"OpenGL pseudo-driver that adds some graphical enhancements to OpenGL-based games. You should place opengl32.dll and QeffectsGL.ini to the game executable's directory before running the game. If the game has multiple renderers available (e.g. Half-Life, Unreal), OpenGL renderer must be switched to."

Report abuse Kingpin: Life of Crime enhanced graphics v.1
Filename
kingpin_life_of_crime_enhanced_graphics_v.1.rar
Type
Effects GFX
Licence
GPL
Uploader
Roarkes
Date
Jan 14th, 2014
Size
0.06mb (65,523 bytes)
Downloads
483 (1 today)
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Description

Copy the files from the archive (QeffectsGL_readme.txt, opengl32.dll and QeffectsGL.ini) in the Kingpin directory, where your Kingpin.exe is. After you run the game, a log file will appear (QeffectsGL.log). You can read it to see if you have any errors. To uninstall, just delete the three files. Enjoy my modified QeffectsGL. All thanks go to made by XaeroX, the maker of QeffectsGL.


Due to SSAO not properly displaying shadows (fuzzy shadow appears around the model feet, through shadow on ground is ok) edit QeffectsGL.ini with notepad and change SSAO=1 to SSAO=0, like below. The rest can be on default, because if you change to SSAO=0, it doesen't take into account the others. Look in Moddb "images" to see a comparation between the two images. You can download v.1 (already edited file, if you don't want to make yourself the modification)

SSAO=0
SSAOScale=8.0
SSAOMinZ=0.005
SSAOMaxZ=1.0

And if you run the game at a lower frame rate than usual, change the below numbers to a lower ones.

Anisotropy=16
Multisample=8

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Kingpin: Life of Crime enhanced graphics v.1
Post comment Comments
EricBoyce1
EricBoyce1 Jan 15 2014, 9:17am says:

Do you have plans for a mod, Total Conversion? Kingpin was a great game, but outdated? With the right urban resources, it can be done!

+1 vote     reply to comment
Roarkes Author
Roarkes Jan 15 2014, 10:34am replied:

I have in mind a multiplayer mod, but first i got to do some in game prefabs for it. I will be posting them later, when i finish them. Thanks for asking. Also i have a idea for a non liniar campaign for Dawn of Darkness.

+1 vote   reply to comment
EricBoyce1
EricBoyce1 Jan 16 2014, 6:26pm says:

Cool ... I would like to see it. DOD is in Alpha right now for me... it be sometime this spring before I release anything. I want to have a finished project when it comes out, not a broken WIP. Love to see what you do with dod!

+2 votes     reply to comment
Roarkes Author
Roarkes Jan 23 2014, 6:32am says:

If you have problems adding a npc in a map with different skins, with the use of Quake army knife editor just ask me. (for example: 8 malvilg.md2 (npc_malvilgr in the editor), each with a different skin in a map). This can be use with any models in the game. I also intend to finish the Quake army knife tutorial on moddb.

+1 vote   reply to comment
Guest
Guest Apr 28 2014, 3:53pm says:

Is there any way to play this online still? I have searched for 2 days..doesn't work with hamachi,gameranger,..

+2 votes     reply to comment
Roarkes Author
Roarkes May 10 2014, 7:42am replied:

Go to:
Kingpinforever.com
And read the tutorial.
Other links:
Kingpinforever.com
On the right panel click ,,Message Boards,, to go to the forum.

+1 vote   reply to comment
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Platform
Windows
Developer
Roarkes
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Release Date
Released Jan 10, 2014
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MD5 Hash
637c379ecebade6e4ac738628f330240
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Roarkes
Roarkes Developer & Publisher