Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multi-player gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.

Report this article MechWarrior: Living Legends July Newsletter.

In this month’s edition, the team behind MechWarrior: Living Legends (MWLL) would like to show you all of the different models we have been working on for this month. We are continually striving to provide the title with high quality game assets and our standards are set very high. We’ve really

Posted by xcriminalx on Jul 20th, 2007 digg this super bookmark


In this month’s edition, the team behind MechWarrior: Living Legends (MWLL) would like to show you all of the different models we have been working on for this month. We are continually striving to provide the title with high quality game assets and our standards are set very high.

Clan Shadow Cat Inner Sphere Raven
We’ve really stepped it up this month as new members are constantly joining the team and bringing some new talent to the table. Below are the current models that are being worked on before they are sent down the production pipeline to the texture artists. We welcome many new members to the team and look forward to bringing you more updates.
Swift Wind Scout Vehicle Inner Sphere Combat Shotgun
For more news and information visit our profile MechWarrior: Living Legends
Also be sure to subscribe to our free monthly newsletter, which has much more on our Main Site

Comments
TheHappyFriar
TheHappyFriar Jul 23 2007, 11:16pm says:

sweet. was hoping you guys were testing in D3/Q4 rather then waiting. Shouldn't (hopefully) be much different in many respects then ET:QW.

+1 vote     reply to comment
xcriminalx
xcriminalx Jul 20 2007, 7:10pm says:

Thanks Chunky for the front page post. Really appreciate it.

+1 vote     reply to comment
Aeneas2020
Aeneas2020 Jul 21 2007, 3:05am says:

awesome guys i can't wait i love mechs :D

+1 vote     reply to comment
theholygod
theholygod Jul 21 2007, 3:28am says:

Those models make me feel so inadequate. I cant believe the level of detail! Are they purely smoothshaded or are you using normal mapping?

+1 vote     reply to comment
mrtywalsh
mrtywalsh Jul 20 2007, 9:19pm says:

This is the first QW's mod I've seen. Nice work, it'll be nice to see some ingame material for this beautiful looking engine. It's going to be interesting to see since this really is a modable MP game with a version of the Doom 3/Quake 4 Engine. Since those MP's were small in size, and player count. I'm baked.

+1 vote     reply to comment
xcriminalx
xcriminalx Jul 21 2007, 7:38am says:

By -theholygod | Sat 21st Jul, 2007 @ 3:28:41am
Those models make me feel so inadequate. I cant believe the level of detail! Are they purely smoothshaded or are you using normal mapping?

Hey guys thanks for all the encouragment we all really appreciate it.

To answer your question these are the high poly models of the particular game assets. We are using the Doom 3's engine amazing normal mapping capabilities to create some very eye catching game assets. All of the models you see here started actually as a low poly 1200-5000 (depending on what it is) and we basically built all the detail into them and rendered out the high poly's because they are so much more interesting to look at.

+1 vote     reply to comment
Groove_Champion
Groove_Champion Jul 21 2007, 6:59am says:

let me emphasize that this is the only time i will ever say this

HOTT

+1 vote     reply to comment
Zirty
Zirty Jul 21 2007, 11:28am says:

You need to model the awesome .

+1 vote     reply to comment
TheHappyFriar
TheHappyFriar Jul 22 2007, 8:28pm says:

are you testing anything in doom 3 to see how movements & such will work or just working on assets?

can we get some shots showcasing size ratios? Love to see a man next to a battlemaster. :D

+1 vote     reply to comment
xcriminalx
xcriminalx Jul 23 2007, 6:26am says:

That my friend will not be a problem in the slightest...we are actually testing mostly everything (except the animations) in Doom 3 an Quake 4. I had some screenshots from a test level with the scale of the demolisher tank/ catapult and elemental but i'll see if we can't whip up a few more interesting ones for ya.

+1 vote     reply to comment
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