World's most famous liner collides with an iceberg.
Thomas Angelo is sent to deliver an expensive vehicle to Mr. Salieri's cousin along with the gang. When rival mafia boss Morello finds out about the deal he makes sure this trip isn't going to be pleasant. He will do everything to get that car.
Experience a whole new Mafia storyline with a newscript, environment, soundtrack, voice acting & missions delivering a whole new adventure with both the game's original -as well as- new characters.
This mod includes a detailed and highly accurate replica of the RMS Titanic. A freeroam mode will be included for people who simply wish to explore the ship and everything on it. A whole new storyline will be featured as well which includes a number of missions around the ship, fully voice acted with a new soundtrack and cutscenes in between.
The sinking will also be included in this mod and you get to run around the ship as people are panicking and corridors flood. You get to see the ship slowly transforming from a luxury liner into a disaster scene.
It will be done when it's done.
Can you run the game fine and ain't your computer cream coloured? Then you can run this mod. I aim to make this mod compatible with both vanilla, as well as Steam, as well as GOG versions of Mafia: City of Lost Heaven. So far, the only requirement is that you have at least 4GB of RAM on your PC and that you are using a 64Bit Windows version.
Contrary to my previous future plans announcements, I will actually be announcing less features of the mod. But don't be alarmed.
This week, I've done some thinking about the future of this mod. A harsh realism that dangles above me is that this production prevents my own self from taking my 3D modelling skills further. Basically, I'm stuck back in 2006.
Because I don't feel well with the idea of scrapping the mod, I wish to finish this. But I also have to realize that the prospect of creating "the most detailed Titanic ever" has been long gone. If it wasn't for "Titanic Honor and Glory", a million other Titanics would've already beaten me to that. And besides, I'm pretty confident that the majority of my audience wouldn't bother about whether or not a chair leg or door hinge was modelled 100% accurate. James Cameron's Titanic wasn't accurate, and no one cared about that either including myself.
So with that in mind. I've decided to scrap any non essential areas from the to-do list. Leaving only the corridors and areas critical to the storyline. Any remaining areas may be added later on after the mod has been released, and íf I still feel like it.
So for now, I'll just focus on implementing everything done so far into the game, and then finishing the few areas left to model.
The progress chart has been changed a little bit as well. Now marked in blue, shows the areas which have been implemented in game and are completely done.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.