Lethal Tanks is a mod that focuses on tank and vehicle warfare in the realm of ZH. It adds many new units, new structures and powers. The ability to build infantry (except some special units) is now reserved to only one special general, which in turn, is unable to build any tanks. Furthermore, artillery units have been heavily nerfed so that they are very much unsuitable for offensive campaigns. So, no longer can you win a game by amassing scud-launchers. There is also a penalty for building air-untis, and bombers are only suited for attacking buldings and base defences, not tanks. This mod contains some of the best stuff from my other mod Destructive Forces, but gameplay and factions are not the same. The goal of this mod is to create a well balanced mod, with an advanced tech-tree, making you think twice before you start researching that particular upgrade.
This mod will contain seven different playable generals:* USA Hi-Tech General
-Has access to a wide variety of advanced tanks and vehicles. Can process several upgrades that enhances units fighting abilities. Great intelligence and defenisve options.
* USA Laser general
-Can field lots of different laser-tanks and vehicles. Even the air units are laser-based. However, all units require power so this general is vulnerable to power outages.
*China Assault General
-Can build several fast, advanced and agile tanks. Also has good intelligence capabilities.
*China Overlord General
-All about size and firepower. This general can build a variety of super-heavy overlord tanks. Might be a bit difficult in the early game, but in late-game sessions this general will excel in firepower.
*GLA General Muhammed
*GLA General Abdullah
-Road to success lies in cheap and fast to produce tank designs. GLA also has the ability to make all base defences stealth. GLA will also be able to produce fighter planes and helicopters. These generals will require power, just like China and USA generals.
*Revolutionary Arab Army (GLA)
-This general will be able to field huge armies of infantry. Everything from toxin rebels to snipers and terrorists. All structures are stealth when built and infantry can be upgraded to become stealth. Key to success is to use the production facilities as forward defences, since they will be garrisonable.

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Lethal tanks expands on Zero Hour, to create a intense tank-battle focused gameplay. Artillery and aircraft are limited in number and capabilities. The teach-tree is larger and requires more effort to complete than in ZH vanilla. Furthermore, infantry has been heavily nerfed. Please help with reporting bugs and balancing suggestions.

ChinaAssaultDefence

LaserDefence

This mod has been built from Destructive Forces. So you will recognize many of the units and structures, but the gameplay should be very different. Skirmish AI is fully supported for six of the seven new generals. Campaign and Challenge mode should work fine as well. Multiplayer is supported as long as you have the same version of the game.

Lethal Tanks V1

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Patch #1 for V1

Patch #1 for V1

Patch 1 comment

This is a last minute patch for lethal tanks V1 (all packages, bigified and non bigified). INFO: The model for the MLRS of China Assault General was missing...

Lethal Tanks V1 non bigified (recommended)

Lethal Tanks V1 non bigified (recommended)

Full Version 10 comments

Disclaimer: I found out that the previous upload with the .big-file didn't actually work unless using the install method mentioned for First Decade. However...

Lethal Tanks V1 (.big) Not recommended

Lethal Tanks V1 (.big) Not recommended

Full Version 5 comments

Disclaimer: I found out that this version WILL NOT WORK unless unless using the install method mentioned for First Decade. (Just copying the .big-file...

Post comment Comments  (0 - 10 of 34)
KelpFire
KelpFire - - 6 comments

so i have an issue where i can't/don't see my nuclear shelter thingy, a10 has been massacred where it's just a helicopter without rockets and missiles all tanks in-game needs to be completely revamped on their in-game lines some tanks needs works as to where there built-in machine guns needs to be properly displayed and as to where the tracers are coming out and as to some or most tanks needs a whole new look as some just don't fit in the description or their overall name and some tanks looks way smaller compared to the lav's otherwise this mod is going in a great path hope you get the time and inspiration to finish this mod as this has a very good potential thanks and gudluck for the future endeavors on this mod

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darkyuri
darkyuri - - 1,358 comments

He lives this mod?

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Drunken_Soviet
Drunken_Soviet - - 112 comments

I downloaded the mod, but when I started my first game on this mod, the game was laggy, and I'm not sure what's causing it

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Tamagakure
Tamagakure - - 5,107 comments

Alright, so the mod is exactly what we expect from you. A good use of public use models, mixed with the Reborn atmosphere, plus pretty good AI. Your AI scripting skills have vastly improved, but I recommend you script the ai to build more defenses, and also to be more aggressive against enemy vehicles.

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ftwhsmd
ftwhsmd - - 6 comments

hey i don't a mouse pointer in setup of a game

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sylentwatcher
sylentwatcher - - 45 comments

Let me begin by saying I enjoy your mods immensely, I am curious as to why someone hasn't changed the drones behavior and aesthetics to become more akin to the to actual helicopter ground support for tanks ; given a group of three to five tanks receive one comanche and one apache for air to ground support. The air support only attacking in retaliation of guarded units. This also has pre-empted some thought into the ability to assign a unit to guard a unit or building (following parent unit) or seeking retaliation if (guarded building destructed) vs guarding an assigned area.

Thanks for all your work on the MODS keep up the awesome work !!

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Tamagakure
Tamagakure - - 5,107 comments

As long as you improved the Ai from your Ai patch of DF, I will be extremely happy. I want massive tank battles to quench my thirst :D

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deadly_sherman
deadly_sherman - - 191 comments

I hope this mod runs good destructive forces was extreamly chopy and took forever to biuld anything but that was a while ago that I downloaded it.
and what is this about arcraft not able to attack tanks?

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XitArS Creator
XitArS - - 125 comments

You will need to build an upgrade on the jets to give them a AG bomb. But it will have no area effect, so you will be able to take out one tank with one bomb, but not like in DF where some bombs dropped from jets could take out 10 tanks. I playtested this on a three years old laptop with integrated graphics. Max graphics settings, 60 game speed and 7 AIs, no slowdown. However, I would advise against playing with many AIs on the map Twilight flame, because the AI units might get stuck (AI build a lot of units) and if that happens, game will slow down a lot.

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deadly_sherman
deadly_sherman - - 191 comments

thanks umm just out of curiosity did you update destructive forces cause I realy like the harrier thats in there It just ran so slow but I realy liked the controlable A-10s and all the new units keep up the good work. :)

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XitArS Creator
XitArS - - 125 comments

Version 1.4 is the latest version of DF. While working on Lethal Tanks I found out that I had hardcoded DF to a 30 FPS limit (instead of default 60). So that might be a factor among others... Good news, I couldn't resist to add the A-10 into this mod as well. You can build it with the USA Tech general.

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deadly_sherman
deadly_sherman - - 191 comments

YESSSSS..... !! THANK YOU THAT IS AWSOME! i cant wait a-10s are awsome I'll have to down load this

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