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Legacy Half-Life life is a progress project in attempt to improve upon hl2 deathmatch. Valve has left us with a vastly problematic and incomplete version of the successor to the legendary first person shooter, namely Half-Life. The sequel, as it stands, has lots of potential, and the SDK is filled with tools and features waiting to be taken advantage of. The Legacy Half-Life team will exploit all its resources and skills to transform Half-Life 2 Deathmatch into everything in can be without changing the focus or style of the game as so many other deathmatch modifications do so frequently. We will do our best to meet the needs of the current hl2 deathmatch community, for our goal is to fix all software bugs and add features specific to Half-Life in attempt to enhance game play. Our design is nearly complete, but our progress as just started. We will release announcements about features prior to each phase of the mod. Phase 1 will be out May 1 2005.
Currently we are two strong.
Jim Vostok: “j!mvostok”
Position: Project Leader, Creator
Jobs: Weapon and game design programming; overseas all project decisions; game designer
Expierence: 5 years C++ Programming; 4 years Worldcraft /Valve Hammer; 2 years coding in hl1 SDK
John Bauer: “Heritage”
Position: Technical Director, co-creator
Jobs: Game rules, client hud/gui, special features
Experience, 7 years C++ programming, 4 years Worldcraft/Valve Hammer, 3 years coding in the hl1 SDK.
We are still searching for an enthusiastic 3d animator…
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