Black Mesa Security Officers, the brave people who didn't realize how brave they were, or how brave they had to be to survive the mess that unfolded at Black Mesa. This mod intends to explore another adventure in the shoes of one courageous character.
it's been a while since I released this mod. In fact over a year has passed since release. As you may guess real life interfered a great deal in regard of a patch that I promised a long time ago. But as the good old saying goes "Better late than never."And so here it is. Game play wise not a lot has changed since last release. How ever one of my biggest achievements is possibly making this mod Won compatible.
So if you despise Steam for what ever reasons now is your chance to download the mod and play it through. :) During WON testing though I noticed that some maps might crash if you launch them directly through the console. So better play it through the regular way. :)
How ever WON is still not perfect for example the mod would require you to have your opfor/blue shift CD in your DVD/Blue Ray drive in order to hear the music. Without it a lot of the good atmosphere is lost. So keep that in mind.
Anyway let me show you the patch notes so you can have a look on what has changed for yourself.
General mod updates:
-Made the mod WON compatible! :)
-Fixed various texture misalignment's'.
-Added few more details to numerous levels.
-Added more Ammunition for the Saw249
-Added 1 new ammo location for the Spore Launcher.
-Added 1 new larger Section in a level leading to a secret chamber.
-Added another larger section in another map. A follow up secret area of the 1st secret area.
-Added the displacer gun to the game.
-Added 1 entirely new map to the mod. Raising the count of maps to 16 total.
-Fixed numerous map transitions. So the player wont notice drastic changes in the environment anymore. Only Mil_Duty8 to Mil_duty9 & 10 to 11 maintain drastic changes in form of lightning. I Couldn't fix that for some illogical reason.
-Barneys still complain when you fire at them. But their chatter makes more sense now. They threaten you.
-Added more npc action in that map.
-Fixed disappearing model glitches.
-The map now fades in so that the players wont be so confused anymore about the radical changes around them.
- The Zombie playing it's animation is now kill able. He refused to die before while playing it's animation.
-Slightly different monster numbers in combination with WON compatibility.
-Fixed the bug causing ammunition to fall through the map near the train area.
-Fixed the Train stuck bug up to 80% in most cases it will work charming now. Just sometimes I noticed that it wont work as intended and the player can still get stuck after the map transition from level7 to level8. That happened mostly when beginning the mod at some later point in game through the console. So it works best when starting from military_duty1 all the way to the end.
There were plenty of more fixes but I can't recall em right now.
As you know it from me. Some screens + Dl link below to make the long text worthwhile.
Download Link: Moddb.com
Thanks for tunin in...to the infected news channel :D
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