Jedi Knight Galaxies is an immersive, competitive and innovative multiplayer shooter, played out in the Star Wars universe. Currently a full conversion mod (soon to go standalone), the project was originally based on and modified from Raven Software’s Jedi Knight: Jedi Academy. Jedi Knight Galaxies is available completely free of charge. We aim to develop the project into a Large Multiplayer Online game, crossing traditional RPG (role playing game) elements with the fast paced excitement of an FPS (first person shooter). The game is supported by its community and developers, contribution is encouraged and newbies are welcome. The current development team comes from a variety of backgrounds, countries, and age, united by our desire to make a great game. Welcome to Jedi Knight Galaxies, where we break the limits!

Report article RSS Feed Developer Diary #31 - The Motto Strikes Back!

This time around we've got some big things in store for you in the UI department. BlasTech and Eezstreet have been hard at work creating a beautiful new interface, first up we have one of the more unique features among Jedi Academy mods, the Inventory!

Posted by BlasTech on Jul 19th, 2012

Written by Silverfang

Once again, hello folks! This time around we've got some big things in store for you in the UI department. BlasTech and Eezstreet have been hard at work creating a beautiful new interface, first up we have one of the more unique features among Jedi Academy mods, the Inventory!

The buttons on the right bring up submenus, or operate the selected item in the desired way. Examine brings up detailed information on the item, Assign to ACI allows the user to assign items to their hotkey bar in the Heads Up Display. Use and Equip are pretty self-explanatory - activate a consumable, or equip a piece of armor. Lastly, to free yourself from unnecessary weight, you can destroy items you don't need.

You may be wondering how you'll be able to sort through the massive amount of equipment available - to tackle this, we allow you to sort by each type of item we have in-game. You'll be able to quickly access items such as, but not limited to, armor, weapons, consumables, and (later on) quest items.

I suppose pictures don't do it much justice, so here's a video exploring the inventory system!

(Note that we apologize for the stuttering in the video, this was caused by FRAPS and the game runs smoothly on its own)

Now you may be wondering what this 'ACI' is all about. This Active Combat Inventory is what will allow you to have quick shortcuts to your weapons and consumables. You can set any item to a number (corresponding on your keyboard), which can also be scrolled through using your mouse wheel.

As you may have noticed, the HUD in the video is a bit large and we swear, it's temporary! Here's the concept for the new HUD, let us know what you think in the comments!

Moving along, we've saved the best for last, although you can see a bit of it in the video above. Here's the main menu - lots of work has gone into this and I'm sure everyone is eager to know what you think, so without further ado...

And yes, that video on the datapad in the background is temporary.

With love and dedication,
- The Jedi Knight Galaxies Team

Post comment Comments
Garyn Dakari Jul 19 2012 says:

Great work guys! Love the slick new menus.

+9 votes     reply to comment
ADTeam™ Jul 19 2012 replied:

Epic, truly epic my friend!

+2 votes     reply to comment
Twilek Jul 19 2012 says:

In this versus mode do you think we can roleplay on it?

+2 votes     reply to comment
BlasTech Author
BlasTech Jul 19 2012 replied:

We are trying to keep it in an in-universe setting, that might tie in with the storyline of the future phases. So it's up to the player if they choose to stay in character and build reputation on the server, although it'll most likely be by combat and not by talk... It is kinda hard to keep a decent chat with bullets flying around your head. =)

+2 votes   reply to comment
Darth_Futuza Creator
Darth_Futuza Jun 28 2013 replied:

In a way that's true role-playing. I mean if enemies are just standing around chatting, its a perfect opportunity to take em out.

+1 vote   reply to comment
Sareth740 Creator
Sareth740 Jul 25 2012 replied:

Actually, I'd say if a specific server was interested in making their priorities roleplay, it is easily useable as such. Chat commands for such roleplay already exist and are implemented.

+2 votes   reply to comment
Doyle_138 Jul 19 2012 says:

this definitly is my favorite jka menu now. :D

+2 votes     reply to comment
ADTeam™ Jul 19 2012 says:

Inventory sistem: F*CKING YES! A TOTAL WIN!
Hud: Impressive, and amazing work. Only thing is that maybe the ACI bar is too long, but that's it for me ;)!
Main menu (video): "LMAO - Sexy And I Know It"...
Main menu (itself): ... I just had an ******.

This mod have just reached epicness :'D

+2 votes     reply to comment
Jerikಠh Jul 20 2012 says:

When the modder surpasses the developer.
Nice work!!

+6 votes     reply to comment
Dark_Ventus Jul 20 2012 says:

I think everything so far is very impressive, especially because it's a Jedi Academy mod, you guys completely made Jedi Academy a new game. The Hud is very nice, the menus are excellent as well, and the ACI kinda reminds me of Mass Effect, it looks great.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Star Wars: Jedi Academy Icon
JKG Team
Send Message
Official Page
Release Date
Released 2012
Mod Watch
Track this mod
Report Abuse
Report article
Related Games
Star Wars: Jedi Academy
Star Wars: Jedi Academy First Person Shooter
Related Groups
JKG Team
JKG Team Developer & Publisher with 17 members