Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

Report RSS End of the Year Update

Another news update for the mod with a whole new beginning on the way.

Posted by on

I thank to the players and modders who have downloaded over 13,780 times on beta version 0.7 of the mod. I also thank to the people who voted for my mod even though it didn't get to the top 100 mods of the year nominations. Unfortunately I have decided to remove the 910+ MB file from ModDB and release beta version 0.75 (through GameFront) which will not include the in-game music, the KW maps and even the engineer capture delay. The other download link for beta version 0.7 without the music will remain. The KW map pack can be downloaded separately allowing those maps to be played in C&C3 or any other C&C3 mod. Thus in this way in a matter of days, an additional new page for this mod will be up in Desura.

So far I haven't done much in the modding development lately near the end of the year but the progress of KW Reloaded 1.1 for C&C3 is about 75% as there are still more testing stuff I have to work on. However for the KW Reloaded 2 mod for Kane's Wrath, that project is indefinitely on hold since WrathEd has yet to have a major update on getting the rest of the assets working such as sounds, music, defines and the AptUI. Otherwise, I cannot continue in that direction. As for the people who are patient enough, I did promise for more screenshots and updates in the foreseen future. So stay tuned.

As to the players, modders and to my friends... I wish you Merry Christmas and have a safe Happy New Year.

Comments
FortressMaximus
FortressMaximus

Thank you for your great work.

Reply Good karma Bad karma+2 votes
caraEPKO
caraEPKO

The new versions will still have population control? Cause this is the only thing that prevent me from playing the mod :(

I have created a lot of custom maps for playing against scrin invations that required a lot of units, me and my friend enjoy them when playing on other mods, but population control make very hard to stop scrin on my custom maps.

Keep this good work !!!

Reply Good karma Bad karma+3 votes
Pablicio
Pablicio

Send me the custom maps D:

Reply Good karma Bad karma+1 vote
damarjati
damarjati

just wanna ask if the newest KW reloaded is released,is it still possible to play the campaign with using sub faction played together in one faction such as gdi, nod, and scrin just like the the beta 0.7??

what i mean is when all unit abilities can be upgraded, for example how does the rifleman, missle squad or grenadier is upgraded with composite armor and tiberium suit at the same time if we are about to use the combined faction at the campaign mode

Thx b4

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C3: Tiberium Wars
Creator
PurpleGaga27
Contact
Send Message
Release date
Mod watch
Follow
News
Tags
Update
Browse
News
Report
Report
Share
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy