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Want a battle? Want to ask the mod creator something? Want to share tactics and replays? Want to take part in our events and tournaments? Here's the place for you!

It also helps the mod if you give opinions/ ideas and propose balance changes - your opinion is important and can change the mod drastically!

Official Discord here: Discord.gg


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**Downloads and videos are on the TWCenter official mod post:**

Twcenter.net








ntro:

I'm a huge fan of vanilla M2TW with over 2000 hours playtime but some parts just infuriate me and there are plenty of units/ factions that are either straight upgrades or useless. Igni Ferroque is a multiplayer balance mod that sticks closely to the vanilla style. The aim is to create a whole new balance which should allow much more satisfying gameplay by rewarding good strategy.


The name is a Latin phrase referring to the scorched earth tactic, meaning "With fire and iron".








ajor Changes:

> Much larger difference between cheap troops and elites.

> Counters are stronger.

> Lighter units are faster, heavier units are slower.

> A lot of units are specialized to fill a certain role:

   - Standard cavalry (good all-round)
   - Shock cavalry (great on the charge but melt away quickly in drawn out fights)
   - Melee cavalry (specialize in drawn out melee fights, especially against other cavalry)
   - Spear cavalry (some cavalry use only spears to fight and excel against other cavalry)
   - Bow cavalry (low damage but high ammo count. Used for harassing the enemy and killing weak units)
   - Javelin and crossbow cavalry (high damage, used to single out and damage elite units)
   - Standard infantry (good all-round)
   - Defensive infantry (useful for holding an area and acting as an anvil)
   - Offensive infantry (useful for killing quickly)
   - Shock infantry (similar to shock cavalry)
   - Spearmen (high defense, low attack, great vs cavalry)
   - Archers (the most versatile ranged type, they can shoot over walls and friendly units and also have decent range)
   - Crossbowmen (high damage but struggle to shoot over things, especially the steel crossbows)
   - Javelinmen (high damage, low range, bonus vs elephants)
   - Musketeers (high damage and good range, used for sniping elites)
   - Arquebusiers (anti-horde, low damage that hits multiple enemies like a shotgun)
   - Handgunners (melee infantry that can shoot before engaging)
   - General bodyguards (very tanky but low damage output, lots of custom bodyguards added)
   - Ambush units (great at hiding, usually get combat bonuses in woods)

> These will be shown in the unit descriptions along with the range of any projectile weapons.

> No 2 units in a faction have the same stats.

   - Example: peasant crossbows have more damage output (due to more numbers) but are less reliable than crossbow militia.

> Artillery flaming rounds are much more effective against units.

> Anti-armour units actually excel against armour.

> Phalanx weapons (pikes, halberds, voulges and sword staffs) are all fixed.

> Every faction has a way of stopping cavalry charges (phalanx or stakes).

> Added a lot of new units from the kingdoms expansions and also some custom units:

> Added a ton of new maps, including some scenarios/ historical battles:







otes:

> This is balanced for HUGE army size and ALL time periods. (you can still use others though)

> Units get a lot more expensive once they go red, so be aware of that when making your army.

> I prioritise balance over realism always. Gameplay is king.

> I made a steam group to help find people using the mod: Steamcommunity.com

> I am willing to change things so any feedback/ suggestions/ criticism is welcome.

> I will credit anyone who contributes to the mod in the install file.

> Make me maps! I will credit you fully in the text file and add your name to the preview pic of the map.

> This mod will most likely not work with the disc version, but that doesn't matter too much since it's a multiplayer mod.

> The mod installs in a mod folder, leaving vanilla untouched.



Add file RSS Files
Igni Ferroque v5.0

Igni Ferroque v5.0

Full Version

Some long overdue minor but necessary changes.

Igni Ferroque v4.9

Igni Ferroque v4.9

Full Version

Some pretty major balance changes, mechanics changes, new units and new maps.

Igni Ferroque v4.8

Igni Ferroque v4.8

Full Version 2 comments

The biggest update yet, featuring 22 new units, 13 new maps and tonnes of balance changes! (Also a few secrets)

Igni Ferroque v4.7

Igni Ferroque v4.7

Full Version

This update has lot of balance changes, a new unit and map and much more!

Igni Ferroque v4.6

Igni Ferroque v4.6

Full Version

Another huge updated with hundreds of balance changes, 9 new units and many complete reworks and remodels.

Igni Ferroque v4.5

Igni Ferroque v4.5

Full Version 2 comments

Another huge update for Igni Ferroque, changelog below:

Post comment Comments  (0 - 10 of 46)
vukterminator
vukterminator - - 1 comments

I distinctly remember playing multiple french campaings with this mod because phalanx formations are my favorite and the french voulgiers(?) spawn often but with upgraded armor they look top tier,but when i recently downloaded this mod i was met with the select from the list message,i tried adding the campaign notepad file from vanilla(i dont remember if i did that last time)and while it now does go into faction select after that it goes back to main menu and stops working.
So my question is did something happen with the new versions or was there a buggy install in the first place?
My favorite mod btw,gave it a 10,it adds just enough units and just enough balance changes without all this other ******** like Steel Faith.Anyway thank you.

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AleksiMizaro Creator
AleksiMizaro - - 37 comments

This mod is multiplayer only now, sorry. There is a full singleplayer campaign submod being worked on by someone else but it won't be finished for a long time.

If you just want the improved vanilla units like the phalanx ones, you can try just copying over their entries in "export_descr_unit.txt" to a vanilla version.

If you're looking for people to play against, join the Igni Ferroque discord ( Discord.gg ) and ask for a game :)

Reply Good karma+1 vote
Guest
Guest - - 688,964 comments

hey can you make this mod playable in single player

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AleksiMizaro Creator
AleksiMizaro - - 37 comments

Custom battle works, as well as historical battles (these are outdated though and will be reworked with new ones being added too).

As for the campaign, a singleplayer campaign submod is being worked on here: (It's not released yet and won't be for a while from what I understand) Twcenter.net

Instead of ingame campaigns against AI, I made multiplayer campaigns like this, which have replaced the need for single player campaigns for me: Youtube.com

If that's something you think you'd be interested in, feel free to join the mod discord :)
Discord.gg

Reply Good karma+1 vote
KINGOFDNORTH
KINGOFDNORTH - - 6 comments

i will look for u man.i will donwload this mod,and im pretty exited about...i hope u have a discord,where people can play and talk,like Reforged mod have,its works,beliveme.

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Guest
Guest - - 688,964 comments

Question:
-you can make another version of this mod but with the factions of the expasions?

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AleksiMizaro Creator
AleksiMizaro - - 37 comments

A lot of the expansion units have been added, but I feel like adding whole new factions could possibly throw off the vanilla feel. I will definitely consider it though, especially for factions like Wales, Ireland, Mayans and Apachean tribes which could all be made into very unique factions. Whether I add this or not would entirely depend on how many people would want it.

Reply Good karma+1 vote
Guest
Guest - - 688,964 comments

So no Deus Vult? XD

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AleksiMizaro Creator
AleksiMizaro - - 37 comments

The Papal States can field a Crusader themed sub-faction if that counts :P

Reply Good karma+1 vote
Guest
Guest - - 688,964 comments

Yeah i just saw that, but why not the other factions can recruit the crusaders units? a little bit wierd there

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literallydas
literallydas - - 6 comments

Simple my dude.
Here's a discord link.
Come there and ask how much ever you want. :p
Discord.gg

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AleksiMizaro Creator
AleksiMizaro - - 37 comments

Yeah it's a bit weird, but I did it for gameplay and balance reasons:

The crusader units have a synergy with each other, such as the Great Cross which permanently lowers the morale of all units who go near it, veteran crusaders who frighten nearby enemies and crusader hand gunners who cause gunpowder fear; all paired with the huge morale of crusader units. Adding this to every catholic faction might not turn out so well :p

Also the crusader units are currently priced and balanced around them only being recruited from the Papal States but I am currently thinking of ways to add back the Holy Order cavalry units in a way that they are unique somehow (such as AoE melee damage for example) - and these would go to the catholic factions.

Reply Good karma+1 vote
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