Looking For Testers!

I've reached a point with this mod where It's pretty balanced for the playstyles of me and the current testers. So, to improve it more I need more testers and feedback from people with all sorts of playstyles and skill levels.

All you have to do as a tester is: play the mod, give opinions/ ideas and propose balance changes. Your opinion is important and can change the mod drastically!


Here's the thread to apply if you're interested: Twcenter.net

Or join the official discord here: Discord.gg

If you do not use Total War Center forums, you can comment on this page instead.

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**Downloads and videos are on the TWCenter official mod post:**

Twcenter.net








ntro:

I'm a huge fan of vanilla M2TW with over 2000 hours playtime but some parts just infuriate me and there are plenty of units/ factions that are either straight upgrades or useless. Igni Ferroque is a multiplayer balance mod that sticks closely to the vanilla style. The aim is to create a whole new balance which should allow much more satisfying gameplay by rewarding good strategy.


The name is a Latin phrase referring to the scorched earth tactic, meaning "With fire and iron".








ajor Changes:

> Much larger difference between cheap troops and elites.

> Counters are stronger.

> Lighter units are faster, heavier units are slower.

> A lot of units are specialized to fill a certain role:

   - Standard cavalry (good all-round)
   - Shock cavalry (great on the charge but melt away quickly in drawn out fights)
   - Melee cavalry (specialize in drawn out melee fights, especially against other cavalry)
   - Spear cavalry (some cavalry use only spears to fight and excel against other cavalry)
   - Bow cavalry (low damage but high ammo count. Used for harassing the enemy and killing weak units)
   - Javelin and crossbow cavalry (high damage, used to single out and damage elite units)
   - Standard infantry (good all-round)
   - Defensive infantry (useful for holding an area and acting as an anvil)
   - Offensive infantry (useful for killing quickly)
   - Shock infantry (similar to shock cavalry)
   - Spearmen (high defense, low attack, great vs cavalry)
   - Archers (the most versatile ranged type, they can shoot over walls and friendly units and also have decent range)
   - Crossbowmen (high damage but struggle to shoot over things, especially the steel crossbows)
   - Javelinmen (high damage, low range, bonus vs elephants)
   - Musketeers (high damage and good range, used for sniping elites)
   - Arquebusiers (anti-horde, low damage that hits multiple enemies like a shotgun)
   - Handgunners (melee infantry that can shoot before engaging)
   - General bodyguards (very tanky but low damage output, lots of custom bodyguards added)
   - Ambush units (great at hiding, usually get combat bonuses in woods)

> These will be shown in the unit descriptions along with the range of any projectile weapons.

> No 2 units in a faction have the same stats.

   - Example: peasant crossbows have more damage output (due to more numbers) but are less reliable than crossbow militia.

> Artillery flaming rounds are much more effective against units.

> Anti-armour units actually excel against armour.

> Phalanx weapons (pikes, halberds, voulges and sword staffs) are all fixed.

> Every faction has a way of stopping cavalry charges (phalanx or stakes).

> Added a lot of new units from the kingdoms expansions and also some custom units:

> Added a ton of new maps, including some scenarios/ historical battles:







otes:

> This is balanced for HUGE army size and ALL time periods. (you can still use others though)

> Units get a lot more expensive once they go red, so be aware of that when making your army.

> I prioritise balance over realism always. Gameplay is king.

> I made a steam group to help find people using the mod: Steamcommunity.com

> I am willing to change things so any feedback/ suggestions/ criticism is welcome.

> I will credit anyone who contributes to the mod in the install file.

> Make me maps! I will credit you fully in the text file and add your name to the preview pic of the map.

> This mod will most likely not work with the disc version, but that doesn't matter too much since it's a multiplayer mod.

> The mod installs in a mod folder, leaving vanilla untouched.



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Igni Ferroque v4.5

Igni Ferroque v4.5

Full Version 2 comments

Another huge update for Igni Ferroque, changelog below:

Igni Ferroque v4.4

Igni Ferroque v4.4

Full Version

Follow the Total War Center thread for all the updates! I'm currently looking for testers to help improve the mod even further. (The link to apply is...

Igni Ferroque v4.1

Igni Ferroque v4.1

Full Version

It's been a while since the last update and this one is bigger than all the others put together! 67 new units, 9 new maps, tonnes of balance changes and...

Igni Ferroque v4.0

Igni Ferroque v4.0

Full Version

A bunch of balance tweaks, some reworks including cannon towers and sipahi lancers; 3 new custom maps and 2 new historical battles - one of which demonstrates...

Igni Ferroque v3.4a

Igni Ferroque v3.4a

Full Version

Just a small update with some minor but important tweaks.

Igni Ferroque v3.4

Igni Ferroque v3.4

Full Version

Another update! I've been busy getting the mod ready for the new Zim Zam campaign; adding units, fine tuning balance between both different units and...

Comments  (0 - 10 of 41)
KINGOFDNORTH
KINGOFDNORTH

i will look for u man.i will donwload this mod,and im pretty exited about...i hope u have a discord,where people can play and talk,like Reforged mod have,its works,beliveme.

Reply Good karma Bad karma+2 votes
Guest
Guest

Question:
-you can make another version of this mod but with the factions of the expasions?

Reply Good karma Bad karma+1 vote
AleksiMizaro Creator
AleksiMizaro

A lot of the expansion units have been added, but I feel like adding whole new factions could possibly throw off the vanilla feel. I will definitely consider it though, especially for factions like Wales, Ireland, Mayans and Apachean tribes which could all be made into very unique factions. Whether I add this or not would entirely depend on how many people would want it.

Reply Good karma+1 vote
Guest
Guest

So no Deus Vult? XD

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AleksiMizaro Creator
AleksiMizaro

The Papal States can field a Crusader themed sub-faction if that counts :P

Reply Good karma+1 vote
Guest
Guest

Yeah i just saw that, but why not the other factions can recruit the crusaders units? a little bit wierd there

Reply Good karma Bad karma+2 votes
AleksiMizaro Creator
AleksiMizaro

Yeah it's a bit weird, but I did it for gameplay and balance reasons:

The crusader units have a synergy with each other, such as the Great Cross which permanently lowers the morale of all units who go near it, veteran crusaders who frighten nearby enemies and crusader hand gunners who cause gunpowder fear; all paired with the huge morale of crusader units. Adding this to every catholic faction might not turn out so well :p

Also the crusader units are currently priced and balanced around them only being recruited from the Papal States but I am currently thinking of ways to add back the Holy Order cavalry units in a way that they are unique somehow (such as AoE melee damage for example) - and these would go to the catholic factions.

Reply Good karma+1 vote
AleksiMizaro Creator
AleksiMizaro

I'm currently looking for testers, you can apply here:

Twcenter.net!

Reply Good karma+1 vote
AleksiMizaro Creator
AleksiMizaro

Igni Ferroque just got hosted on TWC! Twcenter.net

Reply Good karma+1 vote
wathknic
wathknic

Found one small bug in the game. The Aztec ai tends to spam general bodyguards in custom/quick battles because they cost nothing. I changed the price in my game to 800, the "campaign" price.

By no means game-breaking, and the Aztecs deserve a break now and then, but I did get tired of battles coming down to a prolonged melee between my 600 men and their endless bodyguard units.

Reply Good karma Bad karma+1 vote
AleksiMizaro Creator
AleksiMizaro

They become expensive after 1 is picked. The first is free, second is 800, third is 1600 etc. My advise is to not use the random army picker because m2tw is terrible at making decent armies this way (especially with mods).

Reply Good karma+2 votes
AleksiMizaro Creator
AleksiMizaro

Thank you for the comment though :)

Reply Good karma+1 vote
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