MALL TRIP 1.3
Full Version 3 commentsPatched version with some fine tuning, better sectors, adjusted item health, no more missing textures, and fixed doors. Also made the switch more obvious...
Mall Trip is a custom Doom map set in the 1980s with unique textures, sounds, and sprites built in for an atmospheric and suspenseful playthrough. It uses vanilla weapons and enemies so feel free to pair it with your favorite replacers. Choosing Ultra Nightmare trasnsforms the map with nonstop action. Story: The mall closed down early and unexpectedly, no one is allowed in and something can be heard from within. You decide to head in alone with just your pistol and your ammo pack. Trotting through the snow from your car, you soon reach the entrance. Inside, it's completely transformed by the night hours, the corridors and stores lit by neon lights, flickering bulbs, and the glow of the moon.
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Patched version with some fine tuning, better sectors, adjusted item health, no more missing textures, and fixed doors. Also made the switch more obvious...
Mall Trip 1.2 is a complete overhaul of the textures and map assets. Materials and brightmaps have been added to many of the textures allowing the bright...
Mall Trip 1.2 Lightweight is the version that should be easier on your computer if you are getting too much lag. Basically it is just the 1.2 update without...
This is a template for a deathmatch version of the map requested by a friend. It has been modified to be more open and compatible with Zandronum. However...
Updated version of the map with a much needed reduction in file size and many bug fixes. Enjoy :}.
Mall Trip Version 1.0 please message me about any bugs, improvements, or problems you have.
Mutiplayer/Solo gameplay mod with Doom4 weapons and Doom4-inspired monsters. Challenging, fast paced, fun, and frantic. Also playable in D-Touch, android...
(Before downloading Read all info) This wad use (FREEDOOM 2 - ZDOOM engine) The new maps is only one DEV (pedroJ - me) Report bug (In the future discord)
I am working on a mod/tc of the videogame "Zombies Ate My Neighbors" in a first person shooter enviroment, using the GZDoom plataform, still needs a lot...
PSX DOOM and DOOM 64 total conversions for GZDoom, overhauled. This mod builds on the existing total conversions of PlayStation DOOM and DOOM 64 for GZDoom...
how was the lighting accomplished for this mod? it looks so beautiful and I'm impressed that you used sprites instead of 3d models for things like cars, chairs, tables, and etc.
Thank you very much! All the lights were simple GLDefs but the main part that makes this map’s lighting shine(literally) is the materials which add specular, brightmaps, and normals to a lot of the textures.
Here we goo!!
Old gameplay video
Epic!
Thanks like your map