Archiving mods isn't something we like doing. We dislike banning mods even more. However, Knights of the Force has finally reached the point where - despite numerous chances at redemption and erring on the side of goodwill - we have decided to add it to our small list of "Don't touch this with a very long stick" mods.
As some of you may be aware, KotF has long had a reputation of being a sham mod with no original content, never delivering what was promised when it was promised. This was compounded by allegations of attempting to charge for the mod, misappropriation of donations and various other stuff. Mod DB's policy of not getting involved with the politics of individual mods was rolled out time and time again in response to various users asking (And in some cases demanding) that we ban the mod, TimFx, and anybody else who happened to say that perhaps the mod might be legitimate.
Months passed and it all faded away, only to be brought back to the forefront a couple of days ago with the advent of Knights of the Force 2.0 (Part 1). We duly downloaded the file, read the readme, noticed the mentions of the virus alert, checked the checksums and decided that at least one part of the mod was as described - there was no virus in cmdow.exe. The rest of the mod looked to be vaguely correct to our non-Jedi-Academy-playing eyes, so we tentatively authed the download.
Two days later, we've been getting allegations of trojans of varying degrees, pointless file bulking, distribution of LucasArts' original content, non-attribution of some content and various other stuff. Some of this is verified, other is scaremongering. Either way this adds up to what is, in the eyes of some of Mod DB's core staff, a simple verdict:
Pull it. We've given enough chances for the mod's reputation to be restored.
Any questions you have we'll do our best to answer in here if you post a comment, or if you'd rather not say something publically then fire me a PM.