Halo Themed map pack
Real Time StrategyA couple of multiplayer maps that are halo-themed.
Boring tactics of original game?Would you like to take the biggest fleet of the galaxy?Here comes our IVM mod,explosions explosions and explosions are waiting for you. Death Stars and SSD are everywhere,just take control of all of them and then join biggest battlef in IVM;3
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Galaxy At War - Clone Wars is a total conversion mod for the Star Wars: Empire at War: Forces of Corruption 2006 real-time strategy that brings us the...
This mod catapults Empire at War into 2077. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.
Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic...
16 playable faction : --Rebel Alliance --Galactic Empire --Underworld --Old Galactic Republic --Sith Empire --Mandalorians --Black Sun Pirates --Hutt...
Inspired by the old Imperial Assault II mod that became Republic at War, this mod, unlike every other Clone Wars Mod is not based on TCW, rather the purely...
Did you think it was weird that lasers couldn't hit ships? Did you dislike the Rock-Paper-Scissors balance style? Tired of the Consortium's corruption...
This Submod for the Star Wars Empire at War Remake 3.5 mod aims to make many lore inspired changes and enable larger battles for the original 3.5 mod...
Embark on a truly massive campaign to dominate, liberate, or corrupt the galaxy far far away. Set between 19 BBY - 10 ABY, command your favorite units...
Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working...
This mod is made by me. This is about the time between Attack of the Clones and Revenge of the Sith. Basically will be from the period of The Clone Wars...
Mass Effect at War: Continued, seeks to recreate the epic space & land battles from the Mass Effect series, particularly of Mass Effect 3. Development...
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