World's most famous liner collides with an iceberg.
Thomas Angelo is sent to deliver an expensive vehicle to Mr. Salieri's cousin along with the gang. When rival mafia boss Morello finds out about the deal he makes sure this trip isn't going to be pleasant. He will do everything to get that car.
Experience a whole new Mafia storyline with a new script, environment, soundtrack, voice acting & missions delivering a whole new adventure with both the game's original -as well as- new characters.
This mod includes a fully explorable and highly accurate replica of the RMS Titanic. A freeroam mode will be included for people who simply wish to explore the ship and everything on it. A whole new storyline will be featured as well which includes a number of missions around the ship, fully voice acted with a new soundtrack and cutscenes in between.
The sinking will also be included in this mod and you get to run around the ship as people are panicking and corridors flood. You get to see the ship slowly transforming from a luxury liner into a disaster scene.
It will be done when it's done.
There were several release dates set in the past, and even a percentage bar was used. However, due to either improvements being constantly made or simply a lack of time because of college or work, these deadlines were never reached.
I cannot set a release date at this point simply because it's hard to determine. It would do more harm than glory to announce a release date and not reaching the deadline. Therefore I will not do that. Remember this though: I FINISH WHAT I START
Can you run the game fine and ain't your computer cream coloured? Then you can run this mod.
The image below shows everything that is done and ready to be placed ingame.
the green color shows the finished part, orange shows what's WIP and red shows what's left to do.
Currently shown in black are the areas that are scratched from the to-do list to limit production time.
Time has come where people start to question again on whether or not I've been ran over by a bus, and rightfully so of course when it has been quiet for a while. But fear not, the months of silence are just what it is: silence.
I just wanted to give a small heads up to let everyone know what's cooking.
Admittedly, last 9 months haven't been too productive on this mod. This is mostly due to private reasons. Chances are progression will not speed up a whole lot for some time to come. But nonetheless, progression is being made.
So where is it? Well, so far there's not a whole lot worthy of showing. Partly because I wish some models to remain hidden until they are finished, and because there has been a lot of work done on the technical aspect, which is all just a bunch of Mafiascript. For example, we got the save mechanism working, which is crucial in a multi-mission storyline and allows me to use only one scene for the majority of the missions. Otherwise I'd have to create about 20 separate scene files, which would all need to be modified separately if I wanted to fix one thing.
There is some cool stuff in the making modelling wise. A large part of it is being made by Patrik, my fellow modeller whom you all haven't heard about for a while. And it has a good reason why. I'm having a hard time not being able to share it yet as I'm quite exited for it.
So, my apologies for the silence. Just so you know, the mod isn't dead. Like in the past years, this mod knows it's peaks of frequent progression and it's moments of quietness.
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