Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

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Mar 5th, 2012
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The spinoff mod of KW Reloaded, this mod generally does not have any support powers, upgrades, superweapons and epic units. Thus, this mod makes it challenging on what CNC is meant to be played. All changes and credits are in the readme.

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randyarmy2000 Mar 6 2012 says:

I think we aren't need superweapon n support.

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mapayne May 5 2012 says:

A very neat idea. Shame that the original game doesn't have the option to disable certain items such as these in the regular gameplay. I for one am not a lover of the super weapons, but the epic units are quite fun at times (call meold fashioned but taking out an enemy base with a couple of ion canon shots is somewhat boring as the gameplay doesn't last half as long).

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littlelostbot Oct 5 2012 says:

Could someone please tell me why this does not seem to work? I'v updated my C&C to 1.09 and I'v followed the instructions but the SW's are still there. I would love if it worked cause then I can have a good old numbers game with out having to worry about taking out a weapon that the AI honestly can cheat with (like knowing exactly where my army is with out seeing it once at all)

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Released 2011
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Kane's Wrath Reloaded (C&C3: Tiberium Wars)
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