The Improvement Mod touches on every aspect of the incredible game that is Age of Empires 3 and its expansions, improving and tweaking every feature the game has to offer while also adding many new features and content such as new units, buildings, maps, civilizations, soundtracks and game modes.

All of this results in a very refined gameplay experience powered by an improved AI and better visuals. Balancing is also a main focus for the mod and everything has been made as balanced and fair as possible. Check the "Features" section for more details.

Both single and multiplayer are supported and expanded with more teams, a new continent of maps and improved game rules. The mod and all its features are also fully ESO compatible.

The mod is recommended for AoE3 Complete Collection (Steam version) as it contains everything the mod needs, although it can be installed over any version as long as the game has both expansions and ALL official updates.


Main features of the Improvement Mod:

- new African, American and Oceania maps plus new Large, Regicide, Custom and themed maps (and new map options)
- new native allies for the new maps and new specific animals and props
- new gameplay features such as Control Points, improved King of the Hill mode and Trade Monopoly
- overall many balance changes and gameplay tweaks, plus some returning features from AoE2
- new original soundtracks, taken from campaigns and other AoE related sources
- new and improved AI made to work with the newly added features
- fixed and improved formations, animations and visual effects such as smoke, dust and blood
- new playable civilizations, the Americans, Italians and Swedish
- new Consulate allies (Americans, Italians and Swedish) and improved Revolution civilizations
- new unique resource for European civilizations, Fame (similar to Export)
- new units, cards, techs, buildings, sounds and hotkeys for all civilizations
- rebalance and new content for every old and new civilization
- many fixes across the board, from broken textures to bugged units, techs, pathfinding and sounds
- reduced the randomness in attacks and damage patterns and improved area damage
- fixes and improvements for the "Out of sync" error
- full LAN and ESO support with more available teams
- increased population and redesigned naval warfare
- and much, much more


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RSS Articles

I made a poll on the mod's blog, asking if people would use a Discord server for the mod, most voted yes so I thought, what the hell, let's do it.

Here's the link:
Discord.gg

I will use the server to post news, work in progress (some hot, never before seen stuff in there), ask for opinions and you can use it to tell me how shit the mod is, the infinite amount of problems you have and how I steal content from other mods.

It's a win win situation.

Really now, I hope it will get some love from you guys.
Thanks for playing.

Africa and Oceania

Africa and Oceania

News 1 comment

New African and Oceania maps plus many fixes to existing maps.

Game Balance

Game Balance

News

The mod needs balancing and only the community can do it.

Imp Mod 6 Patcher support and USA civ

Imp Mod 6 Patcher support and USA civ

News 7 comments

Improvement Mod 6 is out for the patcher and now contains the fully added American civ.

Improvement Mod 6 Prototype

Improvement Mod 6 Prototype

News 7 comments

New installation system for more options and flexibility.

RSS Files
Improvement Mod Patcher Updated

Improvement Mod Patcher Updated

Full Version 53 comments

Every new, big version of this mod should be installed over a fresh copy of Age of Empires 3 Complete Collection (Steam version recommended). The Improvement...

Improvement Mod USA and Custom Maps *OLD*

Improvement Mod USA and Custom Maps *OLD*

Full Version 1 comment

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod Patcher Fix *OLD*

Improvement Mod Patcher Fix *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (installer) *OLD*

Improvement Mod version 5.4 (installer) *OLD*

Full Version 29 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.4 (manual install) *OLD*

Improvement Mod version 5.4 (manual install) *OLD*

Full Version 2 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Improvement Mod version 5.2 (manual install)*OLD*

Improvement Mod version 5.2 (manual install)*OLD*

Full Version 22 comments

DO NOT DOWNLOAD THIS! I am leaving it here as an archive of my previous work, but if you want to play the latest version of the mod then avoid this.

Comments  (0 - 10 of 509)
Nimostar
Nimostar

Hello. By testing AOEIII I have found that the japanese card Yamashiro doesn't work properly. It says it increases ranged attack by 6, but doesn't increase BOMBARD attack, which is the one castles use on max upgrade. Therefore the card is practically useless, since it is only available in max age. It would be fixed by also adding +6 range to bombard attack.

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mandosrex Creator
mandosrex

Hey. So, you said "By testing AOEIII I have found that the japanese card Yamashiro doesn't work properly", and I don't know if that means the original game or the mod.
Because I looked in the mod and the card does indeed also increase cannon attack. Which I hope works properly.
Thanks.

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Nimostar
Nimostar

I meant the original one.
If you had already fixed it, that's ok :)

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wiseandfree
wiseandfree

Can i ask how this works with multiplayer? If i uninstall the mod at a certain point will it clean the improvement mod files too? Cause i have legal AOE3 now...
I don't really know how to do it please help.

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mandosrex Creator
mandosrex

The mod has separate files. It can be installed and uninstalled without affecting the original game (if you use the mod's patcher, of course). Basically like an expansion.

You can play multiplayer on LAN or ESO, both work and support the new civs. If you play the mod on ESO and create a Swedish homecity and then uninstall the mod, you will just not see the Swedish homecity anymore.

Uninstalling just the game from Steam will obviously not delete mod files. You can use the patcher to delete all mod files and then go to the Steam folder "/Steam/steamapps/common/" to delete the patcher. Or just delete everything from the Steam folder after uninstalling the game from Steam.

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Rothnaric
Rothnaric

its updating... what has changed?

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wiseandfree
wiseandfree

patcher stops at 99.38%

runned as admin and placed in AOE steam folder.
What did do wrong?

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Guest
Guest

Great mod can u add inca nd maltase

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Vlado87
Vlado87

I want to edit homecityjapan.xml so I can send some cards two time (Ashigaru Damage, Ashigaru hp and Damage) and some infinite times (Mercs Ronin 2).

<name>YPHCAshigaruDamage</name>
<maxcount>1</maxcount> (I am think that here is -1 for infinite or 2 for two times)
<level>10</level>
<prereqtech>YPHCShipAshigaru2</prereqtech>
<age>1</age>

but this is do not work in skirmish for me.
Can anyone help me, please . :)

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mandosrex Creator
mandosrex

It's homecityjapanese.xml in "data". Not "japan", "japanese".
But is this really the best place for this question?

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Guest
Guest

No it is not :D ;) sorry becouse it
And thankes!

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