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(This is the description of the v1.01, not the v1.20 !!)
This MOD includes:
- over 200 different creature-types (no new gfxs (maybe a MAXer has some spare time?) , based on orig creatures, all are just used in new territories)
- 48 new exteriors
- 30 new Interiors (1 leads from Vvardenfell to the Isles, all others are located there)
- several NPCs (1 in Seyda Neen, all others in new territories). The one in Seyda Neen has a lot of features, some are totally new in the MW-Universe. He can not only tell you a lot about your mission, but also can accompany you. You can choose his fighting styles(melee,marksman,spellcasting,flee,freefighti
can ask for his health, can tell him to teleport home, can heal you and he levels up if you do (but sure only if he is with you), and you can decide which of his attributes get raised ! Form your own bodyguard...
- lots of other new stuff (lots of scripting, quests, ingreds, loot, dialogues, spells, traps, hidden doors,.....)
This MOD adds a campaign around some necromancers, taking place at a new archipelago in the southern west of Vvardenfell mainland. This was first meant as a hack'n'slay-campaign, because of several reasons. It is my first one, I had to test around a lot with the features of the editor, and I thought there's too less fighting in Morrowind sometimes. But since now I've also added several Quests, Dialogues, Traps, hidden doors, etc, so I think it's no more a pure hack'n'slay-mod, ergo switch your brain on. The density of creatures may sometimes be a bit too high, but always think about: the harder the creatures, the greater the treasures...
If your Character is high-levelled, you can enjoy this especially, because I filled my levelled-creatures-lists up to Level 50+ and there are many new challenges. Although I also made extra low creatures for beginners, this is designed for Level 10+ Characters. The number of creatures is enormous and you should prepare yourself for a hard fighting, but also for a real special trip through wide unseen territories and for many unique findings.
Attention: Due to the MW concept, the creatures are respawning every few days, sometimes every day. So prepare for this (teleport-spells), maybe you find a way a to end this... (solve the quest...)
we are still alive, although you haven't heard from us a long time. Mainly coz of a lost moddb-password... thx to intense for recovering my acc.
On the other hand there were dozends of bugs in the v1.20's german version and, very sadly, our team member whity has died in a car accident, and he was responsible for the translation since then. But the actual beta6 is mainly stable, but not yet bugfree, so stay tuned...
So, besides the sadness, we are looking or someone, who likes to fill his place, so we could release the english v1.20 soon. In best case you speak english as your native language and also good german.
Meanwhile we reworked our complete Site at Iladrion.de, but since now only the german part (so best you learn some german, or try to make a little quiz of it ;) ). There you could also download some models of our 3d-Artist ComandoCyborg.
And watch out, our Team is still growing and another huge mod is in the pipeline... ;)
greets to all,
Hi, you haven't heard from IOTD a long time, but we are still rocking... The german v1.20 Final is about to be released this week, afterwards we start...
Hi Guys, i got my IOTD-Page back online on a new server, so feel free again to hit the link. Meanwhile the german beta-test is going very fine, only minor...
I'm currently working on a real huge update for my Morrowind-Mod: "Isles of the Dead". Today i added a lot of new screenshots (total 17 now), be sure...
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