This mod is in progress (a lot is done) but it will feature 14 completely new civilizations drawn from Middle Earth.

  • Angmar
  • Arnor
  • Dwarves
  • Goblins
  • Gondor
  • Harad
  • Isengard
  • Lindon
  • Lothlórien
  • Mirkwood
  • Mordor
  • Númenóreans
  • Rhûn
  • Rohan

It will also feature everything related to these civilizations, including: Homecities, technologies, units, buildings and much more. This mod will feature new Maps and natives from Middle Earth. Stay tuned for updates. Youtube.com

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Isengard Edoras The Home City of Mirkwood
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4 comments by checanos on Apr 7th, 2014

I have finally made a Random Map for Wars of Middle Earth. I present...

A valley of rugged land with moderate forests. Deer and silver mines fill the map. There are always two native villages, either Woodsmen or Beornings. Players start in a circle around the map. Wide open land offers constant raids and warfare.


All the native villages in this modification offer slight bonuses.

User Posted Image

For every Woodsmen technology that you research, you receive 1 crate of 100 wood. They have two units, Bowman of the Woods & Huntsman.

User Posted Image

Bowman of the Woods is an archer whose melee damage matches its ranged damage. The Huntsman is a strong villager that can only gather from herdables, huntables and trees.

Overall it is a simple map. It may be fun to some and boring to others.

A special thanks to AOE_Fan for helping me with this map.

In the near future I will showcase the Beornings.

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Post comment Comments  (0 - 10 of 73)
Starvoider
Starvoider Jun 4 2014, 9:34am says:

@checanos Hi, i've been following your mod for quite some time now and am very impressed by it, but as a long time LOTR fan and Lore follower I have disagreements on some things and some polishing ideas. First: In your Isengard playthrough, Isengard does not have human workers, they use Orcs, highly suggestible change. Also Mirkwood should have goblins or orcs as workers, and their main units in the cavalry creation should be orc riders and spider-riders. And their infantry, plain orcs and goblins. Dwarves should be dwarves, not human sized. And please get Gondor's armor right! Other than these suggestions and issues, I will stay tuned to the mod and hit you up with anything I see wrong. Thanks.

+1 vote     reply to comment
Sauron154!
Sauron154! Jul 6 2014, 2:09pm replied:

Mirkwood is elfs not orc or goblins.And the spiders of Mirkwood are not the ally's of the orcs.Isengard dont need human workers do you look the movies? It do look so

+1 vote     reply to comment
Darth_Cameroth
Darth_Cameroth Jun 26 2014, 6:19am replied:

I'm not working on this mod buts its possible that Isengard humans may represent dunlendings.

+1 vote     reply to comment
Halfeatensandwich
Halfeatensandwich May 27 2014, 11:34pm says:

This looks awesome

+1 vote     reply to comment
checanos
checanos Apr 26 2014, 6:44pm says:

UPDATE- My computer stopped working, all my work is safe but I don't have a new computer yet. Currently until I get a new computer I can't really show updates (since I can not take aoe 3 screenshots) I am working on portraits and other artwork for the game, and planning and redesigning some aspects of the modification.

+1 vote     reply to comment
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CPT.blackadder
CPT.blackadder Apr 8 2014, 5:36am says:

This looks like an awesome mod, how many people are working on it?

+2 votes     reply to comment
checanos
checanos Apr 8 2014, 6:41am replied:

I am, but some people have been offering their help.

+2 votes     reply to comment
laoklan
laoklan Mar 30 2014, 6:15am says:

Dude, keen! It's looking good so far.

+3 votes     reply to comment
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checanos
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