The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Now that we are tackling the Reaper faction, its time that we go a little into depth about the differences between game play between Reapers and The Citadel Council.

Posted by Lord_Set on Dec 20th, 2011

Now we have been talking about different game play styles for the Council and Reapers since the inception of this little project so many months ago, and its time to final tackle and discuss the meaning of that statement.

The Citadel Council

Fleet Update

When playing as The Council players will be emerged in a game play that is geared towards quick development, and preparation for the to be Reaper onslaught. The basic tech tree will be changed from stock sins to as such

Material Science - Hull and armor research to aid the player in preparing his/her ships for the brutal nature of reaper weapons in the heat of combat.

Armaments - Split into three sub categories Mass Accelerator, Thanix, and Disruptor Torpedo these will help the play to deal more damage in the face of what seems like an invincible opponent.

Design - This is designed to easily let the player see and utilize the ships capable of construction playing as a member of The Council. Having to of course start with frigates the player is forced to decide whether having the best guns or the biggest ships is a priority when faced with possible destruction.

Military Tech Tree

Now after looking at that picture one can see Infiltration. At this point you're asking yourself what the f&^% is infiltration. While diplomacy is useful in Stock Sins as a means to peace or diplomatic conquest. In Dawn of the Reapers it is not. In the Mass Effect Universe the Reapers are insidious and powerful with the ability to convert people to their cause with simply their presence. Infiltration is the Defense to that. Offering the player defense against Indoctrination and defense against Reaper weapons as the tech tree expands. This tab also allows for the construction of the Normandy SR-1 and SR-2.

The Reapers (Still a WIP)

Reaper Fleet Update 2

While The Council is fast in their research and development, you will find the opposite for the Reapers. Worry not though, this for good reason. The Reaper faction consists of three sub-groups. The geth, Collectors, and of course The Reapers. All these groups have abilities that more then make up for their longer research times and heavier demand on resources.

The Geth

The Geth are simply a massive network of simple programs that together form a single gestalt entity, this holds true in Dawn of the Reapers. All Geth ships will have a passive ability known as "The Geth Network." Simply put the more geth ships you have near each other the faster they will fire, the harder the weapons will hit, and the faster they will react in battle. Just as one would expect Geth to do in Mass Effect.

The Collectors

Collectors will have a similar effect known as "The Hive Complex." Being similar to insects by origin and by observation IE the Collector General. When Collector ships are in the presence of a Reaper they will get significant stat boosts as they are "Under Direct Control"

The Reapers

As anyone who has played Mass Effect has seen Reapers are very dangerous entities, even a single one can cause a lot of havoc. Reapers will cost the most to produce resource wise, but even the smaller ones will pack a punch that will make every piece of eezo worth it. Reapers also all have a passive effect called "Indoctrination" which for Mass Effects fans are familiar with. Actually convert ships in the opposing fleet to their own. This effect is constant but will only become evident in prolonged battles, It begins by effecting frigates first and working up through the ranks.

I will update more as the team and I hammer out more of the tech tree, but for now that is all.

Lord_Set

Post comment Comments
CommanderMcCarthy
CommanderMcCarthy Dec 20 2011, 3:26am says:

Sounds Awesome, especially how the tech tree and abilities are being totally changed from stock sins

+5 votes     reply to comment
starship47
starship47 Dec 20 2011, 3:34am replied:

im with you on that

+2 votes     reply to comment
starship47
starship47 Dec 20 2011, 3:37am says:

is there six factions or just 2 the reapers and the council races or are the council split and the reapers, geth and collecters are just one whole faction im a bit confused

+3 votes     reply to comment
digitalph34r
digitalph34r Dec 20 2011, 3:50am replied:

Its two races, and then theres 3 subraces in each faction. I think thats what he meant

+2 votes     reply to comment
Lord_Set Author
Lord_Set Dec 20 2011, 12:50pm replied:

The Council has as follows

-Alliance
-Turians
-Asari
-Salarian
-Quarians (Only two ships)

For The Reapers

-Geth
-Collectors
-Reapers

+2 votes   reply to comment
mesuumika
mesuumika Mar 18 2012, 4:11pm replied:

What about other fringe elements? like batarians and krogans? lol imagine a yahg ship XD. Im just saying that it would be interesting to see indoctrinated pirate forces, and maybe even the allaince corsairs.

+1 vote     reply to comment
BlueAdmiral
BlueAdmiral Dec 20 2011, 4:44am says:

I really wish Bioware would produce some more spaceship art for the all races in Mass Effect so it would allow for more concepts to allow the imagination to build upon. But now that I think about it for the Quarians I think its fair game to make up tons of random ships for them. Maybe we should have a contest about it and see what kinds of whacky creations for the Quarians! Please! Please! Please! It would be fun and allow for a fan-possible concept of the Migration Fleet. Your team could be the judges. Anyway this is food for thought is all it is. What say you Lord_Set? O_o

+3 votes     reply to comment
hammerheadcruiser
hammerheadcruiser Dec 20 2011, 7:38am says:

it sounds like the citidel races will go with a advent style of play eg s**tloads of weak ships to overpower everything else. reapers are vasari eg small empire for a long time then punce and crush everything under your heavy fleet. reaper ship stealing sound extreamly dangerous. how long untill this happens in the smallest ships?

+2 votes     reply to comment
Lord_Set Author
Lord_Set Dec 20 2011, 12:55pm replied:

Reaper faction ships automatically target the biggest baddest ship in a fleet, so little ships have opportunity to do some decent damage but in larger scale battles Reaper ships will target and try to destroy quickly the biggest ship in a fleet and during that time you may lose 4-5 frigates in a fleet of of 20-30 frigates if that makes any sense.

+2 votes   reply to comment
mesuumika
mesuumika Mar 18 2012, 4:12pm replied:

Do the reaper ships have multiple attack banks? meaning, can they attack more than one target?

+1 vote     reply to comment
Durog25
Durog25 Dec 20 2011, 8:21am says:

Will the Geth be split into true Geth and Heretics. That would be so cool. I say this because only a minority of Geth joined sovereign the rest are actually the main threat to the Reapers because they refuse to use others technology (everyone else's tech is based off reaper tech only the Geth and I think the Rachni don't.) Could it be possible to have the Geth as either another faction or as a end game set of ships available to the Council. Remember the Geth really aren't bad, they didn't even mean to defeat the Quarians they just defended themselves.

+2 votes     reply to comment
Lord_Set Author
Lord_Set Dec 20 2011, 12:51pm replied:

When we get into the later stages of the mod with map creation and what have you we plan on using Orthodox Geth as npc ships in uncaptured gravity wells.

+2 votes   reply to comment
dude3141
dude3141 Jan 21 2012, 3:17am replied:

Think of this, the majority of the Geth can be pirates, and the minority will be with the Reapers. what do you think?

+2 votes     reply to comment
DarkWolfV
DarkWolfV Dec 21 2011, 2:21am says:

please dont have the indoctirnation effect too severe, i dont want an entire turning upon me, espically my heavy cruisers

+3 votes     reply to comment
mesuumika
mesuumika Mar 18 2012, 4:13pm replied:

i think i see an epic strategy, send reaper forces into a pirate dominated gravity-well... and convert thier entire fleet into a reaper fleet.

+1 vote     reply to comment
raeman1901
raeman1901 Dec 22 2011, 6:56am says:

With infiltration, you mentioned the SR1 AND the SR2. Are there any drastic differences between the two in terms of abilities? Also, does the SR2 research then invalidate the SR1, or are you able to field both at the same time?

+2 votes     reply to comment
]BlackPhoenix[
]BlackPhoenix[ Dec 27 2011, 11:55am says:

Thinking about Geths...
Wouldnt it make sense if Quarians would be able to lessen the effect of "The Geth Network". Since they are clearly tech experts , and they made the Geths in the first place , im sure they know every single program about them.

Heh , cyber warfare.

+2 votes     reply to comment
ImperialJumper
ImperialJumper Aug 14 2013, 12:42pm says:

what mod size when it released?

+1 vote     reply to comment
ImperialJumper
ImperialJumper Aug 14 2013, 12:45pm says:

will the destiny ascension serve as titan for the council?

+1 vote     reply to comment
miras499
miras499 Apr 16 2014, 12:42am says:

No, Reapers must be as alone fractions, and trying to control geths and collectors. Reapers must try to destroy all fractions becaurse they are strong!!!

+1 vote     reply to comment
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