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11 comments by harv- on Apr 15th, 2014

We are pleased to present the first group shot of the US Army multiplayer classes. In this update will be taking a closer look into the roles of the Grunt, Machine Gunner, Radioman, Specialist, Marksman, NCO and Platoon Leader with full load-out information and interactive 360° renders.

US Army Multiplayer Classes & Variations

Meet the Team

Grunt (GR)

The Grunt class is the standard infantryman, the foot soldier, of the United States Army. The gear load out is fairly basic but offers a balanced play-style between offensive and defensive capabilities. Whether you’re assaulting a point or providing covering fire for other players who are - the Grunt is equipped for it

Full Load-out information and interactive 360° render can be found on the respective faction page

Machine Gunner (MG)

The Machine Gunner has a primary role in area denial and suppression. It is a pivotal defense class, most suitable for holding freshly conquered positions and supporting advances, rather than leading them.

Full Load-out information and interactive 360° render can be found on the respective faction page

Radioman (RTO)

The radioman class, or radio telephone operator (RTO) carries his unit's communications gear on his back and serves as a link between his combat unit and headquarters.

Full Load-out information and interactive 360° render can be found on the respective faction page

Specialist (SP)

Specialists are an invaluable support class with a wide range of capabilities; they might be tasked with opening up new avenues of attack, clearing and capturing enemy strongholds, or setting perimeter defenses through the addition of the M18 Claymore mine.

Full Load-out information and interactive 360° render can be found on the respective faction page

Marksman (SNP)

The designated marksman's responsibilities are to engage enemy infantry at long range, to provide area denial against infantry and to spot potential threats. Often, marksman will act as scouts gathering detailed reconnaissance from a concealed position before offering covering fire for their squad. By walking point, they can help eliminate any first contact threat before withdrawing.

Full Load-out information and interactive 360° render can be found on the respective faction page

Non-Commissioned Officer (NCO)

Non-commissioned officers are combat leaders who are responsible for coordinating attacks along side the Platoon Leader. They must direct their squad under fire, mark artillery coordinates and throw smoke grenades to conceal troop movement.

Full Load-out information and interactive 360° render can be found on the respective faction page

Platoon Leader (PL)

Platoon Leaders are responsible for leading the team in battle and for calling in most forms of support. It is essential for the player to coordinate with the NCO classes and Radioman in order to relay appropriate orders and timely support requests.

Full Load-out information and interactive 360° render can be found on the respective faction page
 

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Post comment Comments  (0 - 10 of 279)
Wookienator
Wookienator Apr 22 2014, 10:03am says:

I have no idea if someone asked this before, too many comments so far :P
But will every class have different skins or will all grunts look the same`? I am very sorry if this is a dump question :9 I just follow this mod from time to time

cheers

+1 vote     reply to comment
EriLyout
EriLyout Apr 16 2014, 3:51am says:

Check the muzzle brake in your M16, historically accurate is the open prong one from early version.
Pullig.dyndns.org
Commons.wikimedia.org
Commons.wikimedia.org
Gingerb.com

Cheers :)

+2 votes     reply to comment
ℱℓơℊℊℯɾ✈
ℱℓơℊℊℯɾ✈ Apr 15 2014, 6:22pm says:

Will there be LAWs and RPGs ?

+2 votes     reply to comment
harv-
harv- Apr 15 2014, 7:45pm replied:

At the moment weapons like the M79 and RPGs are planned for a later content release after the initial release.

+3 votes     reply to comment
harv-
harv- Apr 10 2014, 11:02am says:

I will be posting both parts of our news on US Army classes here on Moddb.
So until then you can find the first part of the news on our website.

"Welcome to the'Nam. Group shot of the US Army multiplayer classes with load-outs & interactive 360° galleries."

Incountrymod.com

+5 votes     reply to comment
cinco
cinco Apr 7 2014, 5:30pm says:

maybe you can get the poncho working for the snipers and designated marksmen. unlike ro2 that left it totally unfinished.

+2 votes     reply to comment
harv-
harv- Apr 10 2014, 11:03am replied:

I am in favour of the Poncho as well, would love to see it on rain based maps. That's probably something we would look into for a later content release.

Just need to convince everyone else next ;P

+4 votes     reply to comment
noodlezombie
noodlezombie Apr 2 2014, 5:05pm says:

So will the game feature authentic civilian massacring?

+2 votes     reply to comment
Guest
Guest Apr 5 2014, 8:15pm replied:

hippie

+4 votes     reply to comment
Omnicr○n
Omnicr○n Apr 4 2014, 2:37am replied:

Yea and I want to be able to get a handy from a viet prostitute

+4 votes     reply to comment
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Welcome to the'Nam - Part Two of our look at US Army multiplayer classes with load-outs & interactive 360° galleries T.co

Apr 15 2014, 5:46pm

Welcome to the'Nam. Group shot of the US Army multiplayer classes with load-outs & interactive 360° galleries. T.co

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