The Improvement Mod touches on every aspect of the incredible game that is Age of Empires 3 and its expansions, improving and tweaking every feature the game has to offer while also adding many new features and content such as new units, buildings, maps, civilizations, soundtracks and game modes.

All of this results in a very refined gameplay experience powered by an improved AI and better visuals. Balancing is also a main focus for the mod and everything has been made as balanced and fair as possible. Check the "Features" section for more details.

Both single and multiplayer are supported and expanded with more teams, a new continent of maps and improved game rules. The mod and all its features are also fully ESO compatible.

The mod is recommended for AoE3 Complete Collection (Steam version) as it contains everything the mod needs, although it can be installed over any version as long as the game has both expansions and ALL official updates.


Main features of the Improvement Mod:

- new African, American and Oceania maps plus new Large, Regicide, Custom and themed maps (and new map options)
- new native allies for the new maps and new specific animals and props
- new gameplay features such as Control Points, improved King of the Hill mode and Trade Monopoly
- overall many balance changes and gameplay tweaks, plus some returning features from AoE2
- new original soundtracks, taken from campaigns and other AoE related sources
- new and improved AI made to work with the newly added features
- fixed and improved formations, animations and visual effects such as smoke, dust and blood
- new playable civilizations, the Americans, Italians and Swedish
- new Consulate allies (Americans, Italians and Swedish) and improved Revolution civilizations
- new unique resource for European civilizations, Fame (similar to Export)
- new units, cards, techs, buildings, sounds and hotkeys for all civilizations
- rebalance and new content for every old and new civilization
- many fixes across the board, from broken textures to bugged units, techs, pathfinding and sounds
- reduced the randomness in attacks and damage patterns and improved area damage
- fixes and improvements for the "Out of sync" error
- full LAN and ESO support with more available teams
- increased population and redesigned naval warfare
- and much, much more


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RSS Articles

I made a poll on the mod's blog, asking if people would use a Discord server for the mod, most voted yes so I thought, what the hell, let's do it.

Here's the link:
Discord.gg

I will use the server to post news, work in progress (some hot, never before seen stuff in there), ask for opinions and you can use it to tell me how shit the mod is, the infinite amount of problems you have and how I steal content from other mods.

It's a win win situation.

Really now, I hope it will get some love from you guys.
Thanks for playing.

Africa and Oceania

Africa and Oceania

News 1 comment

New African and Oceania maps plus many fixes to existing maps.

Game Balance

Game Balance

News

The mod needs balancing and only the community can do it.

Imp Mod 6 Patcher support and USA civ

Imp Mod 6 Patcher support and USA civ

News 7 comments

Improvement Mod 6 is out for the patcher and now contains the fully added American civ.

Improvement Mod 6 Prototype

Improvement Mod 6 Prototype

News 7 comments

New installation system for more options and flexibility.

RSS Files
Improvement Mod Patcher Updated

Improvement Mod Patcher Updated

Full Version 52 comments

Every new, big version of this mod should be installed over a fresh copy of Age of Empires 3 Complete Collection (Steam version recommended). The Improvement...

Improvement Mod USA and Custom Maps *OLD*

Improvement Mod USA and Custom Maps *OLD*

Full Version 1 comment

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod Patcher Fix *OLD*

Improvement Mod Patcher Fix *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (installer) *OLD*

Improvement Mod version 5.4 (installer) *OLD*

Full Version 29 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (manual install) *OLD*

Improvement Mod version 5.4 (manual install) *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.2 (manual install)*OLD*

Improvement Mod version 5.2 (manual install)*OLD*

Full Version 20 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Comments  (0 - 10 of 503)
Vlado87
Vlado87

I want to edit homecityjapan.xml so I can send some cards two time (Ashigaru Damage, Ashigaru hp and Damage) and some infinite times (Mercs Ronin 2).

<name>YPHCAshigaruDamage</name>
<maxcount>1</maxcount> (I am think that here is -1 for infinite or 2 for two times)
<level>10</level>
<prereqtech>YPHCShipAshigaru2</prereqtech>
<age>1</age>

but this is do not work in skirmish for me.
Can anyone help me, please . :)

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mandosrex Creator
mandosrex

It's homecityjapanese.xml in "data". Not "japan", "japanese".
But is this really the best place for this question?

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Guest
Guest

No it is not :D ;) sorry becouse it
And thankes!

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mostsurpremepontiff
mostsurpremepontiff

is it yet possible to stop units shooting through walls? it ruins the game for me, just so dumb.

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mandosrex Creator
mandosrex

Nope, sorry. It's a 2005 game after all.

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Illidan555
Illidan555

Hello! Great mod guys! By the way - can I suggest you add a follow/guard command similar to the one in AOE2? Thanks and keep up the good work!

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mandosrex Creator
mandosrex

I tried adding the guard command but it is broken from the game's engine.

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BillythePloon
BillythePloon

So. I have AoE III installed with both expansions, and managed to find my Steam Bin folder. I put the mod file into the folder and tried to run it as administrator. It failed, with the message 'Initialization Failed. Could not load DATAPY.BAR'. Any advice on how to fix this, or did I do something wrong?

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mandosrex Creator
mandosrex

So you download the game on Steam, you run Asian Dynasties from Steam at least once to make it register all the good stuff in your windows registry, then you put the mod's patcher in the "bin" folder, run it as admin and done.

If by some otherworldly reason it doesn't work, well that's why we have Discord and Team Viewer.
Discord.gg

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notahappycamper95
notahappycamper95

hey guys can i have more than one mod like in generals zero hour i copy the game to other folders and thus i can switch between mods?

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mandosrex Creator
mandosrex

Weeell, theoretically, yes, the Improvement Mod has its own exe and files, it does not interfere with the original files AND you could install it and another mod which has its own exe and files in the same place.

But you gotta find such an other mod. I think NE also did it but not sure.

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determity
determity

Is that why there are two campaign folders ? i noticed recently after downloadin an update with the patcher , that i had two folders although one was spelt 'campaigm' im guessing its supposed to be like that lol?

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