NOTE: As of 2012, this mod will no more be supported and no future updates or releases will ever be released by the offical JPDS team. Please go to the forums at www.trescom.org with any questions you have. Please do not try to contact the members of the JPDS team since they have left the Trespasser community. Thank you.
Your name is Tasha and the year is 1998. Your brother Daniel, an ex-InGen employee, has been missing for some time and your search for him has lead you to the Island of Isla Sorna off the western coast of Costa Rica. With a bit of persistence and a lot of luck, you have succeeded in procuring transportation to the notorious island. But as the foggy land mass grows larger on the horizon, you begin to wonder if you've gone in over your head...
What secrets does the thick impenetrable fog hide?
Jurassic Park: Dark Secrets is to be the first traditional Trespasser MOD. In development officially since December 2004, JPDS will feature:
Jurassic Park: Dark Secrets has been in development for nearly four years and our dev. team has seen quite a few changes over time. Our current active members are:
Members who have been active in the past and have either left the project or will be returning to work later include:
The JPDS Team was also fortunate enough to work closely with the undeniably talented Big Red, making recommendations for new ATX features that are to be implemented in the MOD. The Team would like to thank Big Red personally for his attention and assistance, as well as Slugger and Rebel for their technical support.
Visit the JPDS Public Discussion section of TresCom.org Forums to see and read more about the history of the mod.
(some exceprts taken from MikeTheRaptor's "JPDS 101" at TresCom forums)
Trespasser (c) 1998 by Dreamworks Interactive, Electronic Arts
Jurassic Park (c) 1993 by Universal Studios
JPDS has not been dead, but has been making progress in small jumps (not helped by the fact that I am essentially the only one left working on it). There are some "new" screenshots uploaded to have a look at some of what's been going on. Thanks to a new daily schedule I've created, progress is becoming more regular and I anticipate much greater speed in the approach to the finish line.. I am also saving the best for the release. ;) I won't comment on WHEN the release will be until a beta is ready but I am hopful that I can get a beta version done by sometime in November. It's relevant to note that I have begun a community project concerning Trespasser at TresCom.org forums, called Trespasser: Reloaded, but I have made sure this has not taken away time from JPDS since after I got that up and running. That modding project will not get a moddb page until it's at least half ready. I also have a very secret project in concept and planning, to be looked into while beta testers have a go at JPDS and started in full after JPDS1's release...
Also for those who did not already know, the JPDS project has had some major downgrades since its start. I am now entirely unsure if and when JPDS2 and 3 will ever see the light of day - I was for a while very tempted to do them (along with a smaller JPDS1) on a DIFFERENT engine, which may still happen but seems unlikely.. and also at the least, rather far in the future. So for now, the JPDS project is simply JPDS1 - with, sadly, the entire Embryonics Administration at the end removed. It was determined some time ago that it would need to be moved into a separate level, anyway, but I've now realized what a huge thing it would be to complete and I need to get JPDS off my shoulders, after nearly 5 years in development. Since I am now still interested in modding Trespasser, I may continue it at a later date... making an additional level called "JPDS~EA". Sadly, 90% of the thickly developed JPDS storyline was to take place/be revealed inside the EA, so JPDS1 is going to be mostly about the environmental achievements (virtually 100% free-roaming), new models/textures, and some various puzzles, which will only begin slightly to delve into the plot of JPDS.
Thanks to everyone for not banging my door down to get it released - it will be I swear!