Copy the files from the archive (QeffectsGL_readme.txt, opengl32.dll and
QeffectsGL.ini) in the Kingpin directory, where your Kingpin.exe is.
After you run the game, a log file will appear (QeffectsGL.log). You can
read it to see if you have any errors. To uninstall, just delete the
"Emboss=0", "EmbossScale=0", "DOF=0", "DOFMinZ=0", "DOFSpeed=0" and "DOFScale=0" are all set to "0" because it has no effect with numbers and without them, it also fixes the chopping sound in game cinematic.
Changed "Emboss 1" to "0" and "EmbossScale=0", so the entities in the game won't have a cartonish outline on them. You can change it back to "1", if you want. If you change "BloomDarken=3" to "1", it will increase brightness in the game and make a foggy appearance, but don't modify it to 0, because you will than have a white screen in the game. You can lower "Anisotropy=16" and "Multisample=8", if your game runs a little slower and don't forget to go to Nvidia or Ati control pannel and check "Use application settings".
Enjoy my modified QeffectsGL. Free, under GNU GPL v2. Just please give credit to the maker, XaeroX and me for tweaking it and explaining it further.
All thanks go to XaeroX, the maker of QeffectsGL
Don't forget to visit the main site for Kingpin life of crime, where you will find alot of resources and downloads from the community and to the top right of it, you will find the link to the forum.
I modified how textures and how the effects look, by tweaking QeffectsGL. For example, the fire, the lights, brightness and the bloom effects. Also, the muzzle flash of the guns in the game is changed. But of course you could tweak the effects, making it look better or worse. I plan to make some decals to go with QeffectsGL, when the player or the characters in the game fire their weapons and leave a mark on the wall.
As it states on QeffectsGL site :
1. Do not replace the library in "WINDOWS/System32" !
2. Some anti-cheating software (e.g. VAC) may refer the library to as a cheat. Do not use anti-cheating software when playing with QeffectsGL!
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