The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

Report abuse Maelstrom Rebellion v1.1 R4
Filename
Maelstrom_Rebellion_1.1_R4.zip
Type
Full Version
Uploader
soase-maelstrom
Date
Nov 29th, 2012
Size
602.75mb (632,025,706 bytes)
Downloads
6,549 (1 today)
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Description

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their two respective factions Loyalists and Rebels.


PLEASE READ CAREFULLY, NOT FOLLOWING THE SETUP BELOW MAY CAUSE SINS TO CRASH.

Setup for Smooth Gaming

   * Sins Rebellion Patch v1.1

Required Effects Settings

   * Planet   : Detail - High
   * Ship      : Detail - High , Extras - High , Bump - High
   * Building : Detail - High , Extras - High , Bump - High

Optional Settings

   * Show Mesh Team Colors - Off
   * Show Cargo Ship Icons   - Off
   * Show Planet Elevators    - Off
   * Use Colored Skyboxes    - Off

Preview Image
Maelstrom Rebellion v1.1 R4
Post comment Comments  (0 - 50 of 114)
Aenarion_(Jasperz0r)
Aenarion_(Jasperz0r) Nov 29 2012, 11:56am says:

And what version of Rebellion is this for?

+1 vote     reply to comment
kcirtap
kcirtap Nov 29 2012, 1:24pm replied:

1.1

+1 vote     reply to comment
MrPerson
MrPerson Nov 29 2012, 3:35pm says:

wow for some reason gamefront is taking forever to download stuff, its going at 50kb/s and says it will be done in 2hrs :(
it never used to be that slow

0 votes     reply to comment
pandamayhem
pandamayhem Nov 29 2012, 3:55pm says:

Brilliant, I get so Sad when rebellion updates and I can't play this mod for a while. I should really just turn of auto update and update whenever you issue a new release lol.

+1 vote     reply to comment
I-Threnna
I-Threnna Nov 29 2012, 5:10pm says:

Great mod you people! I really like your work :D
Kickin' *** with the Replicators always make my day ^^

+1 vote     reply to comment
MrPerson
MrPerson Nov 29 2012, 7:26pm says:

um for some reason winrar says that "the archive is either in unkown format or damaged" and if I use normal windows extractor, it says that there are no files to extract :( I can see them in there but it will not let me extract. Guess I will try to redownload, but it took about 3hrs last time because gamefront is being slow

0 votes     reply to comment
soase-maelstrom
soase-maelstrom Nov 29 2012, 7:56pm replied:

Alternatively you can try ...

Strategyinformer.com

or

Forums.sinsofasolarempire.com

+1 vote     reply to comment
MrPerson
MrPerson Nov 29 2012, 10:14pm replied:

ok thaknks, gamefront is being super slow, i have had it redownloading for the past few hours, and it said it would take longer to finish than what the link you provideds file would take to do the whole thing. i will know to check those on other mods first now too

any idea whats up with gamefront?

0 votes     reply to comment
soase-maelstrom
soase-maelstrom Nov 30 2012, 12:17am replied:

The Replicators are taking over ....

+2 votes     reply to comment
MrPerson
MrPerson Nov 30 2012, 3:16pm replied:

OH GOD

0 votes     reply to comment
soase-maelstrom
soase-maelstrom Nov 29 2012, 8:03pm says:

If you have problems with crashes ...
1. make sure you have the right patch for Sins
2. use the recommended graphics settings
3. delete the 'enabledmods' file in the mod section (where Maelstrom is installed)

+1 vote     reply to comment
LukisWizard
LukisWizard Feb 26 2013, 11:29am replied:

i checked all this things and after 1.5-2h of playing I got this crash Imageshack.us ... can you tell me why ? i have right patch, I set the recommended graphics settings and i deleted this file but it doesn't work ;/

+1 vote     reply to comment
LukisWizard
LukisWizard Feb 27 2013, 2:44pm replied:

can someone help me ?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Mar 15 2013, 1:10am replied:

I have found the problem ... R5 runs well, should be releasing it soon

+2 votes     reply to comment
Guest
Guest Mar 15 2013, 9:31am replied:

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palidins
palidins Nov 30 2012, 2:36pm says:

k the gas giant research doesn't work for the replicators u can research it but cannot acquire the gas giants thru colonization

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 30 2012, 10:36pm replied:

There are two type of gas giants, one that can be colonized (after research) and one that can't be colonized. This is applicable to all races.

+1 vote     reply to comment
Melkart
Melkart Dec 1 2012, 10:20am says:

I have been waiting for this since Rebellion was announced. Thanks for all!

+1 vote     reply to comment
Holybeast
Holybeast Dec 2 2012, 12:13am says:

Hey im having this issue were when im selecting the tec loyalist i become the vasari?

+1 vote     reply to comment
jerahmeelmorales
jerahmeelmorales Dec 3 2012, 1:15am says:

how can I update rebellion to 1.1??? I install it from a disk and not from steam????? please help me.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 3 2012, 1:43am replied:

As far as I know you have to do it digitally, so you have to register with steam, gamestop or another online seller, see
Sinsofasolarempire.com

If you have a registration code for Rebellion then you will be able to download the game and the patches from the site you joined. You may need to download the game again directly from the website ...

+1 vote     reply to comment
jerahmeelmorales
jerahmeelmorales Dec 4 2012, 12:23am replied:

thank you very much kind sir.

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Dec 5 2012, 9:46am says:

Question:
1) I know it's my opinion, but can you change the Norlamin Loyalist Titan model to Advent "Stealth Bomber" titan model in next release?
2) Will there be new fraction?
3) Can you made pirate have other capital ships other than mothership class capital ship, which include
~ battleship class
~ carrier class
~ assault battlecruiser class
~ support battlecruiser class
~ unique class
4) Can you made pirate have their own starbase and titan?
5) Is it possible that pirate be a plyable fraction? Through I know it's kind of strange that pirate have loyalist and rebel fraction...

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 5 2012, 9:28pm replied:

Hi Wraithlord_Zeratul,
1. Sorry, but I don't want to touch the original races models
2. The game can just fit 6 races ...
3. I am in the process of replacing all the pirate and militia models, including adding capitalships
4. The problem with the pirates is that the AI has difficulties taking them out ... they are too strong at home. I will be reducing their at home strengths. I will add a Dread but not a Titan. Starbase can only be added to the planets that start as pirate owned (i.e defined in the map) so I think they are not that interesting ... but
5. Let me upgrade the pirates first then consider. The factions don't have to be called loyalist or rebel

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Dec 8 2012, 1:10pm replied:

i know that you don't want to change, however the reason I think that Norlamin Loyalist titan should be Advent 'Stealth Bomber' titan model is because this make the Norlamin Loyalist have the 'peaceful' feeling, after all Norlamin are a peaceful unity race, giving them a 'Stealth Bomber' titan will give them a 'Guardian Angel' feeling. The current Norlamin Loyalist titan model can change to Advent Loyalist Dreadnaught.(Provided that you want to make different model of dreadnaught in each sub-fraction)

The reason I ask can Pirate be a playable fraction is because of pirate have their own challenge:
- without shield but with high hit points, this can another attack strategy challenge for players to play.
- maybe have their own research, possibly the peace treaty with rouge pirates(original pirates).

Hope you can consider this to make a better mods...=)

Suggeation:
The pirate dreadnaught model can be this:
Media.moddb.com
However if you want to make a titan for pirate, this model can be used, of course if you want to use it as the pirate dreadnaught also can:
Media.moddb.com

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 8 2012, 9:15pm replied:

Hi Wraithlord_Zeratul,
It is an interesting idea for the Norlamin Loyalist Titan ...

I want to see if the pirate models fit in Rebellion and how they look before considering making them a race.

Regarding the new models, the pictures you give a link to are models from HW2. We must be on the same wavelength, because I have already imported these models as 2 new capitalships for the pirates! The dreadnought will be the juggernaut from HW2. So the pirates and militia are models from HW2 ... a bit grungy looking because the textures are not as hi-res as Sins textures.

+1 vote     reply to comment
Jules900512
Jules900512 Dec 6 2012, 7:50am says:

Hi there

soase-maelstorm your mod rocks! I love it, thanks so much it's just marvelious :)
I enjoy very much playing the TEC Loyalists against your three(six) races, you and your partners did a great job.

Just one little question about the replicators. Are their ajustice frigates/vessels supposed to replicate so fast so that one can whitness the superiority of machines or are they just a bit overpowered? (I entered the system with a titan, dreads and around 60 heavy cruisers..thier numbers don't go down, on the contrary the augment x)I must be doing something wrong, right?
I played several campagnes against multiple enemies and every time I encounter them (both parties) on a later evolutionary stage they just kick *** no matter what difficulty I'm playing it.

I can't think of a suitable tactic to fight them off. Could you help me on this one :D? Sry if this is not the usual kind of question postet here :P

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 8 2012, 2:50am replied:

I am glad you are enjoying the mod.

Replicators once well developed can be a pain ... they have antimatter converts on there frigates. Try to delete their antimatter by planet jumping, also make sure you hit them with a larger fleet than there's or take out their research platforms

+1 vote     reply to comment
Jules900512
Jules900512 Dec 8 2012, 6:47am says:

Hi thx a lot for the reply

Yesss xD I assumed it was going to end up like this :P. I got extinct in two campaigns x) but in the current one suddenly the Vasari started to attack them with remarkable efficiency I really enjoyed seeingt thoes tinheads get ripped appart ;)..still they are putting up a hell of a fight despite having the majority of their ships going for the Vasari...another 32 worlds to conquer wish me luck, lets hope they're kept busy ;)

Again your work is grand! Sins has never been this exciting to play :D looking forward to playing future patches ;)

Best regards

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 8 2012, 6:54am replied:

Yes, I forgot to mention the Vasari, I'm glad you did. One of their support cruisers prevents the use abilities ... they jam up the replication ability.

Wishig you luck on your campaign ...

+1 vote     reply to comment
ginopiva
ginopiva Dec 10 2012, 6:30am says:

i have download this version of the mod, but when i click enable mods, the game stop responding, i have waited more than 5 minutes and nothing, redownloaded it several times and uninstalled anda installed the game several times and nothing seems to resolve.
The R3 version works perfectly, please anyone could help me?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 10 2012, 6:54am replied:

1. Are you sure you have Rebellion patched to v1.1?
2. Delete the file "EnabledMods.txt" in the directory "Mods-Rebellion v1.1" where the mod is installed. I don't know why, but Rebellion sometimes becomes confused when a mod is run the first time.

+1 vote     reply to comment
ginopiva
ginopiva Dec 10 2012, 7:27am says:

Yeah, i'm sure, the version is 1.01.4176 is displayed on right corner of the screen and i have deleted the enablemods.txt and nothing change

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 10 2012, 8:14am replied:

you have the old version of Rebellion, the current patch is 1.1. My screen say v1.1.4480. Get the new patch

+1 vote     reply to comment
PrimeGodist
PrimeGodist Dec 11 2012, 6:59am says:

It's a pretty good mod. I especially like the unique play styles that the different races encourage. But I do have an issue.

The game crashes every so often. Most often when I try to enter Phased space and to attack the enemy. Just a moment ago, i tried to assault the homeworld of the Vasari AI; as i tried to enter PS to their homeworld the game crashed. This happens every time I try this action.

Is there going to be a patch, to fix issues such as this one?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 11 2012, 7:17am replied:

I am not aware of any bugs that cause minidumps ... if I was aware of any I certainly would let people know and yes fit it.
What causes minidumps in large mods is the 2GB RAM limit of Sins itself. It is a 32bit program and has an addressable space of around 2GB. To reduce the RAM footprint of a mod ... reduce the graphics effects setting. If you have a 64 bit OS then you could try the 4GB patch that comes zipped with the mod. Let me know how you go ...

+1 vote     reply to comment
PrimeGodist
PrimeGodist Dec 16 2012, 9:00am replied:

Just an update; I lowered the Graphic effects to "High" and the game has not yet crashed. Playing Noralin for about 3h now.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 16 2012, 9:16am replied:

The high settings are the recommended settings ... see in the R4 release description sections and also in the notes that come with the mod

+1 vote     reply to comment
Guest
Guest Dec 13 2012, 12:53pm says:

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Guest
Guest Dec 13 2012, 11:06pm says:

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soase-maelstrom
soase-maelstrom Dec 14 2012, 12:08am replied:

Glad you like the mod ... I think you will like R5
BTW: why don't you become a member so others can see your posts?

+1 vote     reply to comment
iPlatinumSouledi
iPlatinumSouledi Dec 15 2012, 3:48am says:

i only use moddb for sins and C&C ^_^ im not much of a pc gamer.

and, after i finished a few hour long game with your mod. i scrap my last comment.

your mod is beyond epic, the dreadnought system should replace the titan system completely, and something i'd definitely recommend adding more of in future edits/ editions of your sins mods.

buuuuut, there are 2 things about your dreadnaughtss.. Loyal replicators is waaay too OP with its horde fleet (i was playing vs unfair AI and slaughtering them even though they we're replicators too (just they build silly ships in high numbers)

and i'd enjoy a shorter cooldown, 2 hour game and i was just about to get my 3rd (500 AM short)

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 15 2012, 6:40am replied:

I am glad you are having fun!

Thanks for the feedback.

Replicators in general are still a bit powered. Regard more Dreadnoughts ... I'll think about it, though other have complained in the past about there being too many!

+1 vote     reply to comment
GenezisO
GenezisO Dec 16 2012, 4:06am says:

Why there is no patch 1.1 on gamefront??

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 16 2012, 5:07am replied: +1 vote     reply to comment
WhiteEarl
WhiteEarl Dec 16 2012, 8:31am says:

Silently waiting for 1.04 rebellion release :D

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 16 2012, 11:59pm replied:

why? making a backward compatible mod?

+1 vote     reply to comment
WhiteEarl
WhiteEarl Dec 17 2012, 10:18am replied:

Ah sorry iam idiot its my Rebellion that is underpatched :D great work with mod so far :-)

+1 vote     reply to comment
Guest
Guest Dec 17 2012, 8:37pm says:

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soase-maelstrom
soase-maelstrom Dec 17 2012, 8:50pm replied:

reduce the graphics effect settings

+1 vote     reply to comment
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Sins of a Solar Empire: Diplomacy Icon
Platform
Windows
Developed By
soase-maelstrom
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Official Page
Soase-maelstrom.com
Release Date
Released Jul 28, 2010
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MD5 Hash
728bc1c9e7e7ea5d2620aa00b5c753c7
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