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Legacy Half-Life life is a progress project in attempt to improve upon hl2 deathmatch. Valve has left us with a vastly problematic and incomplete version of the successor to the legendary first person shooter, namely Half-Life. The sequel, as it stands, has lots of potential, and the SDK is filled with tools and features waiting to be taken advantage of. The Legacy Half-Life team will exploit all its resources and skills to transform Half-Life 2 Deathmatch into everything in can be without changing the focus or style of the game as so many other deathmatch modifications do so frequently. We will do our best to meet the needs of the current hl2 deathmatch community, for our goal is to fix all software bugs and add features specific to Half-Life in attempt to enhance game play. Our design is nearly complete, but our progress as just started. We will release announcements about features prior to each phase of the mod. Phase 1 will be out May 1 2005.

Currently we are two strong.

Jim Vostok: “j!mvostok”
Position: Project Leader, Creator
Jobs: Weapon and game design programming; overseas all project decisions; game designer
Expierence: 5 years C++ Programming; 4 years Worldcraft /Valve Hammer; 2 years coding in hl1 SDK

John Bauer: “Heritage”
Position: Technical Director, co-creator
Jobs: Game rules, client hud/gui, special features
Experience, 7 years C++ programming, 4 years Worldcraft/Valve Hammer, 3 years coding in the hl1 SDK.

We are still searching for an enthusiastic 3d animator…

RSS Articles

This week we talk briefly about the future of jailbreak source; interview DuckSauce & PhanracK from FragOut and later we talk with Ackart about his newest project. This weeks blast from the past is Day of Defeat 3.1b and we have three audio questions.

Also, the show was broadcast live for the first time this week thanks to HLCreations. It wasn’t perfect, so apologies to those who listened live about the occasional dead air and unbalanced voice levels on the live stream. Both of those issues were our fault rather than HLCreations.

Extended Show Notes


  • 00:01:15 - William, Ackart - ragnarokarena source, Thomas, DuckSauce & PhanracK from Fragout.

Podcast17 News

  • 00:03:30 - Live on Half-Life Creations now 10AM EST every Sunday.
  • 00:04:00 - IRC Channel: #podcast17
  • 00:04:30 - Forums have been relocated to Half-Life Creations.
  • 00:05:00 - Podcast17 ModDB profile online.


  • 00:05:30 - Rebellion Discussion.

Straight from the Mouth of Valve

  • 00:09:00 - L4D Update (no SDK), exploit fixes + versus changes.
  • 00:10:15 - Steam update / Internet browsing in game.

Release List

  • 00:12:15 - Legacy Single Player.
  • 00:16:15 - Custom Coop Demo Released.
  • 00:19:45 - Fireguns 1.4.3 Released.
  • 00:22:15 - HDHL from
  • 00:25:00 - Scientist Slaughter House Mod Messup Beta 2.
  • 00:30:15 - Smashball 0.9.2 Released with Stat Tracking.

Media Blitz

  • 00:31:15 - Jailbreak Source Deathball Video.
  • 00:34:00 - Age of Chivalry announced a release date: Feb 20th.
  • 00:35:00 - Future of Suicide Survival.
  • 00:36:50 - Zombie Panic Source Media release.
  • 00:39:00 - Dead before Dawn Trailer.

Topic of the Week (Scientist Slaughter House)

  • 00:40:15 - Thomas talks about SSH and DoD1.3.
  • 00:40:45 - Ackart is speechless.
  • 00:41:00 - Ducksauce and PhanracK choose Left 4 Dead.
  • 00:41:15 - William Chooses SSH or the MOTY awards.

Blast from the Past

  • 00:41:45 - Day of Defeat 3.1Beta.


  • 00:45:30 - Interview with DuckSauce and PhanracK from Fragout.
    • Introduction to Fragout
    • Grenade Abilities
    • Various Gameplay Modes
    • Fragout Maps
    • Future of Fragout
    • How can people start their own mod?

Listener audio Questions

  • 00:53:45 - Com-Rante asks what colour are our cats.
  • 00:55:15 - Phillip asks "What is the most innovative or interesting game play mechanic we've played over the past couple of months".
  • 00:59:15 - Alex asks "what should happened with unfinished mods?".

Last Minute Interview

  • 01:02:30 - Thomas interviews Ackart and his newest project Paradigm Shift.
    • Why is it called Paradigm Shift?
    • What direction is Paradigm Shift going in?
    • What will set Paradigm shift apart from other mods?
    • What should the player be aware of?
  • 01:10:15 - Wrap-up

All mods submitted must have a website

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