The Improvement Mod touches on every aspect of the incredible game that is Age of Empires 3 (2007) and its expansions, improving and tweaking every feature the game has to offer while also adding many new features and content such as new mechanics, cards, techs, units, buildings, maps, civilizations, soundtracks and game modes.

The mod is focused on replayability and gameplay smoothness, powered by an advanced AI and improved visuals with upscaled and HD textures. Cards no longer have level requirements, all civilizations have new bonuses, units move and turn faster, ships can move over shallows, advancing through ages is faster and more rewarding with randomly chosen politicians, randomly chosen consulate allies and revolutions and much more. Check the "Features" section for more details.

Campaigns, skirmish, multiplayer, all ways the game can be played in were tweaked and expanded with more teams, diplomacy, a plethora of new maps featuring new flora, fauna and natives and improved game rules. The mod and all its features are also fully ESO compatible.

The mod is recommended for AoE3 Complete Collection (Steam version) as it contains everything the mod needs, although it can be installed over any version as long as the game has both expansions and ALL official updates.


Main features of the Improvement Mod:

- new American, Asian and Middle Eastern maps plus new Regicide, Custom and Special maps (over 50 new maps)
- new Native allies for the new maps and new fauna, flora and props
- new playable civilizations added: Americans, Italians, Swedish, Colombians, Maltese
- new Consulate allies added: Americans, Italians, Swedish, Chinese, Japanese and Indians
- new Revolution leaders added: Van Riebeeck (Boers), Aguinaldo (Philippines), Cuza (Romanians), Lincoln (USA), Davis (CSA), Blackbeard (Pirates), Franklin (Masons)
- added an Observer civilization; make sure to put Observers in their own team (the mod has 4 teams)
- added the advanced Editor by Reyk and Mister SCP, with numerous new options and trigger effects
- new unique resource for European civilizations added: Fame (used at the Church and Capitol)
- the European Capitol now has new Fame costing units, techs and armies, similar to the Consulate
- added new unique bonuses for every civilization and new starting team bonuses
- Ottomans now have access to Export and the Consulate (reworked their Mosque to Asian standards)
- randomized Consulate allies, Revolution leaders, age up Politicians and Council members
- all civilizations start with a Control Flag that generates XP and increases speed of nearby units
- the monument in the King of the Hill game mode cannot be captured by any Age 1 units anymore
- adjusted the price and age requirement for Trade Monopoly and disabled certain techs in Deathmatch mode
- Native civilizations can now train outlaws via the Embassy and they also have new economic techs and cards
- Docks now have a build limit and Fishing Boats no longer take population space (but have a smaller train limit)
- starting in a later Age as an Asian civilization now gives free Wonder Wagons for missed wonders
- removed the randomness in attacks for many units, including ships; ships now fire consistently
- ships can now move in formations and they can sail over shallows on which ground units can also walk
- added water treasures to American maps and also fixed other map related issues and inconsistencies
- naval trade routes, the Fountain of Youth, Fixed Guns and Redoubts are now featured in both old and new maps
- villagers now stand still while gathering from Mills and Plantations for consistent gather rates
- most European artillery now moves exclusively in Bombard mode at a higher speed (like Asian artillery)
- all ground units are now significantly faster for a smoother combat and faster map traversal (inspired by AoEO)
- multiplayer save game support, OOS restoration, repair all damaged walls button and other quality of life features
- many balance changes and gameplay tweaks across the board, some inspired by ESOC
- returning gameplay features such as defensive buildings being able to attack military buildings
- improved and more challenging AI made to work with the newly added features
- tweaked unit hitboxes, turning rates and formations for better and smoother pathfinding
- several inconsequential objects and units no longer have collision to improve pathfinding
- added a new "Break Formation" tactic for all units which keeps units in place while moving
- new and fixed animations and visual effects such as smoke, dust and blood
- new visual rendering features such as "Alpha to coverage" (antialiasing for transparent textures)
- added a new graphics option that can switch only cliff models to low poly variants for maps with cliff lag
- added better low poly cliff models, ported over from Age of Empires Online
- ported all AoE3 Definitive Edition map textures in higher resolution and also added several new textures
- improved map details: ported AoE3DE flora textures and added extra props (no performance difference)
- the game now runs properly on Windows 10/11 without needing WinXP compatibility mode
- removed excess fog from all maps and toned down the bloom (for clearer visuals)
- added new high quality sounds and diversified the existing sounds in the game
- full LAN and ESO support with 4 teams to play with (from the original 2)
- increased population limit and increased unit selection limit (from the original 50)
- overall new units, cards, techs, buildings and hotkeys for all civilizations
- redesigned UI with upscaled and new textures
- homecity widescreen fix for 16:9 resolutions
- revived diplomacy feature for multiplayer
- and much, much more

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RSS Articles

Over 40 New Maps!

News 2 comments

HA! You thought it was DE, but it was me, Improvement Mod!

Like I said before, I don't plan to stop modding the original game so here's an update that adds 42 new maps plus 9 Regicide variants and a new global wall repair button which, when clicked enables repairing on all wall pieces a player owns (so no more individual repairing for each wall piece) across the map.

The new maps have been taken from the now abandoned ESOC project and from the great map maker Gandalf's collection. However unlike their ESOC counterparts the maps in my mod have fixed layouts and terrain, fixed starting units spawns and Nomad and King of the Hill support, and they also feature new fauna, flora, treasures and natives.
Oh and the mod now also features HD terrain textures at double the original resolution (with no performance costs) ported from AoE3DE, for all old and new maps plus a few completely new terrain texture sets for some new maps.

And you can now see the map layout in the lobby before starting a game!
Here are the new maps bellow:

new maps

Now, maybe you've noticed that some of these maps are already in DE or will be in DE with the upcoming African DLC. That's because most "new" maps in DE are just existing, old maps the community has made over the years, added in the game and then renamed and maybe retextured.

Anyway, several original maps have also been drastically changed and rebalanced in this update, such as Andes, California, Hispaniola, Ozarks, Pampas and New England (changes made by the Fan Patch). So you really gotta play the old maps and the new maps to see everything that's new. There's even new treasures to find in the old maps. There are reports that the Circle of Ossus might be looking for ancient treasures in some locations.

Improvement Mod Patcher Updated


So run the Patcher or get the mod manually and experience the greatness of this update and that new repair button that repairs all walls and makes dreams come true.

As always, thanks for being here and thanks for playing!


New Features

New Features

News 11 comments

New awesome and ground breaking features are here, DE doesn't want big mods just yet and I don't plan to stop working on the mod any time soon. All of...

Randomization!

Randomization!

News 1 comment

Somewhere around the start of the year I released the UHC2 version of the mod in the form of "age3b.exe", an extra executable along with some extra files...

The Circle of Ossus

The Circle of Ossus

News 9 comments

The mod embraces the fantastical universe and story created for the original AoE3 singleplayer campaign and tries to expand upon it with more Circle of...

Improvement Mod Discord Server

Improvement Mod Discord Server

News

New AoE3 Improvement Mod Discord server. Link inside.

RSS Files
Improvement Mod Patcher Updated

Improvement Mod Patcher Updated

Full Version 90 comments

The Patcher downloads from a private server controlled by a third party. If this raises security concerns for you, use the manual download instead. The...

Improvement Mod Manual Install

Improvement Mod Manual Install

Full Version 8 comments

It is recommended that you use the Patcher to install the mod, however if for some reason the Patcher doesn't work you or it raises security concerns...

Improvement Mod USA and Custom Maps *OLD*

Improvement Mod USA and Custom Maps *OLD*

Full Version 1 comment

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (installer) *OLD*

Improvement Mod version 5.4 (installer) *OLD*

Full Version 29 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (manual install) *OLD*

Improvement Mod version 5.4 (manual install) *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.2 (manual install)*OLD*

Improvement Mod version 5.2 (manual install)*OLD*

Full Version 22 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Comments  (0 - 10 of 755)
Guest
Guest

Hi Mandosrex, nothing game breaking but when I tech up from the town centre usually you're presented with 4 or 5 leaders each with different benefits. Some of the leaders don't seem to have any benefits for example "The adventurer". It use to give you 4 pikemen and 4 crossbowmen. But now teching up with "The Adventurer" still works but he doesn't give you anything. Is this intended? If not, would you like a screen shot to see what it looks like? and how would i be able to show you the screenshot?

I do have the legacy version of AOE3 where you had to to the regedit to make TWC work with the TAD. They have all been updated to the latest community patch as well. A fresh install also did not solve the issue.

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mandosrex Creator
mandosrex

Tell me what civilization you were playing.
And since you had the TWC torrent bug, do you have Native civs (like Aztecs) in the mod? Can you play as them?

Reply Good karma+1 vote
Guest
Guest

Actually I just tried a skirmish with a new french group and the tech up seems to work normally. Tried the campaign though and it was still showing the leader with some missing benefits.

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Guest
Guest

I was playing the campaign "Blood and Steel" Act 1 & Act 2 so far. Not exactly sure what civ they are exactly. But during skirmish, I have tried French and British and they have the same issue with some of the leaders not providing any benefits. Haven't progressed that far yet because reinstalled multiple times. Yes I can play all the Native civs and their campaign missions from TAD.

The original game do show all the leaders with their benefits when teching up. If i had to hazard a guess, it maybe that it's only showing 3 leaders at any one time while yours is showing more than 3 leaders at a time. From memory, it looked like everytime i've tried to tech up from the mod only the first 3 leaders seem to show any benefits and any leaders after the 3rd came up blank. Teching up with them still worked but just didn't receive anything after teching up.

Hopefully that makes some sense. Sorry

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mandosrex Creator
mandosrex

I am more interested in skirmish bugs. I don't understand why you'd have issues there. Tell me the name of the civs you were playing, the name of the bugged politicians and tell me if you have the new civs the mod adds and if playing with them is possible and free of bugs. Also, what windows do you have?
And screenshots would help.

Reply Good karma+1 vote
Guest
Guest

Hi there. Sorry have been away and haven't been able to test them until today. I've gone through and made skirmish for most of the civs. The only one's that seem to cause a problem so far is the Maltese and the Colombians. I have taken screen shots but don't seem to see a upload area for screenshots. So I've uploaded onto an image host. Here are the links below:
//freeimage.host/i/PQ95fj
//freeimage.host/i/PQ9Txe
//freeimage.host/i/PQ9uWu
//freeimage.host/i/PQ9Aib
//freeimage.host/i/PQ970x

My laptop is a windows 10 Pro 21H2 (BUild 19044.2006)
CPU: i7-2670QM
GPU: GT540M - 2GB

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mandosrex Creator
mandosrex

Ah, but Maltese and Colombians are incomplete. They have WIP in their name, Work In Progress. you shouldn't play them and if you do, expect bugs.

Reply Good karma+1 vote
Guest
Guest

ahh okay. i feel stupid now. hahah does that mean the campaign is using a variation of these civs and that's why they have the same issue with the leaders?

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mandosrex Creator
mandosrex

So I went ahead and did an alternative fix to campaign civs using the original politicians. Released update via Patcher.

Reply Good karma+1 vote
mandosrex Creator
mandosrex

No, the campaign civs in the same boat as the unfinished civs, I just didn't bother to refit the new politicians for them. I will for campaign civs soon.

Reply Good karma+1 vote
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