The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

Post news Report RSS News for Maelstrom Mod, August 2012

We are pleased to announce the coming ninth release of the Maelstrom mod for SoaSE.

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Highlights (Release 9)

Models
- imported Dreadnought models from rebellion for original races
- imported Titan models from rebellion for original races

Sounds
- changed Dreadnoughts voices for original races
- changed Titan voices voices for original races

Effects
- increased size of Titan explosions

Overall balance adjustments
- delayed Titan creation times
- reduced Dreadnought production rates

Replicators balance adjustments
- For research centers and research complexes -> reduced 'research cost decrease' and 'research upgrade rate'
- for culture research -> reduced the 'antimatter restored in culture' for all cultural research
- for all population research-> reduce population caps by half
- increased tradeport (Cybernetic factory) access research by one level
- crystal and metal extraction rates for Level 1 & Level 2 research, reduced from 10% to 5% per stage
- frigates with antimatter converters -> reduced 'Damage To AntiMatter'
- for Replicators fixed continuous replicate problem with Darkstar Cruiser ,Thunderbolt frigate and Dominion Cruiser
- reduced the base Trade Income Rate of tradeports (25%)
- carrier cruiser maximum command point reduced from 5 to 4
- reduced bomber fire power by 20%
- reduced fighter fire power by 20%

TA balance adjustments
- adjusted anitmodule firing range
- reduced the base Trade Income Rate of tradeports (50%)
- reduced the maximum Cargo Capacity for tradeships (50%)
- carrier cruiser maximum command points reduced from 3 to 2
- reduced defense platform fire power and range
- reduced bomber fire power by 25%
- reduced fighter fire power by 25%

Norlamin balance adjustments
- for Norlamin heavy cruiser now automatically fires 'megalaser'
- adjusted anitmodule firing range
- reduced the maximum Cargo Capacity for tradeshipd (50%)
- reduced defense platform fire power and range
- reduced levels (from 4 to 2) on "Massive Screens", shield research
- carrier cruiser maximum command points reduced from 3 to 2
- reduced bomber fire power by 20%
- reduced fighter fire power by 20%
- research cost reduction (adjusted from 10% to 7.5%) for 4th, 5th and 6th order sciences

Planets balance adjustments
- decreased population cap for Fractured planet
- decreased population cap for Ring World
- decreased population cap for Diasporian World
- decreased population cap for Ice Giant
- decreased population cap for Terra Nova
- decreased population cap for Paradise World
- decreased population cap for Utopian World
- reduced extraction rates on asteroids for Aura World
- reduced extraction rates on asteroids for Engima World
- reduced extraction rates on asteroids for Mineral World
- reduced extraction rates on asteroids for Mining World
- reduced extraction rates on asteroids for Frigian World
- reduced extraction rates on asteroids for Rock Giant
- reduced extraction rates on asteroids for Toxic World
- reduced civilian slot counts for Dyson Sphere

Other
- changed name of TA capitals and voices for: Thunderbolt -> Nemisis, Galactica -> Invictus
- created Maelstrom manual
- updated credits: game startup, website, etc

Thanks to all those who contributed by giving feedback and sharing ideas.
On a final note the port for Maelstrom to Rebellion is now underway.

Comments
chronus1326
chronus1326

I love this Mod, since version 4. But we need to fix the Trade Alliance Hanger Defense squadron increase research. When you perform research to increase the max squadrons from 4 using the research under 'Munitions'. The research does nothing right now. I love this mod, both expanded and vanilla.

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bighed23
bighed23

how do i uninstall R8 to install this one/?
i mean are tehre any little files to change?

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