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Stalkers, you want to travel in a open Zone. This freeplay mod is for you. I use two greatest mods as base, the FreePlayStart by Xiani and the Stalker Map Pack by Kostyan et al. This mod add new spawn in empty levels, modify level geometry for few levels and add news ones. And more features are coming...Now, your Zone is extended and it is coming to life.

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Trucks cemetery
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d4v33edz Feb 10 2013 says:

It looks really good, IMHO I don't see the necessity of added grass to this. If possible I would like to see the size of the map kept with the reduction of grass as a trade-off.

+1 vote     reply to comment
nashathedog Feb 10 2013 says:

It's looking good here, How about doing a demo record vid so we can see the map better.

+1 vote     reply to comment
Borovos Author
Borovos Feb 10 2013 replied:

Yes, video is expected.

+2 votes   reply to comment
nashathedog Feb 11 2013 says:

Nice one, I look forward to it.

+1 vote     reply to comment
Brca95 Feb 11 2013 says:

Looks good even without grass!

+1 vote     reply to comment
Thryker Feb 11 2013 says:

Looking awesome, would be cool if you experimented with giving those ledges lips.

Also, for inspiration:

+1 vote     reply to comment
Thryker Feb 11 2013 says:

And talking about experementing, maybe try putting a small volume of water (quite shallow water) just to see how it looks?

+1 vote     reply to comment
Borovos Author
Borovos Feb 11 2013 replied:

I thought about water. I don't know.
The problem is that i can not change the geometry and add more polygon now.

My level is much more detailed that all levels on SoC, Cs or CoP (vanilla or from mods).

The biggest level on xray engine is CS marsh with 6,000,000 faces and 3,000,000 vertices.
My current level is around 10,000,000 faces and 6,000,000 vertices.
It's just a gamble that i do.

+1 vote   reply to comment
cOldSnake Feb 18 2013 says:

Map looks nice man,good job.Did you solve the problem with grass?What did error log says?

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This is the last version of my new level. As you see, i didn't add grass. It's cause by a crash with xrDO.exe (the last step in level compilation).
I hope that i could solve the problem.

If not, i need to reduce drastically the size of this map.

Feb 10th, 2013
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