this is really only for testing purposes. and to show you how different it is from what you've really seen
In Kleiners Adventures, you will start in the garage by your car as Dr.Kleiner in the year 2002 while Xen's portal storms come into
just as you arrive to work. You find military, scientists, and security guards all dead and you have to find your way to safety, but some soldiers still stand. You might find a gun on your way exploring the destroyed facility. The military is NOT your enemy! You will fight through aliens alongside with the military through buildings, outdoor environments, and all the way to the other side of
to regroup with a group of guards, and scientists that wernt evacuated with everyone else. That is your way out of
. (You cant just leave from the garage because the door gets busted)
Changed facility name to White Mesa
Don't expect this mod to go anywhere any time soon. This mod never had a good start, and I have pretty much lost the interest in mapping which is quite a shame. I could say that this mod had a lot going for it. The mod never had a storyline to begin with. When I started the mod I was young and didn't even have a storyline in mind. All I wanted to do was map a single player mod for Half-Life as Kleiner. I got hammered(1) with negative comments from the start which is never a good start. I got hounded(2) with people telling me I needed a plot and storyline but all I wanted to do was have fun. Apparently I had Unforseen Consequences(3). Too much for me to take I guess. I get bored easily when I start mapping. The syringe that Highlander had coded for me was final and all textures/animations for it will go to waste which is the only motivation to EVER keep making this mod. I don't want any more of Highlander's coding to go to waste. Sorry for this disappointment.
(1) Hammered as in the hammer editor. Sentence: I hammered all night long and made a map
(2) Hounded as in houndeye. Sentence: I got hounded from those damn houndeyes
(3) Unforseen Consequences as in Gordon Freeman: Gordon Freeman has been through Unforseen Consequences
All those being Half-Life references if you didn't realize.
j00 heard it right!
Previously said by Doommarine23:
"What does this all mean? It simply means more gameplay for you!
The original Yellow-Shift plan I had was to just have Kevin escape alone.
But our merged idea, you escape with Eil and Kliener (You never find out what happens in HL1, BS or OP4) and this is considered
PAST - Kevin story
This moves on to the
PRESENT - Kliener story
Which takes place in Kadv/Awkook's White-mesa, you play Kliener for this part of the game.
The mod will end at
END - Both
You will swap between both Kevin and Kliener between story segments, stuff like passing out. Or big events. We still have to work on the end story and what happens; but we hope for something good.
There will still be a Yellow-Shift, but now it's just part of something bigger, it isn't gone; it isn't swallowed. It's just Part 1 to a 3 Part mod. Does this mean a name change? Pretty much; Go suggest a new name for us, I like Half-Life:Shift."