Don't Drink the Water is a HL1 mod taking inspiration from the HL2 Beta's setting combined with old-school Resident Evil type of camera, trying to present the player with an interpretation of the Beta's concepts under a different lens.
In one week you'll finally catch the train to leave the city for your loved one. Sounds like a short time, but City 14 is a place of bizarre circumstances, random bouts of forgetfulness, and strangely-tasting water. Try to keep your sanity till the end of the week, and you just might make it. Follow your contacts' advice- don't drink the water.
(Original version of the picture used in the main menu "manu-schwendener-zFEY4DP4h6c-unsplash.jpg")
As a reward for your accrued overtime, your Civil Account has been granted a Level 1 access to the Manhack Arcade. All your accrued overtime has been hereby reset to zero. Your demand for extended leave has been denied.
(The Manhacks were meant to play a more prominent role in the HL2 Beta, allowing the player to control these little machines and use them as a weapon. Hunting down miscreants is not however the only thing you can use them for...)
(Currently, there is a Manhack time trial racing track being made for DDTW. It will be one amongst a few more maps dedicated for Manhacks. They will be all implemented in the end as a part of a Manhack Arcade map, in which they will be accessible through arcade machines.)
(The first map uses a music track from Radiation Hazard's "Half-Life 2000 Unofficial Soundtrack" with their permission! This is very much appreciated and hopefully this won't be the last time!)
In constant Permanence, with the Combine
A quick and dirty explanation on how to download and play this mod!
Update on current state of the mod- new map will be added.
Update on the mod's development, focusing on the developped tutorial/intro level.
Update on the mod's development, plus a few concept doodles for your entertainment!
Added Manhack racetrack map! See the description on how to run it!
Updated filemod with a new intro map, control changes and new animations!
Updated filemod with a new map, plus some quality-of-life improvement changes
New map added for the story to continue, sent out to the masses for critique!
Rejumped on this one to make it work! More changes to follow soon-ish!
Brand new map added to the continuing storyline! Critique needed!
The mod is awesome, but PLEASE cut down on the opening when moving the box. It is so irritating to watch it get stuck and be unable to move it without some shenanigans. Perhaps place it a few levels down? Framerate seems to dip on the bigger levels, but not a deal breaker. Still a fun time overall!
REALLY digging this concept, I just wish the intro map wasn't so archaic as dragging around that box is a real pain in the ***. The rest of the mod is pure eye-candy!
A shame the frame-rate kinda sucks in the bigger levels. I hope you are still working on this!
Heyhey, it is still being worked on, so the framerate won't be an issue once fixed ;).
beautiful mapping and cinematography, looking forward to the full release
Hey - this looks really interesting! I tried doing something like this... a LONG time ago, and it didn't get very far - I'm excited to see how this turns out!
I run the Fixed Camera Appreciation Society on Steam - let me know if we can help promote the game when you get around to a major release! steamcommunity.com / groups / fixedcamera
Hello there, I really appreciate your interest! At the current point I wouldn't say there's a great deal to promote yet, I'll be sure to come back when there's more substancey goodness ready :D
Worth keep an eye out :) cool idea, like it so far.
Thank god Rad Hazard recommended this mod this looks awesome!!!! Keep it up!!!
Really interesting concept. I know it's still very early in development, but I wanted to share some feedback. Take these lightly, I'm just thinking out loud.
1 - Is it possible to increase the turn speed? While the forward speed is fine, I feel like the turn speed is a bit slow.
2 - Some areas felt way too zoomed out (I played at FOV 90). And some places looked really cool when I changed my FOV to 50/60. Maybe try fiddling around with the framing of the fixed cameras?
That's pretty much it for now. Apart from all that, great job on the demo. Looking forward to future updates.
Hello there! Thank you very much for your input! The video you've made is also excellent :D
1 - This is easily doable and will throw it in the next update (note to self: cl_yawspeed 420)
2 - This one though... so far I don't know of a way to change FOVs between cameras, at the moment it seems all I have to work with is good camera placement (aka shots where the player is visible xD)