Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

Description

Another spinoff mod to KW Reloaded, the purpose of this mod is to play C&C3 the way it was meant to be played, back to the very first version of C&C3 but with patch 1.09 changes intact. It's the return of a buffed economy and a bigger unit/structure spam-fest. All changes are in the PDF file.

Preview
C&C3 Original
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Nazara
Nazara - - 627 comments

I hope you did not undo the bugfixes and serious balance changes (Useless stealth tanks) like in 1.00 or did you take that time and sort all of the balance changes,according to your idea, back to 1.00?

Just to inform you,it is possible to play version 1.00 of CNC3 even if you have the game patched. The onlything you need to do is put those skudefs,from 1.01 to 1.09, somewhere else so that only 1.00 remains.

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PurpleGaga27 Author
PurpleGaga27 - - 2,066 comments

Most of the bugfixes and serious balance changes are already applied in C&C3 Patch 1.09 and playing this mod will get a buffed economy back despite those 1.09 changes. For the second question you asked, it's a possible yes, but you'll get bugs and balance issues along the way.

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Tiberium_Exposure
Tiberium_Exposure - - 617 comments

THANKYOU!!!!!! its been far too long since thae epic tank-TROLL fest has been allowed. i have been waiting for someone to make something like this for a long time. no i just ogtta tell some of the fellahs on tib wars online so we can use this online and bring back rapid tank and tier 4 scrin spam.... troll-lol-lol!!!!!!!!!

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Cncforever
Cncforever - - 70 comments

I have so many Modded versions of Cnc3 that I no longer play any other game. All of my 2012 purchases are collecting dust...

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combine18
combine18 - - 38 comments

Interesting mod

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Guest
Guest - - 690,782 comments

Here's a bug that seems to never have been reported. During the GDI 7th mission in Alexandria, it's impossible to complete the bonus objective requiring the use of a surveyor in order to create an outpost to harvest more Tiberium. And that is because in the construction menu, the surveyor was somehow replaced by walls.

Well it's possible to complete this objective by saving the game before destroying the last building, than re-starting the game without the mod and then load that save file and complete the objective by building and deploying the surveyor before destroying the last building. You can re-start the game using the mod again once done.

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spartan1096
spartan1096 - - 45 comments

Why is the Surveyor replace by walls? Please fix it. Or how can I add it back?

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rhyso1987
rhyso1987 - - 17 comments

Hello! How do I get the Surveyor back? It makes a bonus objective impossible on one of the GDI missions. I really don't need walls, but the Surveyor is very helpful to have, even outside of the bonus mission on the GDI campaign. Thanks!

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