Mall Trip is a custom Doom map set in the 1980s with unique textures, sounds, and sprites built in for an atmospheric and suspenseful playthrough. It uses vanilla weapons and enemies so feel free to pair it with your favorite replacers. Choosing Ultra Nightmare trasnsforms the map with nonstop action. Story: The mall closed down early and unexpectedly, no one is allowed in and something can be heard from within. You decide to head in alone with just your pistol and your ammo pack. Trotting through the snow from your car, you soon reach the entrance. Inside, it's completely transformed by the night hours, the corridors and stores lit by neon lights, flickering bulbs, and the glow of the moon.

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MALL TRIP 1.3

MALL TRIP 1.3

Full Version 3 comments

Patched version with some fine tuning, better sectors, adjusted item health, no more missing textures, and fixed doors. Also made the switch more obvious...

mall trip 1.2

mall trip 1.2

Full Version

Mall Trip 1.2 is a complete overhaul of the textures and map assets. Materials and brightmaps have been added to many of the textures allowing the bright...

mall trip 1.2 Lightweight

mall trip 1.2 Lightweight

Full Version

Mall Trip 1.2 Lightweight is the version that should be easier on your computer if you are getting too much lag. Basically it is just the 1.2 update without...

MALL TRIP Zandronum Multiplayer Incomplete

MALL TRIP Zandronum Multiplayer Incomplete

Demo 2 comments

This is a template for a deathmatch version of the map requested by a friend. It has been modified to be more open and compatible with Zandronum. However...

MALL TRIP Update 1.1

MALL TRIP Update 1.1

Full Version

Updated version of the map with a much needed reduction in file size and many bug fixes. Enjoy :}.

MALL TRIP 1.0

MALL TRIP 1.0

Full Version 13 comments

Mall Trip Version 1.0 please message me about any bugs, improvements, or problems you have.

Post comment Comments
Clazlin
Clazlin - - 17 comments

how was the lighting accomplished for this mod? it looks so beautiful and I'm impressed that you used sprites instead of 3d models for things like cars, chairs, tables, and etc.

Reply Good karma Bad karma+2 votes
SlegInfantryman Creator
SlegInfantryman - - 29 comments

Thank you very much! All the lights were simple GLDefs but the main part that makes this map’s lighting shine(literally) is the materials which add specular, brightmaps, and normals to a lot of the textures.

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,132 comments

Here we goo!!

Old gameplay video

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SlegInfantryman Creator
SlegInfantryman - - 29 comments

Epic!

Reply Good karma+1 vote
ANDROIDFERRET
ANDROIDFERRET - - 1,132 comments

Thanks like your map

Reply Good karma Bad karma+1 vote
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