Jedi Knight 2: HD Remake is an overhaul remake of the entire game using textures & models, all recreated from scratch.

I plan to recreate the entire single player campaign as well as the multiplayer part of the game.
This means you will be able to relive the journey of Kyle Katarn as he sacrifices everything in order to save his girlfriend and even becomes a Jedi Knight.

Release versions will support Windows, Linux and Mac natively.

If you want to contribute or in case you got any questions, do not hesitate to visit www.gaming-nexus.net and I will try to help out as best as I can!

May the force be with you!

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Blog RSS Feed Report abuse Latest News: A few answers to your questions

15 comments by JDB_Artist on Apr 20th, 2014


like to take a few minutes to answer some of your questions. In addition I got a few things to say concerning my work and the remake itself.

Recently my work has been featured on Reddit and as a result this mod has got quite some attention from many Jedi Knight enthusiasts from all over the world. Over the past 4 weeks, I got hundreds of emails from the USA, France, Belgium, Italy, Germany and the UK. Many Jedi Knight fans voiced themselves, wished me luck and apparently are looking forward to a fast release. Some of the emails contained criticism, a few were slightly depressive. With so many emails to read, it takes a few days for me to get back to each one of you as I am trying to answer all of your questions.

Today I would like to sum a few things up and make clear what my objective with this remake is.

First off, I would like to thank Will F. for suggesting a proper name for this project. It shall now be called: Jedi Knight 2: Reborn, inspired by the foes Kyle Katarn faces off in the game.

I would also like to thank Jon Highsmith for contributing an awesome new logo for Jedi Knight 2: Outcast Reborn!
 

Which leads me to my first point. Everyone is invited to help, either via ModDB or Gaming-Nexus.net

Question 1: Why are you doing this? (JK2 does not need a remake!)
Answer: When Raven released the Source Code last year it triggered something in me, something that said: Give it a try and see how far you can get with it. I am not going for internet fame as some seem to believe. I never understood why the original Jedi Knight games never got an official remake or a sequel in all those years so I am actually trying to gather some attention towards those games. All of the Jedi Knight games have been great games, even now they are still playable and lots of fun. I agree with you, Jedi Knight 2: Outcast does not need a remake, but nonetheless I would love to see the series return with a fresh look & feel (ultimately by Raven itself).

Question 2: Disney got Star Wars, EA got Star Wars games, Raven got Jedi Knight rights, what are you going to do?
Answer (honest): Idk. If I get a cease and desist letter, be it. If I get contacted by any of these parties, I will try to talk with them and see where things go. Until then I will keep going.

Question 3: Are you serious?
Answer: No. If I was, I would be doomed to fail. I am not a one man army, and you can't create a game like JK2 without a dedicated team. I am working on this in my spare time, mostly on sundays. I appreciate all the help and support I get, but I am not working on this 24/7 and I am not rushing things. 

Question 4: Quake Arena Engine? Unreal 4 Engine? Cry Engine?
Answer: Unity Engine

Question 5: Why Unity?!?
Answer: Because I know how to use it and because it streamlines many processes so you can actually tackle a rather mid-sized project like this, without a team of 25 dedicated developers.

Question 6: Would have looked better in Unreal/CryEngine though!
Answer: It's not the game engine, it's the art. I won't dive in this discussion. But for those who think they can do better, I got a sweet deal for you: Given that I ever manage to finish anything of this and given the project does not get shut down, I will release all the source files I created, so you can assemble them in your engine of choice.

Question 7: So what's the plan?
Answer: Finish the first level, then proceed to the next one.

Question 8: When will you release it?
Answer: When it's done. To be honest I would compare this to the Black Mesa project, takes some time but in the end it will be there.

Question 9: Platforms?
Answer: Windows, Linux and Mac.

Question 10: Localization?
Answer: Currently english only.

Question 11: Multiplayer?
Answer: After the sp.

Question 12: Carbon Copy?
Answer: No. As some areas will be tweaked and enhanced, I wouldn't dare call it a carbon copy.

That's it for now I guess, I appreciate your support and I am happy to hear your feedback so leave a comment below, write an email or join the forums!

May the force be with you!

Post comment Comments  (0 - 10 of 108)
Guest
Guest Oct 21 2014, 10:08am says:

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JackAttacks
JackAttacks Oct 6 2014, 3:28pm says:

This looks incredible! I can't wait for it to come out. I have 2 questions and two suggestions. Will the single player/ multiplayer NPC AI be brand new (and more intelligent) or will their intelligence be a carry over from the original game? and are you re-doing the cutscenes? The suggestions are rather specific. The AI in the original game (friendlies would follow you around even when you set player_team to enemy) among other issues. Maybe also an NPC section in the menu to take into an empty multiplayer map so we can create or own levels or just to mess around and have fun.

+1 vote     reply to comment
beninbne
beninbne Oct 1 2014, 7:28pm says:

Hi, probably a dumb question, but I'm new.
Will any of the original game mods be compatible to use with your release?
If not, are there any of the best ones you are incorporating into this, eg blood/dismemberment mods, lightning saber mod, acrobatic/cartwheel moves, etc?

Great work I've seen in you screen shots so far, I'm really excited to see the end result!

+1 vote     reply to comment
JjForcebreaker
JjForcebreaker Sep 26 2014, 7:10pm says:

Good Luck.

+3 votes     reply to comment
Opinionator
Opinionator Sep 26 2014, 3:11pm says:

ooh its like waiting for christmas.

+2 votes     reply to comment
Sanguinius
Sanguinius Sep 24 2014, 10:35pm says:

Tracking, good luck.

+1 vote     reply to comment
Guest
Guest Aug 10 2014, 8:24am says:

Your work looks amazing. However, to be honest, I think that JK2 doesn't really look that bad nowadays. I have to say that I actually liked the earlier entries to the series better. Maybe after redoing JK2 you could also remake MotS? I love it, it has cool story and atmosphere. In fact, I think that Dark Forces 1 and MotS were the best games to capture the atmosphere of the classic trilogy. :)

+2 votes     reply to comment
JDB_Artist
JDB_Artist Aug 24 2014, 12:01pm replied:

if you were to make a playthrough in crystal clear HD of every single room/mission with an entertaining commentary then sure why not :)

+3 votes     reply to comment
Guest
Guest Aug 8 2014, 7:18am says:

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JDB_Artist
JDB_Artist Aug 24 2014, 12:03pm replied:

It is a full remake not a texture update. Hence the reason it takes so much more time, also I am doing this in my spare time and last month I wasn't given a single day off work ;)

+2 votes     reply to comment
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