Our goal is to bring into focus the Legacy Era, but more specifically the Second Imperial Civil War. Play as either the tyrannical Krayt Empire, freedom-seeking Galactic Alliance Remnant or the obscure Confederation Revenant.

Report abuse Cheesecake645's Turbolaser Pack
Filename
TurbolaserPack.zip
Type
Effects GFX
Licence
Proprietary
Uploader
cheesecake645
Date
Jun 11th, 2014
Size
0.03mb (32,134 bytes)
Downloads
268 (1 today)
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Description

This pack contains four (4) turbolaser projectiles/particles: red, green, orange, and blue. Each one has a muzzle flash attached to it. Note: This is a modder's resource. Only those who know how to mod will find these files useful. I will not be providing assistance or instructions for getting these working in-game. All I ask is that you be polite and provide proper credits if using these. Enjoy!

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Cheesecake645's Turbolaser Pack
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oOXyroxOo
oOXyroxOo Jun 12 2014, 7:30am says:

this will push some mods forward! :D

+3 votes     reply to comment
moddinman
moddinman Jun 12 2014, 12:50pm says:

Bring the BOOM.

+3 votes     reply to comment
umad41
umad41 Jun 12 2014, 1:20pm says:

How Would I attach these to the vanilla game?

+1 vote     reply to comment
Afro-yoda-ninja
Afro-yoda-ninja Jun 13 2014, 10:38am replied:

I believe you have to insert them into the FoC data folder, and then for any weapons you want to fire them (eg. the Acclamator turbolaser cannons) you recode the relevant XML files for that weapon. So where it says to use the default green FoC turbolaser, you instead insert the filepath to where you put the new particle, and the new particle's name (eg. FoC\data\art\greenturbolaser)

Disclaimer: I have had no experience with inserting particles, and so the contents of these instructions are purely conjectural. I apologise if you have been misinformed. But worth a shot :P

+2 votes     reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
cheesecake645
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Release Date
Released Feb 2, 2013
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MD5 Hash
ebfc65aa86b60ab63be192486922199d
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