World's most famous liner collides with an iceberg.
Thomas Angelo is send to deliver an expensive vehicle to Mr. Salieri's cousing along with his gang. When rival mafia boss Morello finds out about the deal he makes sure this trip isn't going to be pleasant. He will do everything to get that car.

Experience a whole new Mafia storyline with a new script, voice acting & missions delivering a whole new adventure using the game's original aswell as new characters.

This mod features a highly accurate replica of the RMS Titanic ingame.
Many interiors aswell as the entire exterior are modelled into the finest detail.

What can you do onboard?


The Titanic Mod is a roleplaying modification, appart from the missions you can do, you can do daily things like changing clothes, going to dinner, take a leak on the toilet, go to bed, take a shower etc. you will have your own Luxury Cabin onboard the ship (B57) aswell as the rest of the Salieri family.

there is a main storyline but there will be some very small optional missions you can do aswell.

The ship sinks once the story progresses, you will be able to walk onboard as it sinks, people will be running around and the ship ofcourse breaks aswell.




When will it be done?


I made several release dates in the past, but due to setbacks or busy periods in my personal life I could not live up to them. I therefore decided to remove the release date and percent bar untill I get a solid planning and idea of when things can be completed and how long it will take.
That doesn't mean that progres will take another year or something. I'll still do my best together with my team to finish this project as soon as possible, but still with the aimed quality.

Remember this: I FINISH WHAT I START

Quick F.A.Q.

  • Will the ship sink? - Yes.
  • Are there interiors being made? - Yes.
  • How much interior is made? - All public area's, crew area's, corridors, and many cabins.
  • What are the system requirements? - See below
  • Is this free? - Yes.
  • Can I have your blueprint references? - No.
  • How long is the gameplay? - Can't be decided yet.

System Requirements (may change during development)

  • CPU - Intel I7 2.8GHZ quad core
  • RAM - 4GB - 8GB (Windows 7)
  • HDD - ~2GB
  • GPU - AMD RADEON HD 5700 series 1GB
  • Gamebooster software (free software to increase game performance)

Above specifications are based on my own system.


What is actualy completed?


The image below shows everything that is done and ready to be placed ingame.
the green color shows the finished part, and the orange color shows what's next on the list.


Image RSS Feed Latest Screens
All cabin items done All cabin items done All cabin items done
Blog RSS Feed Report abuse Latest News: Modelers wanted for Mafia Titanic Mod

8 comments by Mrrobville on Apr 6th, 2013

Many may have noticed that progress was not going fast lately.
And altough not everyone made me aware of this in a most discrete way, I did take note of it.

The problem that is happening is that some critical team members are having busy periods.
I'm currently having an internship myself which delivers me very little free time.
Kyle is occupied with another Titanic project and Djbozkosz is having a long exam period.
With two main modelers and the environment scripter being busy there is little work that can be done.

That's why I'm sending a call for modelers!

If you have experience with making detailed, well optimized, accurate, and low poly 3D models and textures don't hesitate to contact me!

I am seeking for modelers on the following subjects:

  • Interior modeling
  • City modeling
  • Scenery modeling
  • Weapons modeling
  • RMS Carpathia modeling.

Find more info about these items and requirements here: (MUST READ BEFORE APPLYING)


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
1912 Renault Towncar

1912 Renault Towncar

Sep 20, 2010 Vehicle Model 1 comment

4 versions of the 1912 Renault Towncar, Filesize: 15MB Mafia Version: ~ read the Readme First before installing!

Post comment Comments  (10 - 20 of 561)
Guest
Guest May 5 2013, 1:38pm says:

Hello Mr. Robville!

I have a question: how can I combine the Water Shader Mod and the Unlimited Draw Distance Mod?

+1 vote     reply to comment
Mrrobville
Mrrobville May 6 2013, 6:41am replied:

This is luckily very simple.
Firstly, install the Water Shader mod according to it's installation instructions.
Then apply the UDD mod by following the steps the tool itself provides.
UDD is kinda like a patch that can overwrite existing mission files.
Be adviced that both are demanding mods. So it requires some power to run both simultaneously. But it's very possible.

+1 vote     reply to comment
Guest
Guest May 10 2013, 4:59am replied:

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Mrrobville
Mrrobville May 11 2013, 9:05am replied:

Have you copied all files of the WSM correctly to your game?

+1 vote     reply to comment
Guest
Guest May 11 2013, 10:42am replied:

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Guest
Guest May 11 2013, 10:45am replied:

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-Russian-
-Russian- May 13 2013, 8:23am replied:

The fact is that Udd and the Water replaced the same file- scene2.bin.
download a program DCED, and then import into the scene with the established Udd these files:
Zalil.ru
*Sorry for my english)

+1 vote     reply to comment
Guest
Guest May 13 2013, 8:28am replied:

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-Russian-
-Russian- May 13 2013, 9:03am replied:

You can do differently, if it does not, completely install the water open in DCED scene of water, click on "File", General Properties and change the draw distance.

+1 vote     reply to comment
-Russian-
-Russian- May 13 2013, 8:52am replied:

They need to be imported into the scene2.bin with the established Udd. this is done with the help of the program DCED. Program Link: Mafioz.ru
Find somewhere tutorials in English for her

+1 vote     reply to comment
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