The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Freeplay? (Games : S.T.A.L.K.E.R. Shadow of Chernobyl : Mods : L.U.R.K. : Forum : Questions : Freeplay?) Locked
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Feb 21 2010 Anchor

So I just finished the NPP sector and see no way of continuing on in the game. The only path left is to finish the game, as I can't get back to the beginning of the NPP, nor can I get from the NPP back to Pripyat. I take it LURK doesn't provide a freeplay option, then?

Feb 22 2010 Anchor

No, it does not.

Feb 22 2010 Anchor

Will that feature be implemented in 1.1? Getting the HK417 and Flash Rifle only to rarely get to use them for a very short time is kinda lame, IMO.

Apr 9 2010 Anchor

Here's to hoping 1.1 adds freeplay! D:

Jul 3 2010 Anchor

Freeplay is possible. People will say its not but they're idiots. unless they can specifically say whats holding them back since I added it to lurk 1.05 myself.
Sloppily, yes, through comparing differences within scripts and copy/pasting, but it worked.
I'm sure if someone knew what they were doing as I didn't (calculatedly guessed through trial and error) they would work out any kinks. I got it over fine enough. Couldn't add the scripting forgetting npcs to heal and bandage themselves though or recruit (SMP2.4) without CTD.
But again, someone who knows how to script for this game wouldn't have a problem.
I did this by mix and mashing a bunch of the scripts and files from s.t.a.l.k.e.r complete 2009.

This included a lot of other features as well like skipping levels and jumping areas and the like.

I'm not gonna upload it since its a work in progress but it works and I think the actual people who modding these features into the games would be the most capable. If anyone has questions though on how to I'll be able to help. But I didn't exactly know what I was doing but I at least manged to fix any problems that came up and got it working. Besides I only do things like this for personal use and quite selfishly. But know that I'm on this forum I may as well add to the knowledge base any way that I can.

I haven't done this yet with 1.1

None the less I'm sure it's possible. If i was able to do it then surely the LURK team and other modders can too.

One thing the LURK team must do though is edit all.spawn (or whatever files,) to place spawn points only on the edges of map areas and force both NPCs and mutants to physically travel to their destinations rather then just popping up out of the blue.

Another mod did this. I think it was Oblivion Lost or Super Mod Pack or both.

Also I need to figure out how to lower spawn rates so I'm not having the same fights over and over every time I stop for a piss. I hate having to re-clear an area before having to move on. It gets tiring. Things should be less repetitive and more spontaneous. I wonder if thats how Faction Wars works.

I know I could just not give a damn and move on with the story but thats not how I roll. I don't like having to constantly save wolf's scouts at the Factory in Cordon which is very difficult when the bandits spawn right on top of them.

Would be useful if the player would get a pda s.o.s broadcast message letting them know that the scouts are under attack. Theres a mod that does something like this but I forget which. They make it so if you get there late that the battle resolves itself and one side or the other wins.

I think it was Super mod pack that added that in with their stuff.
Edits in red

Edited by: tao_taier

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