Jedi Knight 2: HD Remake is an overhaul remake of the entire game using textures & models, all recreated from scratch.

I plan to recreate the entire single player campaign as well as the multiplayer part of the game.
This means you will be able to relive the journey of Kyle Katarn as he sacrifices everything in order to save his girlfriend and even becomes a Jedi Knight.

Release versions will support Windows, Linux and Mac natively.

If you want to contribute or in case you got any questions, do not hesitate to visit www.gaming-nexus.net and I will try to help out as best as I can!

May the force be with you!

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Blog RSS Feed Report abuse Latest News: A few answers to your questions

15 comments by JDB_Artist on Apr 20th, 2014


like to take a few minutes to answer some of your questions. In addition I got a few things to say concerning my work and the remake itself.

Recently my work has been featured on Reddit and as a result this mod has got quite some attention from many Jedi Knight enthusiasts from all over the world. Over the past 4 weeks, I got hundreds of emails from the USA, France, Belgium, Italy, Germany and the UK. Many Jedi Knight fans voiced themselves, wished me luck and apparently are looking forward to a fast release. Some of the emails contained criticism, a few were slightly depressive. With so many emails to read, it takes a few days for me to get back to each one of you as I am trying to answer all of your questions.

Today I would like to sum a few things up and make clear what my objective with this remake is.

First off, I would like to thank Will F. for suggesting a proper name for this project. It shall now be called: Jedi Knight 2: Reborn, inspired by the foes Kyle Katarn faces off in the game.

I would also like to thank Jon Highsmith for contributing an awesome new logo for Jedi Knight 2: Outcast Reborn!

Which leads me to my first point. Everyone is invited to help, either via ModDB or Gaming-Nexus.net

Question 1: Why are you doing this? (JK2 does not need a remake!)
Answer: When Raven released the Source Code last year it triggered something in me, something that said: Give it a try and see how far you can get with it. I am not going for internet fame as some seem to believe. I never understood why the original Jedi Knight games never got an official remake or a sequel in all those years so I am actually trying to gather some attention towards those games. All of the Jedi Knight games have been great games, even now they are still playable and lots of fun. I agree with you, Jedi Knight 2: Outcast does not need a remake, but nonetheless I would love to see the series return with a fresh look & feel (ultimately by Raven itself).

Question 2: Disney got Star Wars, EA got Star Wars games, Raven got Jedi Knight rights, what are you going to do?
Answer (honest): Idk. If I get a cease and desist letter, be it. If I get contacted by any of these parties, I will try to talk with them and see where things go. Until then I will keep going.

Question 3: Are you serious?
Answer: No. If I was, I would be doomed to fail. I am not a one man army, and you can't create a game like JK2 without a dedicated team. I am working on this in my spare time, mostly on sundays. I appreciate all the help and support I get, but I am not working on this 24/7 and I am not rushing things.

Question 4: Quake Arena Engine? Unreal 4 Engine? Cry Engine?
Answer: Unity Engine

Question 5: Why Unity?!?
Answer: Because I know how to use it and because it streamlines many processes so you can actually tackle a rather mid-sized project like this, without a team of 25 dedicated developers.

Question 6: Would have looked better in Unreal/CryEngine though!
Answer: It's not the game engine, it's the art. I won't dive in this discussion. But for those who think they can do better, I got a sweet deal for you: Given that I ever manage to finish anything of this and given the project does not get shut down, I will release all the source files I created, so you can assemble them in your engine of choice.

Question 7: So what's the plan?
Answer: Finish the first level, then proceed to the next one.

Question 8: When will you release it?
Answer: When it's done. To be honest I would compare this to the Black Mesa project, takes some time but in the end it will be there.

Question 9: Platforms?
Answer: Windows, Linux and Mac.

Question 10: Localization?
Answer: Currently english only.

Question 11: Multiplayer?
Answer: After the sp.

Question 12: Carbon Copy?
Answer: No. As some areas will be tweaked and enhanced, I wouldn't dare call it a carbon copy.

That's it for now I guess, I appreciate your support and I am happy to hear your feedback so leave a comment below, write an email or join the forums!

May the force be with you!

Post comment Comments  (0 - 10 of 141)
falcon9996
falcon9996 Mar 25 2015, 2:59pm says:

So what is the current percent rate of your progress?
I am happy that someone is actually taking the time to make this mod.Please do not rush the mod.But after viewing the screenshots i think you are at least half way done with the singleplayer.I wish you the best of luck and I hope you make this amazing.Take care,
with regards;
Falcon

+1 vote     reply to comment
sanicringz
sanicringz Mar 10 2015, 11:27pm says:

If you need any help on the project feel free to hit me up!

+1 vote     reply to comment
Guest
Guest Mar 8 2015, 6:58pm says:

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NumberWan
NumberWan Mar 3 2015, 6:01pm says:

I see, that the maps aren't just edited via shaders, but also with brushes, new models, etc. Do you use GTK Radiant for this instance? It's just that the rocks, mountains look very detailed, and shaders are unlikely to do all the work here. Do you use some sort of advanced Easygen then?

+1 vote     reply to comment
CrossDressiNate
CrossDressiNate Feb 15 2015, 11:23pm says:

Have you thought about releasing a teaser? Instead of releasing the full mod, right now you could just release the UI or the weapons. Actually the UI alone would be pretty damn cool!

+1 vote     reply to comment
TimeshiftR
TimeshiftR Feb 8 2015, 3:02pm says:

Any updates on progress?

+2 votes     reply to comment
Stormregion0
Stormregion0 Jan 26 2015, 5:13am says:

Will this mod be compatible with the OpenJK Project?

+1 vote     reply to comment
JDB_Artist Creator
JDB_Artist Jan 26 2015, 5:24am replied:

As I said you may use the assets of this project (upon completion) to achieve similar or better results with your engine of choice.

Our own code is not compatible with the OpenJK project.

+2 votes   reply to comment
Guest
Guest Feb 11 2015, 6:57pm replied:

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Guest Jan 31 2015, 5:12am replied:

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@Anonymous2255 yes there is progress, taking small steps atm. Once we hit a milestone we will post again.

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