A huge compilation of the best S.T.A.L.K.E.R. Call of Pripyat mods. Graphics, sound and gameplay overhauled.

Report abuse "I Work Alone" ver.1.1
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Feb 11th, 2011
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Graphic, audio, gameplay and realism overhaul. Intensified atmosphere, more varied action.

–––––––( VISUALS & AUDIO )–––––––

* Hundreds of new high resolution textures for environment, items and weapons + some suits
All selected from Absolute Structures v.1.0 / Nature v.2.0 and S.C.O.P. Realistic

* Russian Dialogs & English SubText

* New weapon sounds

* Better blood

* The VOG-25 grenade uses now the right Icon and Model

* AtmosFear v2.1
(with the only exceptions of Atmosfear: Blowouts and Fallout)

* Nimble's weapons "unique textures"

* Variation Mod

* New weapon animations and highres textures

* Option for first person cam / third person cam

–––––––( GAMEPLAY )–––––––

* 50% less reward money for completed missions/quests

* New starting time, instead of 09.00 you now arrive in Zaton at 21.00

* Actor tweaks

* All upgrades cost 25% more than vanilla

* Bandages only stops bleeding

* You get paid less for artefacts

* Trader don't buy weapons in poor condition

* Scientists are now buying artefact's

* All traders and Stalkers is paying you less for everything they buy

* No gifts in your stash after the quest's "friend of stalkers" & "monsterhunter"

* The Military and Uncle Yar will charge you for repairing your gear in Pripyat,
the Military will give you 50% discount and Uncle Yar 15% discount

* Realtime gameplay option (change in main menu, F1= vanilla speed / F2= realtime speed)

* Stronger and deadlier anomaly's

* No more blowout task messages

* Drag dead body's and items ("Shift" + "Use" key)

* Actor belong to "Ukrainian Special Services (USS)" and not "Free Stalkers"

–––––––( WEAPONRY & GEAR )–––––––

* Weapon sounds and animations synchronized

* All upgrades available for all weapons (still requires tool sets)

* No weapon restrictions in safe zones

* New starting gear

* The VAL can now be modified to use the 5.45x39 FMJ and 5.45x39 AP ammo

* Thermite grenades added

* Military knife, Binoculars, PDA and Identitycard will show up in your inventory,
you can't drop or sell them

* Sleeping bag & sleeping pills

* There is two sets of knifes in the game now, one that is your standard issue
military knife and works just as the vanilla knife. Then there is the hunting knife
that the rest of the stalkers uses, it uses a weapon slot and you can sell them.

* Ballistic tweaks

* More realistic weapon damage and no iron sight zoom

* The FN2000 can now use the silencer as default

–––––––( LOOTING )–––––––

* Loot money from corpses

* Less food, medicine, ammo and grenades in loot

–––––––( INTERFACE )–––––––

* New PDA map and inventory for wide screen

* Slightly transparent inventory

* Minimal HUD: no grenade warnings, no hit indicator, new binocular vision

* Dynamic "Helmet" HUD

* Real weapon names

* Iron sight aligned correctly

* Gnomus scopes, retextured by Ceano

* Cleared Stash Mod, places a small treasure icon map spot where you pick up a stash

* New inventory icons and descriptions

–––––––( AI )–––––––

* Alundaio's various AI Mod v1.07

* AI Reworked (stalkers & monsters)

* Reworked monster behavior and zombified stalkers are mindless wanderers that attack everything

* Relations tweaked. Stalkers/Bandits no longer turn neutral to each other

* The trader in Zaton (Skadovsk) is now selling PKM ammo after a while

* Re spawns in freeplay (more alternatives of spawns in zaton and jupiter)

* Barmen now selling clear water (prolongs your need for sleep)

* Zombied Stalkers reworked...removed their bleeding and tweaked the damage they take
when they is shot in different areas on the body, they don't heal as quick as before
but is more resilient against bullets. A good weapon to use if they come in a gang
is the Thermite grenade, frag grenade is also good but not as good as Thermite. They
are hard to kill with body shots, but with 1-3 head shots they go down.

–––––––( FIXES & TWEAKS )–––––––

* Colonel Kovalski bug fixes

* Several game "bug" fixes, like unreachable stashes and more

* Sleeping bloodsuckers "FIX", fix needed when custom footstep sound is used

* Oasis artifact will no longer reduce your hunger but it has better healing ability,
it is highly radioactive as it supposed to be

* Pistol Degradation (some pistols did stop degrade if you installed all upgrades)

* Minor artifact tweaks

* No lock down when fighting enemy's close to safe zones

* Quest items can be stored in your stash

* Food and medics stats tweaked

* Food don't restore health

* Item weights tweaked

* Crow spam fix

* Dead body remove time (stalkers & mutants)

* The three Burers in X8's "secret floor" can now be killed
from outside the room they are located in

–––––––( HERO CREDITS )–––––––

Ceano, Angrydog, Darkenneko, Gtzz FeLa, Cromm Cruac, Alundaio

Preview Image
"I Work Alone" ver.1.1
Post comment Comments
EliteAssassin Feb 12 2011 says:


+3 votes     reply to comment
yobi_uk Mar 9 2011 says:

Ace job! Just what I have been trawling this site for. A comp of all the essential mods. Now could someone please set up a forum so I can address some issues, please... oh what the hey: I've only just tested the mod mainly with combat, and with some mercs at the warehouse (owl mission) at the other side of the long bridge opposite the Ranger station.

I managed to sneak in and pick most off, but those that I did engage came right up to me and hardly fired...in fact some didn't fire at all and I was left comfortable to pepper them with bullets. I mean they were literately 2-3 feet away from me pointing their gun, sometimes at me or in another direction.

Apologies if I've put this issue here instead of a forum, but I don't know how to create one.

+2 votes     reply to comment
N.Aaroe Author
N.Aaroe Mar 13 2011 replied:

Its okay to post it here. The situation you describe is strange and something that should be investigated.
It hasn't occured in the testing faces. By the way -thanks for such top notch review

+2 votes   reply to comment
DJCultist Mar 30 2011 says:

This mod seems like the most awesome way to get back into this game! I accidently removed my savegames wheni uninstalled last time so i needed something like this to get to install and try it out! What weapons are added? Any specific number? (gun nut)

+2 votes     reply to comment
nashathedog Apr 20 2011 says:

Hello I just thought I would ask if you know about a problem I am having regarding using my knife (weapon 1) I cant The only way I can pull a knife is by keeping hold of a stalkers one and equiping it(it goes into weapon slot 2 automatically)The military knife in my kitbag wont work? Is it meant to be that way? With regards to problems with the mod it runs like a dream better than all the others I have tried, I have enjoyed it alot Well Done Brilliant job I will be keeping an eye out for anything else you do now thanks alot ....

+2 votes     reply to comment
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Released 2011
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