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Stalkers, you want to travel in a open Zone. This freeplay mod is for you. I use two greatest mods as base, the FreePlayStart by Xiani and the Stalker Map Pack by Kostyan et al. This mod add new spawn in empty levels, modify level geometry for few levels and add news ones. And more features are coming...Now, your Zone is extended and it is coming to life.

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Add media Report RSS Trucks cemetery - A real size map (view original)
Trucks cemetery - A real size map
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d4v33edz
d4v33edz - - 3,070 comments

Nice set of screens posted. Wow, this is impressive looking work, hope everything works out well, good luck.

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Borovos Author
Borovos - - 816 comments

Thanks.

It's a gamble.

All the time that the tools and game could run, i continue to add objects.

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Brca95
Brca95 - - 1,067 comments

So Huge! Nice work!

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Thryker
Thryker - - 211 comments

While i agree it's cool what you're doing, i think you should make it more fitting to the world of Stalker (seems you may be trying to be too realistic with it to me) i.e warped sections of ground and anomaly fields that have effected the environemnt in the midst of the vehicles and stuff.

Forum.i3d.net

for instance, terrain deformation like that with vehciles that have been thrown about and fallen into it.

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Borovos Author
Borovos - - 816 comments

About warped sections of ground, this is in CS (marsh, red forest, yantar) and CoP spirit, not in SoC mind.

The single similar place in SoC is in Generator level and it's a very special place.

And CoP levels are near the center of the zone. The trucks cemetery isn't it.

But i'll make a test. Thanks for this idea.

About anomaly, don't worry, i'm very generous. And this area will be hightly radioactive.

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Thryker
Thryker - - 211 comments

Fair points regarding the 'lore' of the game, the reason I say to deform the terrain a bit is that it may make this area more gameplay friendly and would break things up a bit visually.

It'd be easy enough to write a back story for the reasoning aswell, like the high content of metal in this area/the tower attracted electrical storms/anomalies during the second explosion or something, hence the deformation. Speaking of that tower, it'd be cool if it had fallen and you turned it into a bridge across a gap or something.

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Bearclaw495
Bearclaw495 - - 510 comments

wow wow wow / completly copying Rassoha? it's funny but half of that is stolen or missing but anyway thanks for that.

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roster312
roster312 - - 850 comments

What a lovely view - this is what i really wanted to see in STALKER :D

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Guest
Guest - - 689,553 comments

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Description

Now, the level contains around 700 vehicules (to respect the real cemetery, my goal is around 1400).

I hope that engine could run with the final version (vehicules+bushes/trees+spawn).