Mostly known as a "Quake III On Doom" mod, Hunter's Moon is a mod for Zandronum and GZDoom that consists in bring the Player versus Environment experiences that Quake III Arena never had.
This Map Pack refreshes the experience with the mod entirely. Here are dedicated maps created for the mod to explore its potential at maximum capacity. Load it after the main mod to prevent startup issues.
so i can load these maps up with other mods?
Not for the moment, all of them are reliant on code and other resources that are shared from the mod itself, loading with other mods probably won't let GZDoom even start due to errors of missing code.
i tried running it on gz and got an error message
Script error, "HMMapPackV0.4.pk3:decoratecharactersghostplayer.txt" line 8:
'propertyplayer.viewheight' is an unknown actor property
Always load the file after the main mod, otherwise as i explained above, GZDoom won't even start due to missing code reliant on the mod itself.
Okay how,do,i do that?
Select map pack first then select main mod and drag them into GZDoom.
-iwad doom2.wad -file HuntersMoonV3.5.1.pk3 HMMapPackV0.4.pk3
Doom.fandom.com - a link to How to play or start wads with some more detailed info.
that stuff i wrote above the link is what it should look like. put all the files in the gzdoom directory
For some reason whenever I enter the main portal it says that the maps are not available for the time being. Did I miss something?
The story-driven maps are not made yet, which that portal is reserved for, currently only the one in the sides are functional, left for standard Doom 2 maps and right for the dungeon maps, which are maps purely driven by gameplay.
CAn I load the maps with Zandronum?
Znadronum doesn't support many features i used in the code of the Map Pack, so unfortunately no.