This mod is in progress (a lot is done) but it will feature 14 completely new civilizations drawn from Middle Earth.

  • Angmar
  • Arnor
  • Dwarves
  • Goblins
  • Gondor
  • Harad
  • Isengard
  • Lindon
  • Lothlórien
  • Mirkwood
  • Mordor
  • Númenóreans
  • Rhûn
  • Rohan

It will also feature everything related to these civilizations, including: Homecities, technologies, units, buildings and much more. This mod will feature new Maps and natives from Middle Earth. Stay tuned for updates.

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Isengard Edoras The Home City of Mirkwood
Blog RSS Feed Report abuse Latest News: The Stronghold

3 comments by checanos on Jul 26th, 2014

After many months of not modding because of computer problems, I have finally started again. Here is a small showcase.


The stronghold is a unique orcish building which is only available through a card from the Home City. The orcs have access to the stronghold instead of the fortress. It is a strong ranged defensive building with a unique trait, it can improve the attack, hitpoints or speed for some units. It also holds several technologies which improves its own hitpoints and attack.

 User Posted Image
A special thanks to The Liquid Fire team for making the model and Titan Joker for importing the model.

 In addition each orcish nation has access to a different unique technology that improves the Stronghold. Mordor can research Morgul Vale which lessens the damage of nearby enemy units. Even though the Stronghold is more powerful than the fortress, the build limit is of one.

 I'm glad that I can modify the game again, but I don't want to get burnt out. Expect more updates in the future.

What would you like to see next? Let me know in the comments.

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Post comment Comments  (0 - 10 of 73)
Starvoider Jun 4 2014, 9:34am says:

@checanos Hi, i've been following your mod for quite some time now and am very impressed by it, but as a long time LOTR fan and Lore follower I have disagreements on some things and some polishing ideas. First: In your Isengard playthrough, Isengard does not have human workers, they use Orcs, highly suggestible change. Also Mirkwood should have goblins or orcs as workers, and their main units in the cavalry creation should be orc riders and spider-riders. And their infantry, plain orcs and goblins. Dwarves should be dwarves, not human sized. And please get Gondor's armor right! Other than these suggestions and issues, I will stay tuned to the mod and hit you up with anything I see wrong. Thanks.

+1 vote     reply to comment
Sauron154! Jul 6 2014, 2:09pm replied:

Mirkwood is elfs not orc or goblins.And the spiders of Mirkwood are not the ally's of the orcs.Isengard dont need human workers do you look the movies? It do look so

+1 vote     reply to comment
Darth_Cameroth Jun 26 2014, 6:19am replied:

I'm not working on this mod buts its possible that Isengard humans may represent dunlendings.

+1 vote     reply to comment
Halfeatensandwich May 27 2014, 11:34pm says:

This looks awesome

+1 vote     reply to comment
checanos Apr 26 2014, 6:44pm says:

UPDATE- My computer stopped working, all my work is safe but I don't have a new computer yet. Currently until I get a new computer I can't really show updates (since I can not take aoe 3 screenshots) I am working on portraits and other artwork for the game, and planning and redesigning some aspects of the modification.

+1 vote     reply to comment
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CPT.blackadder Apr 8 2014, 5:36am says:

This looks like an awesome mod, how many people are working on it?

+2 votes     reply to comment
checanos Apr 8 2014, 6:41am replied:

I am, but some people have been offering their help.

+2 votes     reply to comment
laoklan Mar 30 2014, 6:15am says:

Dude, keen! It's looking good so far.

+3 votes     reply to comment
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