Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for C&C3, this mod for C&C3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4 (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

RSS Feed End of the Year Update

Another news update for the mod with a whole new beginning on the way.

Posted by PurpleGaga27 on Dec 22nd, 2011

I thank to the players and modders who have downloaded over 13,780 times on beta version 0.7 of the mod. I also thank to the people who voted for my mod even though it didn't get to the top 100 mods of the year nominations. Unfortunately I have decided to remove the 910+ MB file from ModDB and release beta version 0.75 (through GameFront) which will not include the in-game music, the KW maps and even the engineer capture delay. The other download link for beta version 0.7 without the music will remain. The KW map pack can be downloaded separately allowing those maps to be played in C&C3 or any other C&C3 mod. Thus in this way in a matter of days, an additional new page for this mod will be up in Desura.

So far I haven't done much in the modding development lately near the end of the year but the progress of KW Reloaded 1.1 for C&C3 is about 75% as there are still more testing stuff I have to work on. However for the KW Reloaded 2 mod for Kane's Wrath, that project is indefinitely on hold since WrathEd has yet to have a major update on getting the rest of the assets working such as sounds, music, defines and the AptUI. Otherwise, I cannot continue in that direction. As for the people who are patient enough, I did promise for more screenshots and updates in the foreseen future. So stay tuned.

As to the players, modders and to my friends... I wish you Merry Christmas and have a safe Happy New Year.

Post comment Comments
FortressMaximus
FortressMaximus Dec 23 2011, 5:20am says: Online

Thank you for your great work.

+2 votes     reply to comment
caraEPKO
caraEPKO Dec 24 2011, 7:25am says:

The new versions will still have population control? Cause this is the only thing that prevent me from playing the mod :(

I have created a lot of custom maps for playing against scrin invations that required a lot of units, me and my friend enjoy them when playing on other mods, but population control make very hard to stop scrin on my custom maps.

Keep this good work !!!

+3 votes     reply to comment
Pablicio
Pablicio Dec 28 2011, 12:40am replied: Online

Send me the custom maps D:

+1 vote     reply to comment
damarjati
damarjati Dec 30 2011, 12:23pm says:

just wanna ask if the newest KW reloaded is released,is it still possible to play the campaign with using sub faction played together in one faction such as gdi, nod, and scrin just like the the beta 0.7??

what i mean is when all unit abilities can be upgraded, for example how does the rifleman, missle squad or grenadier is upgraded with composite armor and tiberium suit at the same time if we are about to use the combined faction at the campaign mode

Thx b4

+1 vote     reply to comment
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Platform
Windows
Developed By
PurpleGaga27
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Official Page
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Release Date
Released Jun 5, 2011
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