Oblivion Lost: Lost Beta
Feb 14, 2012 Demo 14 commentsThe beta version. Contains all the necessary patches (including graphics). There are a lot of mistakes, but this is a beta version. Unfortunately translation...
Modification to the Call of Pripyat, created under the influence of the old plot of the game stalker.
A new story, inspired by the 1935.
Features:
A new story.
New heroes.
This version contains the location of "Кordon" and the beginning of the story
0 comments by KimG on Jan 1st, 2012
Sorry, not all moved away from the celebration. The modification is ready, but the link for download will be in the evening. (Google translation).
The beta version. Contains all the necessary patches (including graphics). There are a lot of mistakes, but this is a beta version. Unfortunately translation...
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the mod contains only kordon level???
but in images are screenshots of garbage....
don't understand the Release day!
See you next year.
نراكم في العام القادم
I like it how hard it is to get supplies being broke and everything is so expensive
I had luck with a stalker which got killed by dogs and i went to loot him, got a sausage,bread,vodka and an upgraded fort12, nice
It's so hard at beginning i'm almost forced to kill stalkers for their belongings, but i'm not the murderer type :)
I had a stand off with the Army for an hour until I lost
Its is pretty hard but fun :)
I also like it when the begining is as hard as this :)
KIMG, I BESEECH THEE (hey, that rhymes)
Im currently playing SOC with OGSE, and one thing I really like is the random too and fro you have with Radio chatter (people talking about selling stuff, which I think is 'real' i.e. you can go and buy what they're talking about, and just general updates about what is going on, emssions, Mutant waves etc)
Something similar would be good in this mod, but way down the line.
This is called "Dynamic News" and was still in the early builds of stalker. Maybe it will be with us, but now we are working on circuit behavior of stalkers.
Will you make their paths more Dynamic? One thing you notice in SOC etc is that they'll do the same thing/stay in the same area. Will you try to make them a bit more free in terms of where they can go/what they can do?
I love it.... More land to traveling...
I can not say exactly, because computer and other chips - not really fit into the style of play. The main goal for us - the plot AAA class.