Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

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A new media update from hl2wars showing a short gameplay video. The video is showing some of the base-building and defending against Antlions.

Posted by Sander on Mar 16th, 2008

A new media update from hl2wars showing a short gameplay video. The video is showing some of the basebuilding and defending against Antlions. The next release will again be single-player and will require Half-Life 2: episode two. Most of the new features are done and just need to be improved and tweaked.

Feature list

  • Two new maps
  • Switched to new OB engine
  • Basebuilding
  • Improved ai
  • Several other things...

As you can see, the building models are placeholders (a trainmodel). We are still looking for a modeller. We are also in need for voice actors( for units sounds when getting an order). If you are interested, visit our forum: hl2wars forum

Some random shots:

Training updated Training updated(2)
Post comment Comments
Docm30 Mar 16 2008 says:

Looking pretty good.

+3 votes     reply to comment
Smoth Mar 16 2008 says:

looks great!

+4 votes     reply to comment
Lucífer Mar 16 2008 says:

Looks Holy Damn Didly Awesome!

+2 votes     reply to comment
Ennui Creator
Ennui Mar 16 2008 says:

lookin pretty excellent

+1 vote   reply to comment
Prism1029 Mar 17 2008 says:

Wow, can't wait. I've tried the old version and thought it was great.

+2 votes     reply to comment
Harimau Mar 17 2008 says:

damn that looks pretty well done.

+1 vote     reply to comment
NullSoldier Mar 17 2008 says:

I hope you guys find some good modelers soon! Cmon modelers get ta applyin!

+1 vote     reply to comment
pedro0930 Mar 17 2008 says:

I got a boner

+1 vote     reply to comment
DarkestKnight1 Mar 17 2008 says:

I've watched the youtube video of it (above) looks great but makes me think "Holy Crap zerg rush" or in the immortal words of the noob "ZOMG the zerg are rushing!!!11!"

The gun placement reming my of company of heroes or w/e its called.

+1 vote     reply to comment
Theater Mar 17 2008 says:

Will the game feature a cover system?

+1 vote     reply to comment
Ennui Creator
Ennui Mar 17 2008 replied:

there is already a limited cover system i believe

+1 vote   reply to comment
OmeVince Mar 17 2008 says:

This is freekin awesome! Great work guys! :D

+2 votes     reply to comment
RapidFury90 Mar 17 2008 says:

This looks mad! Nice work :D

+1 vote     reply to comment
Alfrodos Mar 17 2008 says: mostly mistakes in Game and in Strategu game...

-3 votes     reply to comment
FJS Mar 17 2008 says:

Excelent!! I'm waiting for it!

+1 vote     reply to comment
killerkid5000 Mar 17 2008 says:

this look f***king awsome! althogh i never seen this game befor... WHO CARES ITS AWSOME AND FUN!hope it comes out on steam.

+1 vote     reply to comment
Elando Mar 17 2008 says:

Sweet! Can't wait!

btw theres a whole folder in the half life 2 directory that has one word sound files used by the pc to put combine speech together. theres stuff like "Roger" and "need back up" and stuff. Also theres a folder with rebel sounds in it too.

why not just use them insted of getting voice actors?

+1 vote     reply to comment
Sander Author
Sander Mar 17 2008 replied:

Might be true.

+1 vote   reply to comment
tu5ka Mar 17 2008 says:

Looks good, nice work. I guess the train carts act as placeholders for buildings atm., but i felt that the way 'forward baracks' works in 'Company of Heroes' (garrison an empty building, and ugrade it to a barack), might work pretty nice with the theme of the HL2 universe. Still, i haven't got a clue if it would fit to the game design.

The developement will be very interesting, good luck! :)

+1 vote     reply to comment
dethtoll Mar 17 2008 says:

I would like to see headcrabs/zombies as a potential playable or at least fightable "faction". They would be simplistic, but you could direct huge swarms of them towards a target for rampages, spend a little more and you get the other varieties- fast, poison, zombines... you could get reinforcements by capturing for example a place where zombies spill out of (like the mouth of a tunnel), or by calling down headcrab cannisters, the occupants of which would seek out and zombify your opponents.

Headcrab cannisters could also be a combine weapon, though of course you'd use it differently than if you were playing zombies. Where zombie players would use it as a means of reinforcements, combine players would simply use it to soften up rebel targets (by making them zombies.)

If this were a multiplayer game it'd have the effect of knocking down the rebel player's forces at the cost of adding reinforcements to the zombie player- so you'd have to consider the risk versus reward.

+1 vote     reply to comment
longshanksAOC Mar 17 2008 says:

Sander is the freaking man. Someone get these guys a modeller!

+1 vote     reply to comment
ferdam Mar 17 2008 says:

I think i can model some things to you if you want, contact me :

+1 vote     reply to comment
ferdam Mar 18 2008 says:

Also I think buildings should have upgrades, like Turrets : Increase damage...

+1 vote     reply to comment
Remonttimies Mar 19 2008 says:

Shame it's for episode2 because I don't own it :(

+1 vote     reply to comment
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