Copy the files from the archive (QeffectsGL_readme.txt, opengl32.dll and
QeffectsGL.ini) in the Kingpin directory, where your Kingpin.exe is.
After you run the game, a log file will appear (QeffectsGL.log). You can
read it to see if you have any errors. To uninstall, just delete the
"Emboss=0", "EmbossScale=0", "DOF=0", "DOFMinZ=0", "DOFSpeed=0" and "DOFScale=0" are all set to "0" because it has no effect with numbers and without them, it also fixes the chopping sound in game cinematic.
Changed "Emboss 1" to "0" and "EmbossScale=0", so the entities in the game won't have a cartonish outline on them. You can change it back to "1", if you want. If you change "BloomDarken=3" to "1", it will increase brightness in the game and make a foggy appearance, but don't modify it to 0, because you will than have a white screen in the game. You can lower "Anisotropy=16" and "Multisample=8", if your game runs a little slower and don't forget to go to Nvidia or Ati control pannel and check "Use application settings".
Enjoy my modified QeffectsGL. Free, under GNU GPL v2. Just please give credit to the maker, XaeroX and me for tweaking it and explaining it further.
All thanks go to XaeroX, the maker of QeffectsGL
Don't forget to visit the main site for Kingpin life of crime, where you will find alot of resources and downloads from the community and to the top right of it, you will find the link to the forum.
The following type of textures will soon be avaible, as .tga files, images are tile made, 256X256 :
Bricks, Floor, Glass, Metal, Mountain, Office,
Plants, Rocks, Sand, Substrate, Tile, Window, Wood
straws2 and brick2
If the texture is made of a wood material, it will be renamed as w_panel2 or wood_panel2
Kingpin life of crime mapping site is up. There you will find textures, maps, prefabs and tutorials.
Modified effects in QeffectsGL, edditing the next features :
How to make or export a Blender .dae to Quake 2 .map
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Enjoy my modified QeffectsGL. :) All thanks for the program goes to XaeroX, the maker of QeffectsGL. Copy the files from the archive (QeffectsGL_readme.txt...
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