The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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CommanderMcCarthy
CommanderMcCarthy

Wow, looks so amazing.
Keep up the good work!!!

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jaeger1088
jaeger1088

looks really awesome !!!!! se ve muy bien sigan asi !!!!!!!!

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Reaper_Armada
Reaper_Armada

You should have the song "Heart of Courage" by Two steps from Hell playing. ( the one in Mass Effect 2 trailer) really good work. Looks like it's coming along really well. I was wondering about two things.
1. I know people were asking for dynamic movement. Is it going to have it in the final version?
2. It looked like the cruisers only fired auto-cannon type rounds. Are the weapons going to be mostly basednon mass effect or up to your own design?
Looks epic no matter what :P keen as

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SpardaSon21
SpardaSon21

Dynamic movement would only really be appropriate on frigates and maybe light cruisers. There's no way a Dreadnought, Carrier, or Heavy Cruiser would be doing quick slashing attacks on enemy fleet formations since they're all long-range combatants.

As to the weaponry, I hope Lord_Set fixes that. I'm sure he's read the Mass Effect wiki so he knows what weapons are used for naval warfare.

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Reaper_Armada
Reaper_Armada

Yeah, I thought as much. Thanks for the reply :)

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TheDoctor42
TheDoctor42

Sparda, have you actually played the dynamic fleet movement mod?

It does not make larger ships gracefully swerve around the battlefield, it makes them 'come about' to fire a volley at targets. Only fighters, frigates, and smaller cruisers are 'graceful and quick.'

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TheDoctor42
TheDoctor42

Also, the Reapers shown fighting in space... move much more quickly and gracefully than one would expect for their size. That... also seems like something to take into account. I know that programming a Reaper to be able to jump onto another ship's back and tear it apart (which does happen if your fleet readiness in ME3 isn't high enough), but... they are the most advanced of the three, and so... it seems kinda appropriate to give them some early advantages.

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KaptenHaddock
KaptenHaddock

Doesn't Alliance cruisers fire in bursts of three shots or so? :O
I know it's not a final build, I'm just making sure it gets attention :)
(Also, since they fire both missilis and autocannons, maybe you could have an ability for them so they can switch between the two?)

It was nice finally seeing those awesome models in-game :D

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Gregord
Gregord

it might just be the map this vid was done on.. but the FTL seems WAAAY to fast

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bormos3
bormos3

Looks awesome... but as the Gregord said: FTL charges to fast.

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Description

The first and very rough gameplay trailer.

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