Maximum Velocity Paintball (MVPB), is an Unreal Tournament 3 paintball modification. We are dedicated to providing the most realistic paintball mod you will ever witness; with playing fields, markers, and characters based on real life our mod is almost a total simulation. The mod will feature realistic moves such as sliding, leaning, diving, sprinting, and crawl/proning. Other features include:

2 Realistic Character Models
10+ Fields based of Concept Work and Real-World Locations
10 Markers to Choose from
Interactive Surroundings
and Much More..

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Bob Long Marq 7 Mvpb-Nightball Mvpb-YorkshireMoors
Blog RSS Feed Report abuse Latest News: beta v0.1 (or something like that)

1 comment by Axe56 on May 24th, 2007 digg this super bookmark


So! -yes our site is down for the time being. Deadly's computer broke down and he hasn't been able to take care of things on that end, for now, please use moddb for future news and updates!

Right then, below is a list of first release goals. We'll be starting with a single pump marker for our first release, ensuring key parts of game play are created and implemented. As we'd like to see things progress with solid results, we aim to have a string releases, with each one building upon the original, so sorry if it's not quite what you expected for a first beta release!

Keep in mind we're literally starting over, new models, new textures, new everything, so our first release may take a bit, and won't have nearly the amount of work in game that we have renders and screenshots of online as most of it is old work.

Pump markers will automatically pump themselves for the next shot, but players must watch and wait as their character pumps the marker. Players need to keep track of their air and paint supply by listening to the marker, and watching arc of their paint in flight. Low air will sound different, and make paint lose the required force to break on impact. (yes bounces are planned to be a part of the game.)

Current first release goals.

Environment:
4-5 Airball Fields
Bunker/Field package with field essentials for public/fan use.
Including:
Field netting & supports, banners, start gates, excess ground paint, astro turf and good ol' dirt.
Airball bunkers including 2-3 color sets. (Blue/White, Red/Black, Yellow/Black etc.)
Tall Can/Standup, Brick, Dorito, Snake, Tombstones and Laydowns

Equipment:
Phantom Pump Paintball Marker (marker selection to be implemented in beta v0.2)
12g Co2 Cartridges (exchangable air)
Stock Tubes for extra paint & reloading
One style of each level of paint. (Practice-Grade, Mid-Grade, Tournament-Grade) -the higher grade the better you shoot... well we can't help you aim but you get the idea ;)

Player:
3rd Person Player Model
1st Person Arms

Code:
Implementing all these great art assets into a functioning paintball game... heh

What is being created/worked on at the moment:

Models:
All Airball Bunkers
CCI Phantom

Textures:
Referee NPC Texture
Field Grounds & Environment

Code:
Base Paintball Marker
Game play style for paintball (two teams w/ multiple rounds on a single field- creating an overall match/rounds system)
Hud and Interfacing

It's pretty much only a few people working on things atm... mainly myself ;) -which will change soon. Or rather right after finals, which is in 2 1/2 weeks. But for now, progress will be slow, so don't expect much else news wise for a bit. - Thanks.

Comments  (40 - 50 of 64)
Perfect_Storm
Perfect_Storm May 13 2003, 7:08am says:

Yes its may, and we are very much done allready. Maps are comming along quick, just like the models. We will give you guys a BIG update real soon :)

+1 vote     reply to comment
spankin
spankin May 6 2003, 11:39am says:

well guys - its MAY...Where is this finished product you say would be done by now :S

+1 vote     reply to comment
Xcentric
Xcentric May 4 2003, 2:15pm says:

Looks very nice, Ima hace to get Ut2K3 for this mod.

+1 vote     reply to comment
littlejay
littlejay Apr 25 2003, 11:31am says:

the OTHER mod is lookin lots better a thank you. ;) nothing like that poorly made video of our first aplha that every one is judging. wait till its done to bash :)

+1 vote     reply to comment
INtense!
INtense! Apr 9 2003, 11:22pm says:

Much improved logo, love the picture it conveys... great work :thumbup:

+1 vote     reply to comment
DeadlyAssasin
DeadlyAssasin Apr 1 2003, 11:44pm says:

that i know and we would consider anyone who wanted to join the team.

+1 vote     reply to comment
kamikaze
kamikaze Apr 1 2003, 7:32pm says:

dude... you can never have to many coders.
believe me.

+1 vote     reply to comment
DeadlyAssasin
DeadlyAssasin Mar 6 2003, 10:08pm says:

Thanks alot i been waiting for someone to say that.

+1 vote     reply to comment
Mr.Magnetichead
Mr.Magnetichead Mar 4 2003, 9:47am says:

Well it looks a lot better than the OTHER Ut2003 paintball mod.

Good job boys.

+1 vote     reply to comment
DeadlyAssasin
DeadlyAssasin Feb 21 2003, 9:05am says:

Thanks for being so helpful but i got 2 coders anywayz though some mappers would of been nice.

+1 vote     reply to comment
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Icon
Unreal Tournament 3 Icon
Platform
PC
Developed By
DeadlyAssasin
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Official Page
Mvpb.net
Release Date
TBD
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Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
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Last Update
2 years ago
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