Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

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A new media update from hl2wars showing a short gameplay video. The video is showing some of the base-building and defending against Antlions.

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A new media update from hl2wars showing a short gameplay video. The video is showing some of the basebuilding and defending against Antlions. The next release will again be single-player and will require Half-Life 2: episode two. Most of the new features are done and just need to be improved and tweaked.

Feature list

  • Two new maps
  • Switched to new OB engine
  • Basebuilding
  • Improved ai
  • Several other things...

As you can see, the building models are placeholders (a trainmodel). We are still looking for a modeller. We are also in need for voice actors( for units sounds when getting an order). If you are interested, visit our forum: hl2wars forum

Some random shots:

Training updated Training updated(2)
Comments
Docm30
Docm30

Looking pretty good.

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Smoth
Smoth

looks great!

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Lucífer
Lucífer

Looks Holy Damn Didly Awesome!

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Ennui Creator
Ennui

lookin pretty excellent

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Prism1029
Prism1029

Wow, can't wait. I've tried the old version and thought it was great.

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Harimau
Harimau

damn that looks pretty well done.

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NullSoldier
NullSoldier

I hope you guys find some good modelers soon! Cmon modelers get ta applyin!

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pedro0930
pedro0930

I got a boner

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DarkestKnight1
DarkestKnight1

I've watched the youtube video of it (above) looks great but makes me think "Holy Crap zerg rush" or in the immortal words of the noob "ZOMG the zerg are rushing!!!11!"

The gun placement reming my of company of heroes or w/e its called.

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Theater
Theater

Will the game feature a cover system?

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Ennui Creator
Ennui

there is already a limited cover system i believe

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OmeVince
OmeVince

This is freekin awesome! Great work guys! :D

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RapidFury90
RapidFury90

This looks mad! Nice work :D

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Alfrodos
Alfrodos

naaah...so mostly mistakes in Game and in Strategu game...

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FJS
FJS

Excelent!! I'm waiting for it!

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killerkid5000
killerkid5000

this look f***king awsome! althogh i never seen this game befor... WHO CARES ITS AWSOME AND FUN!hope it comes out on steam.

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Elando
Elando

Sweet! Can't wait!

btw theres a whole folder in the half life 2 directory that has one word sound files used by the pc to put combine speech together. theres stuff like "Roger" and "need back up" and stuff. Also theres a folder with rebel sounds in it too.

why not just use them insted of getting voice actors?

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Sander Author
Sander

Might be true.

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tu5ka
tu5ka

Looks good, nice work. I guess the train carts act as placeholders for buildings atm., but i felt that the way 'forward baracks' works in 'Company of Heroes' (garrison an empty building, and ugrade it to a barack), might work pretty nice with the theme of the HL2 universe. Still, i haven't got a clue if it would fit to the game design.

The developement will be very interesting, good luck! :)

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dethtoll
dethtoll

I would like to see headcrabs/zombies as a potential playable or at least fightable "faction". They would be simplistic, but you could direct huge swarms of them towards a target for rampages, spend a little more and you get the other varieties- fast, poison, zombines... you could get reinforcements by capturing for example a place where zombies spill out of (like the mouth of a tunnel), or by calling down headcrab cannisters, the occupants of which would seek out and zombify your opponents.

Headcrab cannisters could also be a combine weapon, though of course you'd use it differently than if you were playing zombies. Where zombie players would use it as a means of reinforcements, combine players would simply use it to soften up rebel targets (by making them zombies.)

If this were a multiplayer game it'd have the effect of knocking down the rebel player's forces at the cost of adding reinforcements to the zombie player- so you'd have to consider the risk versus reward.

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longshanksAOC
longshanksAOC

Sander is the freaking man. Someone get these guys a modeller!

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ferdam
ferdam

I think i can model some things to you if you want, contact me :

Dannydam@gmail.com

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ferdam
ferdam

Also I think buildings should have upgrades, like Turrets : Increase damage...

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Remonttimies
Remonttimies

Shame it's for episode2 because I don't own it :(

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