Music.

Status update on SA_Extremity

Playtest Impressions

Again, here are a few pictures from this week's playtest.

Playtest impressions June I Playtest impressions June I Playtest impressions June I Playtest impressions June I Playtest impressions June I

Comments
notdeadno
notdeadno Jun 9 2009, 9:04pm says:

Just cant WAIT for it to com out. it just gets better each update!

P.S. first :)

+2 votes     reply to comment
CloudAge
CloudAge Jun 9 2009, 9:24pm says:

Keep up the good work guys this is looking awesome!!

+1 vote     reply to comment
Nathanius
Nathanius Jun 9 2009, 10:34pm says:

that SA_Extremity movie is so awesome! I don't like how the asteroids vanish randomly, but it probably wouldn't be noticed in normal gameplay. it really feels like you're on a 'roid spinning in space :-P

+1 vote     reply to comment
KorJax
KorJax Jun 10 2009, 12:24am replied:

Yeah that's just a bug from the Time of Day running so fast. The asteroids are timed up right for the default speed (which is about a full cycle in 512 seconds).

+1 vote     reply to comment
vfn4i83
vfn4i83 Jun 10 2009, 1:36am says:

Cant wait.

+1 vote     reply to comment
xcriminalx
xcriminalx Jun 10 2009, 5:21am says:

Thanks guys for all the kind comments! We are working our asses off on this to get it out as soon as we can to everyone!

+1 vote     reply to comment
CitizenLand
CitizenLand Jun 11 2009, 11:29am replied:

you guys deserve huge kudos for just sticking it out and actually attempting to finish what you started which is something 99% of the teams who have tried to do a BT mod have never done.

+1 vote     reply to comment
boredgamer
boredgamer Jun 10 2009, 8:35am says:

My...god, this looks so beautiful.

Too bad I can't play it, but damn!

+1 vote     reply to comment
Spooboy
Spooboy Jun 10 2009, 10:29am says:

I'm a bit behind on following this mod so please excuse my stupidity. Are the people play testing just randomly selected people, possibly from the Mod Db community? If so it would be very interesting for them to each write some feedback or questions that can be responded to or answered; you could then post them up on the front page so everyone gets a feel from the players perspective. I think this would only work with random joes' though. Anyways really great job, cant wait to play!

+1 vote     reply to comment
DeathLink6.0
DeathLink6.0 Jun 10 2009, 11:24am says:

Ah the forest scenes are great! Lots of trees to hide behind... >:)

+1 vote     reply to comment
JonnyTolengo
JonnyTolengo Jun 10 2009, 2:42pm says:

i cant wait any more T_T !!!! this is to good to be true!!!

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Jun 10 2009, 2:51pm says:

The skybox for SA_Extremity is really superb!
I can't wait to see it at the default speed while I'm romping around in my mech ;)

Atlas looks amazing as well and I'm glad you guys are going for function > form and adjusting cockpits as necessary!

+1 vote     reply to comment
Bird_of_Prey
Bird_of_Prey Jun 10 2009, 4:17pm says:

More excellent work.

+1 vote     reply to comment
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