The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

Report abuse Maelstrom Expansion v1.34 R7 (Diplomacy SoaSE)
Filename
Maelstrom_Diplomacy_Expansion_1.34_7.zip
Type
Full Version
Uploader
soase-maelstrom
Date
Feb 9th, 2012
Size
570.22mb (597,917,380 bytes)
Downloads
5,579 (1 today)
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Description

Expansion Series - includes a new Flagship of the Titan class. This ship is massive but slow, only a single Titan ship can be in-play at one time. There is also a Capitalship known as a Dreadnought, a very large and powerful Capitalship that once at level six or beyond can be upgraded into a Super-Dreadnought. Dreadnought's are automatically and repeatedly built by a special factory ... only one unique factory is made available for each player at the start of the game. Also included in the expansion series are more aggressive Pirates capable of colonizing. Finally beware of dangerous asteroids which fill the gravity well of various planets, they can severely damage fleets through collisions.


PLEASE READ CAREFULLY, NOT FOLLOWING THE SETUP BELOW MAY CAUSE SINS TO CRASH.

Setup for Smooth Gaming

   * Sins Diplomacy Patch v1.34

Required Effects Settings

   * Planet   : Detail - Highest
   * Ship      : Detail - Highest, Extras - Highest , Bump - High
   * Building : Detail - Highest, Extras - Highest , Bump - High

Optional Settings

   * Show Mesh Team Colors - Off
   * Show Cargo Ship Icons   - Off
   * Show Planet Elevators    - Off
   * Use Colored Skyboxes    - Off

Preview Image
Maelstrom Expansion v1.34 R7 (Diplomacy SoaSE)
Post comment Comments
ArbiterN7
ArbiterN7 Feb 9 2012, 8:53pm says:

Does this version have Dynamic Movement or something similar?

+1 vote     reply to comment
Piemanlives
Piemanlives Feb 9 2012, 10:27pm replied:

no, this is because they would spend most of their time maneuvering for a shot and running away from other ships (saw it happen in sacrifice of Angels mod) plus eventually all the ships will be so far from the grav well it would take a very long time to get your ships back together

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 9 2012, 11:04pm replied:

piemanlives has summarized the situation well. Drawn out battles and ships that leave the gravity well to explore the rest of the Universe. It might work for a few well chosen ships.
PS: You can easily implement and experiment by changing the option 'fightermovement' in the various ship entity files to true.

+1 vote     reply to comment
ArbiterN7
ArbiterN7 Feb 11 2012, 1:09am replied:

ya i understand but Distant Stars has made a version of dynaimc movement and it works great(alot better than SOA's version which is awful.)

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 11 2012, 2:20am replied:

My biggest concern is the ships flying off to whoop whoop.
It has happened in every mod that enables fighter movement .. 7DS, SG, SOA, etc. Does this happen in the DS mod?

+1 vote     reply to comment
ArbiterN7
ArbiterN7 Feb 11 2012, 2:29pm replied:

actually no. I dont know why this mod doesnt have this problem but im sure it doesnt. The two mods that i basicly always play are SOA and DS and SOA doesnt have the problem quite as much now but it will occasionally happen but in DS its never been an issue. I would recomend contacting them to ask them how they did it. Here is their forum page Forums.sinsofasolarempire.com

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 11 2012, 10:23pm replied:

Thanks for the feedback, I'll contact the DS team. I'll target the expansion series if the problem has been solved like you say.

+1 vote     reply to comment
ArbiterN7
ArbiterN7 Feb 12 2012, 4:26pm replied:

No problem. Twas my pleasure :)

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 12 2012, 10:54pm replied:

The DS team said it was a core game bug. So the problem is still there.

0 votes     reply to comment
ArbiterN7
ArbiterN7 Feb 13 2012, 4:35pm replied:

I dont ever see it in their mod though did they say it still happens?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 13 2012, 7:22pm replied:

My question to the DS team was,
"Hi guys, have you cracked the problem with ships flying off into infinity when the fighter movement is enabled for frigates and/or capitals?"
Their answer was,
"Nope. Its a core game bug."

I have had people request the 'dynamic movement' before and at that time spent a number of hours researching (going through the forum posts) the pros and cons. So my decision not to include it is not completely arbitrary, as it very simple to include.

0 votes     reply to comment
Vash110
Vash110 Feb 9 2012, 9:26pm says:

i have no menu when i start the mod i have restarted the game and still nothing

+1 vote     reply to comment
Vash110
Vash110 Feb 9 2012, 9:28pm says:

here a pic I17.photobucket.com

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 9 2012, 9:52pm replied:

Have you got Diplomacy patched to 1.34?

+1 vote     reply to comment
Melkart
Melkart Feb 10 2012, 6:00am says:

Thanks for your work!
After reading "Titan classe" i need to ask a question:
Are you planning to make a version for SoaSE: Rebellion?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 10 2012, 6:21am replied:

"Thanks for your work!" No problems, glad your enjoying it!
"Are you planning to make a version for SoaSE: Rebellion?" ... good question, it all depends on how much 'room' the Rebellion development team leaves for modders.

+2 votes     reply to comment
alexbond45
alexbond45 Feb 26 2012, 12:20am replied:

Based on origonal sins, i think it will be very likely that it will have mod support, hopefully
though if it does have mod support, do you plan on using the loyalist system on the trade alliance, normalian, and cators?

+3 votes     reply to comment
soase-maelstrom
soase-maelstrom Feb 26 2012, 5:11am replied:

As I said before ... "it all depends on how much 'room' the Rebellion development team leaves for modders."

0 votes     reply to comment
Tangae
Tangae Feb 10 2012, 12:06pm says:

Hello,
First, thanks for your work on this mod, it's the best.
I'm actually downloading the mod but I was wondering : Have you change the balance for the old sins race ? Because in the old version of the mod, the TEC, Advent and Vasasi were too weak...

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 10 2012, 12:37pm replied:

Glad you like the mod.
There has been some re-balancing in particular I have trimmed the research trees of the new races. Some ships have been re-balanced also.

+1 vote     reply to comment
Tangae
Tangae Feb 11 2012, 5:38am replied:

Hello again !
Will you upload a non-expansion version for R7 ? 'Cause in this version, i think the titan class is a little bit over powered ...
Thanks again ! :)

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 11 2012, 6:06am replied:

They are awaiting approval

+1 vote     reply to comment
Vash110
Vash110 Feb 10 2012, 7:25pm says:

no i didn't the gamestop app just updated now its telling me to update thank you for the help

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 11 2012, 12:22am replied:

No problems, thanks for letting me know

+1 vote     reply to comment
Kestral2
Kestral2 Feb 10 2012, 8:49pm says:

wait didnt you say before in the readme that Bump up was to be low?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 11 2012, 12:28am replied:

I keep on working on memory optimization and I believe that I've cracked the 2GB limit of Sins. I've been running E & D with graphics set to highest and peak memory usage is about 1.7GB's.

+1 vote     reply to comment
azurelao
azurelao Feb 26 2012, 10:23pm says:

ive dl'd the Diplomacy Ver 7 Extended part and put it into the

User/AppData/Local/Ironclad/SoaSE/Mods-Diplomacy v3.14

file due to using Vista (32-bit)

when i go into the Options menu i can see the mod, and i tell the game to activate it. however, when i try to activate it, the "activated mods counter" remains at 0 and none of the new races are available.

any idea why it wont actually register while still showing up?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 26 2012, 10:40pm says:

Depending on your compression software and how you use it, it can create an additional sub-directory, so that you are 'one directory too deep'. Have a look at the .jpg image (for typical install directory structure) in the readme zip that comes with the mod.

+1 vote     reply to comment
hebep1982
hebep1982 Mar 23 2012, 4:12pm says:

Sorry. in what a difference between Maelstrom_Diplomacy_Expansion_1.34_7.zip and Maelstrom_Diplomacy_1.34_7.zip?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Mar 23 2012, 7:34pm says:

In the summary section their is a heading called 'Versions of Maelstrom'. You will find your answer there

+1 vote     reply to comment
Thexxbossxx
Thexxbossxx Mar 31 2012, 4:29pm says:

When I enable the mod and apply the changes, a mini dump occurs can some one shed light on the issue? I have an Alienware M17x r3 with qaud i7 processor. 8g ram. 2g radeon 6950 video card. so i dont think it is my computer. please help!!! also it is with the diplomacy R7 exoansion mod

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Apr 4 2012, 8:10am replied:

Sorry for the delayed reply (I'm on Holidays).

Some suggestion ...
1. Make sure that you have Sins patched to the latest version.
2. Use the recommended graphics settings for the mod. It doesn't matter how powerful for GPU or CPU is, the bottleneck is Sins (a 32bit program) with a 2 GB addressable memory space.

+1 vote     reply to comment
Thexxbossxx
Thexxbossxx Apr 4 2012, 4:51pm replied:

thanks lemme try it. Hopefully rebellion will get rid of that 2 gig limit thing, I'm sure it gets quite annoying.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Apr 4 2012, 10:27pm replied:

"Hopefully rebellion will get rid of that 2 gig limit thing" ... unfortunately not, Rebellion just adds more to Diplomacy, i.e its still a 32bit program.

+1 vote     reply to comment
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Sins of a Solar Empire: Diplomacy Icon
Platform
Windows
Developed By
soase-maelstrom
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Official Page
Soase-maelstrom.com
Release Date
Released Jul 28, 2010
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MD5 Hash
26c15f95122a0c85f35640810bdf8e55
Related Mods
Maelstrom (Sins of a Solar Empire: Diplomacy)
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Sins of a Solar Empire
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