Mod testers: leoberg124, R.E.K.L.A.S.T., Stalker_Monstr, weteran, Geonezis, kingbear, aka_sektor, BoBaH_671, Borlandsmen, evil_dead, Gibson, Hardtmuth, Kadach1, klinskii_chuxar, mrmnwar, seva_stalker, V1Cc__, Краснов, EPTbI4, Sandwich, Glomar, Фреоша, sergey_demo
As you know, throughout the history of Stalker modding a few packs which added new artefacts in the game were released and such artefacts were often the incarnations of those mentioned in Stalker book series. There were also artefacts which appeared exclusively in specific global mods, but they would still end up in mod packs anyway. Almost none of them, however, suggested redux of vanilla artefacts.
The artefacts pack of CS/CoP used to be great and lasted as a great one for years, and up to this moment I think that some of these models are still undoubtedly better than most of the modding community's creations. It's the end of 2017 now, though, and it's about time we updated the visual part of one of our most beloved elements of Stalker in-game universe.
PHARM is a little side-project of Phobos Team, created both for players and for modmakers. It's aim is to present the aretefacts, well-known to bascially any Stalker gamer, in a new image and (in the future) bring back artefacts activation feature.
As some of you might know, Phobos: Artefacts Reloaded Mod 0.5 was released back in March 2017, and I'm extremely sorry for such a delay of its official Moddb page. In fact, it was actually planned to update the pack to version 1.0 by summer and to bring both versions here at once, which eventually did not work out, unfortunately.
Anyway, it's great to be back and I hope that you will enjoy the visual enhancements this mod provides :)
Is version 0.5 a beta of some sort?
Not at all. PHARM 0.5 is a release version which contains all of the originally planned features, apart from first person animated artefacts activation.
What's exactly in the version 0.5?
May I use it in my projects?
Sure! That's what this pack is all about. Just don't forget to mention us in the mod credits. You could also use PHARM's rawdata after it is uploaded.
Could you make a specific re-texture/model re-shade for me?
Possibly, if I have some spare time. You can PM me you requests and suggestions or post them in comment section.
What's going to be posted here soon?
How is this connected to In Spite Of The Death 3?
Well, Phobos Project and PHARM, consequently, are branches of ISOTD Projects.
Could you remind me of what Phobos Project is?
Phobos is a horror mod project which is currently frozen, but awaits its rebirth.
So PHARM 1.0 was planned as a version with animated artefacts activation. You can see the exmple of it in the video below.
As of now, the configuration system for activation has been worked out, but we've desperately looking for someone who would be able to animate HUD models of artefacts.
As a matter of fact, guys, if one of you is an animator or you know a person who'd presumably agree to join the project, please, give us a notice. Undoubtedly, with an animator we'd be able to create a unique mod which dozens of modmakers and hundreds of gamers could use in their own projects or packs.
Thank you all and have a good game :)
Phobos Project, ISOTD Projects
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
An archive with all the files and a tool needed for merging PHARM 0.5 particles with other mods and packs.
Official adaptation of PHARM 0.5 for Sky Anomaly mod.
Official adaptation of PHARM 0.5 for Atmosfear 3 mod.
Optional 2048 px HD artefacts textures for PHARM 0.5
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.